Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whats the point of rare artifact armour when everyone can have it?
Then there is the cost in materials for repair.
There were only a couple of traps I could avoid triggering, but surviving those that "hit" me made me slow down and consume potions and/or food for regen. Not including materials for repairs for the damage to my armor.
make the boss harder to fight for example ? Make him aa group boss..... at the moment he is just a anoying solo boss you can kill by shooting arrows on him for 5 minutes....... he is extremly slow and cant follow you.... instead of 5 anoying boss fights make one great fight ..... but yeh I know...then all the camper/farmer kids will cry around that it is too hard..... so we make him a farmer/camper boss with few traps without logic where you get damage even if you avoid the trap ;-) game mechanics ? 0.
Star Metal isnt that much harder to aquire, if your regularly harvesting meteors, but some people really dont want to deal with the crazy mob spawns, glitchy meteors, etc.
I havent really bothered with The dark legion quest. To me its like the Dregs, cool looking armor, but not that much more useful. And very tedious dungeons.
This boss is too slow which makes the battle look quite buggy and not intersting at all, and if you get hit because you wanted to challenge him in close combat, then you'll pay the price for it. So everyone is playing as robinwood untill he finally goes down...just a simple "aiming" boss fight!
Otherwise the atmosphere of the dungeon is not bad, it's dark and designed in a maze of corridors way, but the damn traps mechanics jsut make no sense...
i think this will definitey be improved by the devs.
But i agree with the crazy spawn mobs there and the glitchy meteors that can consume your entire jars/orbs reserve in no time if you're too eager...