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번역 관련 문제 보고
Never played them. If they also have:
♥♥♥♥ combat
Unfinished, bugged AI
Extremely unbalanced in favour of raiding
God awful client & server performance
Linear progression
No modern renderer
Poorly threaded
Bugged sound attenuation and positioning
Then yes; those aren't games, they're glorified alpha builds.
A lot has changed since this was written in July.
I would really love to see some developer response to this. Maybe I'll try and friend Nicole or Jens and ask them too if they have the time.
BTW, one of my favorite things about your posts as I read them, inoffender, is that you appear to just being discussionary and civil while presenting your points instead of debasing, rude, or raging like so many other complaining posts seem to be unfortunately. Thank you for being an adult, as well as wonderfuly informative, during this review and your subsequent posts. Cheers!
I figured, i wasn't expecting such glaring issues to be prevalent forever
Raiding is still far easier than building, gear disparity is even worse than before due to the Frozen North's content, Bat Demons (new mob from Frozen North) are the new Baby Dragons for getting daemon blood, animal AI is still as bad as it was when I wrote the review, and combat is still centered on spamming.
The only thing that stands out as a significant change to the game is the dodge mechanic, but that's about it. The AI is still exceedingly dumb, server performance is still terrible, and client performance hasn't improved either.
I think most of us who have brought into EA games are slowly waking up, the daliy frustration of tying to 'play' an EA game, is not worth the effort.
Just have to wait until a game is 'full release' ...like Elite Dangerous (no content) and ARK ..lol
Gaming development has become like "bitcoin' full of speculators, no substance.
http://steamcommunity.com/app/440900/discussions/0/1488866813752489022/
I don't think it's inherently bad if raiding is easier than defending, this game needs PVP and if it's possible to build ridiculous impenetrable fortresses all that's going to end up with is an alpha tribe problem (see: ark survival evolved)
the problem depends entirely on how hard it is to get stuff and how hard it is to build a base and acquire your loot versus destroying it, ark has stuff that takes 10 hours to get so it makes sense that you'll be able to build impenetrable fortresses in that game, whereas Rust is a game where if you know what you're doing you can get rocket launchers in under an hour
the two sides of the coin are ark and rust actually, if raiding is to be hard to do then it should be extremely effective (being wiped on ark can destroy months or weeks of hard work while conversely rewarding the raiding tribe with amazing prizes they may have never seen before)
whereas on the flip side raiding in rust at times looks like this: https://www.youtube.com/watch?v=9Ncw8WVXKhc.
but if you know what you're doing it usually doesn't take very long to get back on your feet
those are the paths that conan could take, it's pick you poison between "don't get attached to any of your stuff" and "that tribe has 20 active members so we worship them as our pantheon of gods and you can see their base from any corner of the map"
those games had most of those issues at the beginning but they were eventually fixed, ideally conan should be making progress towards fixing those as well