Conan Exiles

Conan Exiles

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Agility attribute not worth it?
Agility adds 1 armor

When you have 0 agility and a full set of heavy, you have 87 armor by default so 13 agility gives you 100

I don't think the damage reduction is worth it and vitality and strength should be priority. I use a steel trident in pve a lot of the time, and I find 28 strength a sweet spot as it allows me to kill crocs and rocknose with 2 hits when before I only had 25 strength it took 3.



I have read threads where people are saying more agility means you wont get knocked down but poise effects that. Agility increases armor, not poise or is it simply not showing on the stat screen?


Right now I'm running 28 strength 30 vitality 15 grit, 18 encumbrance and 5 armor


Encumbrance is something I definitely overlooked as its so easy to get your stamina drained faster by carrying to much. Before I had just 10.


Also they need to rename this. Why call it agility when it just increase armor? many think it increases your speed while wearing armor.

Last edited by 𝔐𝔞𝔱𝔱; Mar 27, 2017 @ 10:14am
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Showing 1-12 of 12 comments
Kypran Mar 27, 2017 @ 10:50am 
Low encumbrance doesn't drain your stamina faster, you run slower covering less ground with the same amount of stamina. (basically the same thing, but moving slower has an even bigger impact on combat than stamina loss.

Another thing worth mentioning, is there are tier 4 weapons now. Ancient Khopesh/Maul/Bow. These do 2-hit crocs with 25 strength (Maybe even lower, I didn't test anything lower to be honest).
cartographer.dna Mar 27, 2017 @ 10:54am 
I linked a youtube link to reach a vid that discribes everything. Why my post was deleted?

It's not allowed to use YouTube links here?
m.e.o.w. Mar 28, 2017 @ 12:46am 
You're right, agility doesn't seem nearly as beneficial as the other stats right now. Maybe it will be in the future or maybe it needs to be tweaked.
udo Mar 28, 2017 @ 1:01am 
Originally posted by Kypran:
Low encumbrance doesn't drain your stamina faster, you run slower covering less ground with the same amount of stamina. (basically the same thing, but moving slower has an even bigger impact on combat than stamina loss.

Another thing worth mentioning, is there are tier 4 weapons now. Ancient Khopesh/Maul/Bow. These do 2-hit crocs with 25 strength (Maybe even lower, I didn't test anything lower to be honest).

2 hit thralls with ancient hammer 0 points in strength , 1 hit spiders, crocs 3 hits ,
Chem Mar 28, 2017 @ 2:27am 
The stat conversion is pretty straight forward it looks like.

As you've said AGI is a straight up point for point addition to your armor. What this actually means at level 50 with Heavy Armor and 20 pts Agi + 20 pts Vitality is that a Rocknose will take 7 hits to take down 25% of your health vs 5 hits if you had the same Vitality and 0 Agility.

Same to be said of Acc and Strength. Every 1 point is 1%. So 10 points strength would take a 40pt damage weapon to 44. Its slightly different with Acc as you add the bow and the arrow damage and add the 10% but it all works out roughly the same. The translation of this at 50 is maybe one extra hit to kill a mob with 20 invested into Stength or Acc. Not really useful unless you're shooting 150 arrows into Rhino King.

At this stage the only stats that truly seem overly game influencing are Vitality, Encumberance and Grit. Everything else with the right gear makes very little difference (imo).
Loune Mar 28, 2017 @ 3:04am 
Originally posted by Chem:
The stat conversion is pretty straight forward it looks like.

As you've said AGI is a straight up point for point addition to your armor. What this actually means at level 50 with Heavy Armor and 20 pts Agi + 20 pts Vitality is that a Rocknose will take 7 hits to take down 25% of your health vs 5 hits if you had the same Vitality and 0 Agility.

Same to be said of Acc and Strength. Every 1 point is 1%. So 10 points strength would take a 40pt damage weapon to 44. Its slightly different with Acc as you add the bow and the arrow damage and add the 10% but it all works out roughly the same. The translation of this at 50 is maybe one extra hit to kill a mob with 20 invested into Stength or Acc. Not really useful unless you're shooting 150 arrows into Rhino King.

At this stage the only stats that truly seem overly game influencing are Vitality, Encumberance and Grit. Everything else with the right gear makes very little difference (imo).


If that is the case, then the diminished return on putting points on strength is pretty heavy.
That make Vit, Stamina and Encumberance far more important
Chem Mar 28, 2017 @ 3:12am 
Originally posted by Loune:
Originally posted by Chem:
The stat conversion is pretty straight forward it looks like.

As you've said AGI is a straight up point for point addition to your armor. What this actually means at level 50 with Heavy Armor and 20 pts Agi + 20 pts Vitality is that a Rocknose will take 7 hits to take down 25% of your health vs 5 hits if you had the same Vitality and 0 Agility.

Same to be said of Acc and Strength. Every 1 point is 1%. So 10 points strength would take a 40pt damage weapon to 44. Its slightly different with Acc as you add the bow and the arrow damage and add the 10% but it all works out roughly the same. The translation of this at 50 is maybe one extra hit to kill a mob with 20 invested into Stength or Acc. Not really useful unless you're shooting 150 arrows into Rhino King.

At this stage the only stats that truly seem overly game influencing are Vitality, Encumberance and Grit. Everything else with the right gear makes very little difference (imo).


If that is the case, then the diminished return on putting points on strength is pretty heavy.
That make Vit, Stamina and Encumberance far more important

Thats right. Its not useless leveling but once you are at 50 its worth grabbing a golden lotus potion.
Scruffy Mar 28, 2017 @ 3:41am 
The game mechanics are every now and then being rebalanced a lot. As such, it's hard to tell exactly the full extent of what a stat does.

We know that Agility gives bonus to armor at a 1:1 ratio. We also know that armor stat is exponentially less effective as it goes up. meaning the different is damage mitigation between 10 and 20 armor is MUCH higher than from 80 to 90 Armor. As such, once you have access to higher teir armor, Agility is a wasted stat for armor bonus.

Agility is also 'supposed' to give a reduction to the speed debuff due to armor encumbrance. but I do not find this noticeable, and have no idea exactly how it affects the speed debuff from armor.

On my server, I have 5x gather/xp/crafting, as well as 0.5 stamina drain for running. So things like Grit are of little importance, except in combat. While stats like Encumbrance become very important (as you gather very fast). I also experiment with modifying stats directly in the database, which has proven very easy and effective, and does not break anything else in the game. So I'm able to adjust everything to be balanced, so it's fun without the pointless grind.

What stats are useful is heavily dependent on server settings, and what you are trying to achieve. And changes constantly with each update.
EG. the recent rebalance of weapons has opened the way for more things to affect combat damage/mitigation. Such as your level, surprise attacks, power attacks, weapon range, armor penetration, etc.

As there's no way in official to re-stat your char, other than wiping it and starting over. It's worth keeping points in stats that may seem useless atm, as they will become balanced and you'll want to have some points in them.

Agility has become more useful IMO, but Vitality and Encumberance are still most important for me. However, I till put at least 10 points into all stats, even the apparently useless ones, as the stat point cost is only 15 points, which is nearly same cost as 2 points into Encumberance over 30. So you have to ask yourself, what's more beneficial 2 more encumbrance, or 10 str?

I typically run:
10 Strength (+10% melee)
10 Agility (+10 armor, reduced speed debuff)
20 Vitality (+240 Health)
10 Accuracy (+10% Ranged)
10 Grit (+30 Stamina)
36 Encumbrance (+252 carry)
10 Survival (unknown benefit)
Last edited by Scruffy; Mar 28, 2017 @ 3:45am
m.e.o.w. Mar 28, 2017 @ 4:12am 
As far as stat allocation goes, a good rule of thumb is don't go over 25 in anything, and avoid agility (at least for now).

I don't care if you like to put everything in one stat, do what works for you. But you get more bang for your buck in keeping everything at 25 or less, according to math.
Chem Mar 28, 2017 @ 4:22am 
Survival is negligent at this stage I think. From what I have seen about 25 points in survival will reduce the amount of food needed per minute from 3.5 to 2.1 and water from 5 to 3. I think its good to have a couple of points in it if you have them spare but it would take some pretty hardcore server settings for them to be of any use.

I'm sure this will all be addressed over time though with balancing.
from what it sounds like to me, and probably the way it should work, and also honestly what they are probably planning to implement in the future is that agility is going to reduce the restrictions on the type of armor you're wearing, so a certain amount of points in agility will allow you to roll in heavy as though you were wearing medium. also drain less stamina
cattibria Sep 25, 2017 @ 9:06pm 
Nice necro. Locking the thread.
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Date Posted: Mar 27, 2017 @ 10:13am
Posts: 12