Conan Exiles

Conan Exiles

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LtJohn5 Feb 28, 2017 @ 10:23am
GODS are too OP
I can see Gods ruining this game for me because, it is way to easy to summon one for the amount of destruction they can cause. Also it takes a while to build a decent size base to T3. For a God, to be able to tear it down in secs is kinda unbalanced. Atleast have people summon at least 3 Gods in order to take down T3 OR make the materials for summon a God EXTREMELY tough.
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Showing 31-45 of 61 comments
Rdizz Feb 28, 2017 @ 12:12pm 
Originally posted by corrosivechains:
Originally posted by Rdizz:

The thing is though, you sort of gather all of this through natural progression. Alone it may be a bit of a grind. But in my case with 3 people soon as I hit 50 I was pretty much able to summon. So it's available at 50 for most people it's would wager.

Soon as I put down my shrine I was farming unblemished meat. Killing human npcs was also my main source of xp. Basically what I needed to summon was there as soon as I hit 50. Didn't really feel hard at all. The hardest part is getting to 50

You have to go through that EACH time you want to create a god though. Altars are destroyed once you create a True Name of A God. You have to grind it out each time you want/need a god. Then there's a pretty obvious visual pillar that points to where the summoner is at while he/she is summoning and through the duration of the summon, which if you kill them, then the summon ends.

I swear, most people complaining about avatars are complaining on a basis of either hearsay, or purposeful misinformation because they're afraid of their clan losing alpha status on their server.

While you are right, it only takes one God to ruin an entire guild. I think that's the major complaint here. I myself personally don't care. Hell I've played them all and in most survival you get wiped almost daily in conan you can last for a long time on a fresh server with no fear of raiding. But I'm sure people don't think like me I can see their gripe. Week plus worth of work to be wiped completely in 10 seconds. Then again I guess there are pve servers as well.

But I still think each God should have counters to another and maybe even yog cannot attack another yog follower and players should be limited to 1 god. Should be a map wide religious battle not Mitra wiping out Mitra followers. And crom... being the lack of a God should be fair game for all.

(Not 1 summon but only allowed to follow 1 god)

I can see it now, Yog followers will want to build near others same with set and Mitra essentially forming countries
Last edited by Rdizz; Feb 28, 2017 @ 12:17pm
GarfieldCultist Feb 28, 2017 @ 12:17pm 
Originally posted by LtJohn5:
Originally posted by Fastkill:
I agree only the bully of the server are afraid of the avatar!!!
or the people who worked hard to be at the top of the food chain. The people who agree with the Avatar feature are usually peasants who want an easy way to the top.

The thing with that though is once they implement all of the gods, and do the balance pass on them, all of the official servers would be wiped so everyone would start at square one again anyways. Otherwise there'd be even more people on here and reddit and twitter complaining about how these "top of the food chain" guys stockpiled summons in anticipation of the nerf

Originally posted by Rdizz:
Originally posted by corrosivechains:

You have to go through that EACH time you want to create a god though. Altars are destroyed once you create a True Name of A God. You have to grind it out each time you want/need a god. Then there's a pretty obvious visual pillar that points to where the summoner is at while he/she is summoning and through the duration of the summon, which if you kill them, then the summon ends.

I swear, most people complaining about avatars are complaining on a basis of either hearsay, or purposeful misinformation because they're afraid of their clan losing alpha status on their server.

While you are right, it only takes one God to ruin an entire guild. I think that's the major complaint here. I myself personally don't care. Hell I've played them all and in most survival you get wiped almost daily in conan you can last for a long time on a fresh server with no fear of raiding. But I'm sure people don't think like me I can see their gripe. Week plus worth of work to be wiped completely in 10 seconds. Then again I guess there are pve servers as well.

But I still think each God should have counters to another and maybe even yog cannot attack another yog follower and players should be limited to 1 god. Should be a map wide religious battle not Mitra wiping out Mitra followers. And crom... being the lack of a God should be fair game for all.

(Not 1 summon but only allowed to follow 1 god)

There will more than likely be counters to gods once they are all implemented. We still have 3 gods to be implemented(Jhebbal Sag more than likely being one since his NPC is already in game and teaches an emote), and we have no idea yet what their specializations will be. I do agree that players/clans should be limited to only 1 god they can favor, and am on the fence but leaning toward agreeing that followers of the same god might not be able to harm eachother, though I could see gods like Yog actually encouraging his followers to attack eachother
Last edited by GarfieldCultist; Feb 28, 2017 @ 12:21pm
InSpades Feb 28, 2017 @ 12:17pm 
The idea of using an avatar doesn't bother me. The ease at which you can get one does. The ease at which you can get multiples does bother me.

I want epic fights, not one sided destruction of a base full of offline people (how avatars are almost always used.) This points to a problem with the people that use them not the mechanic.
Appoh Feb 28, 2017 @ 12:18pm 
I think to balance it you should get a warning, like whenever a god is being created(the coin to summon) it goes on an hour summoning/creating timer that the entire server is warned about. Then when using the coin to summon it pings everyone on the server and it takes 30-60 minutes to actually summon (maybe have to use npc so you're not just afk watching it summon.) and requires an open field to summon, this would give a bit more of a chance for counter play. allowing players a chance to try and interrupt it. when you're warned about the creation of the coin which u would have to do at the god's statue location on map u can try and invade to stop it, and same with the summoning, it would create this defensive pvp style where the players need to set up a camp like set up walls and bases with beds to camp out the summoning location and defend the npc summoning. because I really like the idea these gods can just dominate bases but i agree its far too easy to obtain a god late game
LtJohn5 Feb 28, 2017 @ 12:25pm 
Food for thought. You have to understand that these guild will be the ones that will be able to make the Avatars first and if they destroy peasant bases they will have to start over their God farm. Removing avatars will most likely benefit the bottom feeders more than the top guilds.
GarfieldCultist Feb 28, 2017 @ 12:30pm 
Originally posted by LtJohn5:
Food for thought. You have to understand that these guild will be the ones that will be able to make the Avatars first and if they destroy peasant bases they will have to start over their God farm. Removing avatars will most likely benefit the bottom feeders more than the top guilds.

lol
Rdizz Feb 28, 2017 @ 12:30pm 
One God followed per tribe, gods can only attack opposing gods. War of religions i tell ya
InSpades Feb 28, 2017 @ 12:35pm 
Originally posted by Rdizz:
One God followed per tribe, gods can only attack opposing gods. War of religions i tell ya

That's how it is on my server.
Rdizz Feb 28, 2017 @ 12:43pm 
Originally posted by InSpades:
Originally posted by Rdizz:
One God followed per tribe, gods can only attack opposing gods. War of religions i tell ya

That's how it is on my server.

By rule? Or some mod?
InSpades Feb 28, 2017 @ 1:02pm 
By server rule. You start the game as a follower of Mitra and you place a Mitra shrine down, you stay Mitra. Say you learn Yog from NuNu, you can either stay Mitra or go Yog, but not do both. If you have a Mitra shrine placed down somewhere, you have to destroy it first before you are able to put down a shrine for Yog. A clan's religion is whatever the guild leader's religion is. Clan leader is Set, but all the clan members are mitra, the clan follows Set. Once you summon an avatar for one of the religions you are not allowed to change religion afterwards. You committed yourself to that religion permanently by the summoning of that avatar. You are not allowed to call an avatar on followers of the same religion.

Until they sort out the dev kit a bit further I doubt we will see a mod doing this any time soon.
Gillx83 Feb 28, 2017 @ 1:04pm 
So you people say Gods are too strong, but Cliff bases are totally fine.

Wow.... ironic.
TechRabbit Feb 28, 2017 @ 1:06pm 
Originally posted by Rdizz:
One God followed per tribe, gods can only attack opposing gods. War of religions i tell ya

Won't happen unless governed. FunCom is heavy into RP and like keeping avenues for roleplay open. I think you'll see some god counters when sorcery is released.



Originally posted by Gill:
So you people say Gods are too strong, but Cliff bases are totally fine.

Wow.... ironic.

Cliff bases ARE fine because there are counters to it coming fairly soon. It's a feature missing components.
Last edited by TechRabbit; Feb 28, 2017 @ 1:07pm
KvF Feb 28, 2017 @ 1:08pm 
Originally posted by IncubusDragon:
So are we thinking the mechanic is fine but the balance is bad, or if the fundamental mechanic is wrong?

Balancing can always be fixed, but if the base mechanic is wrong, it'll never fix.
The base mechanic was written by the developers. Do you really think it cannot be changed or rewritten? lol
InSpades Feb 28, 2017 @ 1:20pm 
Official servers cliff bases might be a huge problem, but private server rules will dictate how those are set up if they are permitted at all.
ﮱﮔutex Feb 28, 2017 @ 1:24pm 
A survival game WITH NUKES ... this time called a GOD

Can America ever get out of it's thinking "everything is a GUN" while surviving means MURDERING everything in sight.

If games are a refection of life.... then there's not much hope , since every survival game out there, is NOT about surviving the environment and working together , 'Most of the time'
its just Kill Crush Destroy...

Survival for survival games , is always about NPC.. environment just never seems to be worked thought enough Maybe the SANDSTORMS ?

Yet on PvE ... the environment bit , Sandstorms do nothing at all
Last edited by ﮱﮔutex; Feb 28, 2017 @ 1:25pm
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Date Posted: Feb 28, 2017 @ 10:23am
Posts: 61