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Mostly this.... until they actually balance weapons and stats. Stats are pretty much broken and mostly useless. Stack vitality and just soak hits. Won't even need to overencumber yourself with heavy armor.
Strenght combo with a lot of grit can lead to less honorable fighting if you hit and run and hit and run and block with a shield vs other enemies. Other strategy is to make other people chase you that have less stamina and when they run out of it, you run in and hit them dead. Another Strategy with high grit is using a bow and run and shoot when people try and melee you and when they run away you can usually outrun them because of 30+ Grit and archer them while following. Just dont go into 1v1 melee fights with str+grit. (Be prepared to get a lot of hate speech coming your way with this build.)
Encumbrance+ Grit nice if you are the farmer of the team. Also after raids you can carry a lot if you with a clan that mostly focuses on str/vit builds. A person that can carry crap tons of loot always usefull.
Survival+Accuracy useless IMO. Archery leads to easy dodges or people with shields just hold up their shields while running towards you could lead to serious problems for you.
I would suggest building to your playstyle and also what is needed in the clan.
Also whatever you do, do not jump down a cliff or etc while in combat. I have seen so many people do this while PVP and then they just fall to their deaths. Then I take to safe route down and loot their bodies. Using trees and rocks to your advantage can help, also massive npc camps can get gankers off you but could lead to more problems for you if you're unexperienced in not getting hit by NPCs.
EDIT: Each point into str gives 1.5% damage increase by the way.
You work it out like this. weapon damage * (1+ (points in strength * 0.015)) = total melee damage.
I did the calculations with 25 strength. 28.5 damage extra added on top of the 76 damage the ancient khopesh does that = 104.5 damage.
A high vitality build with no str will out tank a high str build with no vitality in 1v1 combat. It does a lot of extra damage but yeah.
39 str with a kopesh on a person in full steel (minus helmet because, no helmet option is gayyyy) did around 42 dmg off the top of my head.