Conan Exiles

Conan Exiles

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MonkeyEmperor Feb 24, 2017 @ 12:00pm
Light sources
Just wondering do bracketed and standing torches run out of fuel or are they permenant light sources? Same question for the stygina braziers?

Thx :)
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Showing 1-9 of 9 comments
Ryvucz Feb 24, 2017 @ 12:02pm 
Infinite fuel currently.
KvF Feb 24, 2017 @ 12:32pm 
They continue giving out light but whenever the server is restarted the flame effect is stopped, the light is still there but no flame. You have to extinguish them and then reignite.
Bixxewoschd Feb 24, 2017 @ 12:34pm 
Originally posted by KvF:
They continue giving out light but whenever the server is restarted the flame effect is stopped, the light is still there but no flame. You have to extinguish them and then reignite.

Even in singleplayer. This is annoying as f... :D
Badmagic Feb 24, 2017 @ 1:54pm 
I wont lie, with the upcoming building degredation I hope they wont require ongoing fuel even if its not realstic, its going to be such a micro managing pain in the ass in single player. Either that or more extensive server settings, even if only though config files to really fine tune everything from gather rates for specific things such as increasing bark but leaving wood the same, stuff like that. I really do not want to have to learn an entierly new dev kit from scratch just to tweak some crap.
garth033 Feb 24, 2017 @ 1:57pm 
I think fuel is planed... as is right now placed torches take damage over time.... they don't break though...
Last edited by garth033; Feb 24, 2017 @ 1:57pm
Badmagic Feb 24, 2017 @ 2:01pm 
Originally posted by garth033:
I think fuel is planed... as is right now placed torches take damage over time.... they don't break though...
yea, I wont complain too much if it ends up that way, just feel like it will be like the standing lights in subnautica, manually changing batteries constantly just resuts in not using them.
MonkeyEmperor Feb 24, 2017 @ 2:08pm 
ok thx. I hope I dont have to keep refuelling them at some future point. I cant be running around my castle turing all the lights on and off ...
Badmagic Feb 24, 2017 @ 2:10pm 
Then again, if they come up with new thralls that take care of stuff like this...

Like a hunter station that gets a low amount of pelts and bone over time, higher thrall tiers = better pelts.

Miner station, again, small amounts of stone over time, tier 2 coal, tier 3 iron or something.

Stuff like that but, low enough to not make it easy mode.
Last edited by Badmagic; Feb 24, 2017 @ 2:12pm
Leo Fern Feb 24, 2017 @ 2:13pm 
Badmagic,

Agreed. I remember in Ark, micromanaging a lot of torches, filling them with fuel, turning them on and off, was just painful over time. In the end, I stopped using them altogether, and stopped playing Ark also far various reasons.

The current mechanic of torches not needing fuel, while they can still be turned on and off on a need basis, is the best solution in my opinion. If they implement fuel mechanics for torches, I hope that there will be a server setting to keep them burning without fuel. Yes, the same could then be achieved with mods, but certain basic functionalities should be available directly at the server settings, without players having to download a mod.

Personally I would never play on a server that requires micromanaging of torches and their fuel. I don't mind if others enjoy that type of game mechanic; they could refuel their torches to their heart's content if it were up to me, I have just turned allergic to such mechanics myself. For me it is non-negotiable.
Last edited by Leo Fern; Feb 24, 2017 @ 2:15pm
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Date Posted: Feb 24, 2017 @ 12:00pm
Posts: 9