Conan Exiles

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Stair placement issues... stairs refuse to rotate.
Does anybody encountered this issues? in some cases, the stairs snap in correct place, but then refuse to rotate at all.

Here is one such location,
http://i.imgur.com/zlHiOxi.jpg

Anybody know how to rotate the stairs into correct position?
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Showing 1-15 of 16 comments
Aracanthus Feb 7, 2017 @ 9:56pm 
Mousewheel.
Originally posted by YugenChaos:
Mousewheel.
It doesn't work when stairs are on that particular location. If I moved them, or try to place stairs else where, the mousewheel works just fine.

There a certain locations, where stairs would snap to certain rotation, and won't rotate at all, no matter how much mousewheel is applied.
Last edited by Never Go Full Derpy; Feb 7, 2017 @ 9:58pm
Jet Shield Feb 7, 2017 @ 9:58pm 
They're not in the correct place. Those stairs are snapped to the foundation below. I've found it's best (for me at least) to place stairs from below. For some reason it makes it easier to get them to snap to the stairs above them, rather than the foundation.
XxJadePhoenixX Feb 7, 2017 @ 10:00pm 
I've had situations where the stairs just would not snap correctly no matter how much I turned the mousewheel and there was just no reason for it. One tile over it snaps fine and there is literally no difference between the two spots. Other times I've had ceiling tiles refuse to snap in just one specific spot until I snapped a wall to the bottom of the ceiling tile next to it then it snaps fine but if I remove the wall it removes the ceiling as well. So yeah, building stuff needs side tweaks.
Originally posted by Jet Shield:
They're not in the correct place. Those stairs are snapped to the foundation below. I've found it's best (for me at least) to place stairs from below. For some reason it makes it easier to get them to snap to the stairs above them, rather than the foundation.

I teared down the foundation, and used ceiling tile instead. Also standing on the ground level with the stairs, and the same thing. They snap into this rotate and won't rotate at all.

http://i.imgur.com/NOYuo0C.jpg
XxJadePhoenixX Feb 7, 2017 @ 10:08pm 
Originally posted by Princess Derpy of Muffinville:
Originally posted by Jet Shield:
They're not in the correct place. Those stairs are snapped to the foundation below. I've found it's best (for me at least) to place stairs from below. For some reason it makes it easier to get them to snap to the stairs above them, rather than the foundation.

I teared down the foundation, and used ceiling tile instead. Also standing on the ground level with the stairs, and the same thing. They snap into this rotate and won't rotate at all.

http://i.imgur.com/NOYuo0C.jpg

Maybe tear down the ceiling tile and foundation and try to snap to the ceiling above instead? Then if it works just rebuild the foundation. Or maybe try rotating the foundation/ceiling tile. Maybe something about its current orientation is interfering?
The Raven Feb 7, 2017 @ 10:11pm 
You are placing them incorrectly is all.
XxJadePhoenixX Feb 7, 2017 @ 10:11pm 
Originally posted by SourceUnknown:
Wait, I just remembered something.....if you build decks or second floors, to far apart from a load bearing foundation, youll need to place a pillar underneath one of the floring to give it structural support first....so that place you are trying to set the stairs, try placing a pillar right underneath that floor you want the stairs to go on....I think it has to do with load bearing, once you build away from a foundation so far, you need additional foundation support to add on anything....had this trouble with roofing once, may work for the stairs as well!

Is that also true if you build vertically? Does a foundation below you stop providing support if you're too high above it?
Cerberus Feb 7, 2017 @ 10:11pm 
I've run into this issue before. The stairs would rotate properly in some areas and not in others with no reason whatsoever. I tried taking down the foundation, walls, everything I could think of but some locations just seemed to be... cursed o.O
Originally posted by SourceUnknown:
Wait, I just remembered something.....if you build decks or second floors, to far apart from a load bearing foundation, youll need to place a pillar underneath one of the floring to give it structural support first....so that place you are trying to set the stairs, try placing a pillar right underneath that floor you want the stairs to go on....I think it has to do with load bearing, once you build away from a foundation so far, you need additional foundation support to add on anything....had this trouble with roofing once, may work for the stairs as well!

I used repair hammer to check on stability. The floor tile that I was trying to connect to had 80 stability. Used pillars, and got stability to 100. The stairs, however, still refuse to rotate into correct position.

However, thank you for the ideas so far. I did not know the stability played a role in placement mechanics.

Originally posted by The Raven:
You are placing them incorrectly is all.
Please, do enlighten us. :D

It seems like others are having the same issues, and I am just trying to understand why stair placement mechanics are so... janky...
Originally posted by SourceUnknown:
Originally posted by XxJadePhoenixX:

Is that also true if you build vertically? Does a foundation below you stop providing support if you're too high above it?

That Im not sure of! I do know that when I built my base, I had a large open area, I went ot roof it and was working from all four corjners toward the center. I was able to go 3 tiles inward before it stopped and wouldnt build anymore....I then thought about load bearing foundations and walls and tried placing a pillar underneath one of the last sections of the roof I couldnt add on to, and it worked! I was able to go about 3 tiles over more and close the roof off! I dont know if its a bug or if the game actually takes in account load bearing and only allows you to build so far, then you need additional supprt to build outwards again!

I have a base on an open area too, and I am building a large tower (3x3 tiles). So far, it is over 10 walls high. Using repair hammer to check stability, it appears that all the walls that are corrected vertically to the foundation will still be at 100 stability, no matter how high you go. However, all the inner ceiling (floor) tiles, start to loose stability the farther from the walls they go. The ceiling tiles connected to the walls are at 80 stability, the next tile out is 60 stability. So it seems you do need to provide support the further from load bearing you go. Interesting, the stairs that are running along the walls, and connected to 80 stability ceiling tiles are at 55 stability.

XxJadePhoenixX Feb 7, 2017 @ 10:37pm 
Originally posted by Princess Derpy of Muffinville:
Originally posted by SourceUnknown:

That Im not sure of! I do know that when I built my base, I had a large open area, I went ot roof it and was working from all four corjners toward the center. I was able to go 3 tiles inward before it stopped and wouldnt build anymore....I then thought about load bearing foundations and walls and tried placing a pillar underneath one of the last sections of the roof I couldnt add on to, and it worked! I was able to go about 3 tiles over more and close the roof off! I dont know if its a bug or if the game actually takes in account load bearing and only allows you to build so far, then you need additional supprt to build outwards again!

I have a base on an open area too, and I am building a large tower (3x3 tiles). So far, it is over 10 walls high. Using repair hammer to check stability, it appears that all the walls that are corrected vertically to the foundation will still be at 100 stability, no matter how high you go. However, all the inner ceiling (floor) tiles, start to loose stability the farther from the walls they go. The ceiling tiles connected to the walls are at 80 stability, the next tile out is 60 stability. So it seems you do need to provide support the further from load bearing you go. Interesting, the stairs that are running along the walls, and connected to 80 stability ceiling tiles are at 55 stability.

Well that certainly makes things more complicated. I didn't major in architectural design. ><
Originally posted by SourceUnknown:
can you post a pic Derpy so we can see how you got the pillar, and trying to get the ladder to fit? Please?

When you say "floor tile" do you mean the foundation or using a roof tile as a floor? If you are using a roof tile for floor, replace it back with a foundation piece, plus the pillar underneath the ceiling/floor tile and try roatating it in again.. I know thats a lot of crap to go through, but the game is a bit, fickle, if anyhting this will help all of us trying to fix stuff like this later on till Funcom can fix it

It is all good. Anything for science!! (Not to mention, this is single player game, and while I don't want to spoil myself, I can admin all the pieces I need for this particular science.)

Yes, when I said floor, I almost always mean ceiling tiles.

Here is how I connected the ceiling tile. Foundation > pillar > ceiling tile (which is my floor) > pillar > ceiling tile (to which I want to get stairs at.)

http://i.imgur.com/i8Ffl2v.jpg

So, next, I filled in that hole with foundation block... and now, stairs won't snap into that location anymore. Try to place the stairs, gives me red X.

http://i.imgur.com/AtdKyz7.jpg

Yet, those stairs go on all other places into that same room, and can rotate freely in those locations.
Originally posted by SourceUnknown:
Ok, uhmm...how bout deleting that foundation and then try placing the stairs, if it connects, then try placing the foundation back in the blank spot?

I deleted that particular foundation, and tried placing the stairs. However, the stairs would only snap into the location where foundation was. Interesting, the stairs would only rotate into 2 positions, as show in below screenshots, I couldn't get the stairs to point northwards (relative to me.)

http://i.imgur.com/hAuFylt.jpg
http://i.imgur.com/LXsLFkR.jpg

I then tried deleting all other foundations, and only have foundation in that particular location. Still no luck, stairs refuse to snap onto that location. Yet, stairs are willing to snap to every possible location around that position.

Followed earlier advice, and tried building a stairs leading toward that position, thinking that the game would realize what I am wiling to do and continue the stairs, so to speak... Still no luck.

http://i.imgur.com/7ke60Za.jpg
http://i.imgur.com/wzC26yH.jpg

I think I will give up... That spot is clearly cursed... like monkey paw level of cursed. And the game doesn't like me having the stairs there.

I think all of this trouble is somehow related to structural mechanics and how the game tries to calculate how the building is going to crumble when it is attacked by explosives/trebuchet. Somehow a stairs in that location is making that impossible, or something like that.
Darth Revan Feb 8, 2017 @ 3:23am 
The stairs at the other side of the left gatehouse which you cant see at this picture (that stairs wich are direct on the wall) was only placeable by building the gatehouse roof 1st and snap the stair to them because the stairs wont snap correctly at the roof of the wall and the mouse wheel had no effect. Its a bit tricky but if you try different things it will work.

Maybe this is because the stairs at the wall which are at the roof piece direct behind the piece where the gatehouse starts.

The last roof pieces at both sides of the house also wont snap correctly until i remove the side wall pieces.

http://steamcommunity.com/sharedfiles/filedetails/?id=859584679

Edit: sorry wrong link at the first time :)
Last edited by Darth Revan; Feb 8, 2017 @ 3:37am
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Date Posted: Feb 7, 2017 @ 9:52pm
Posts: 16