Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There a certain locations, where stairs would snap to certain rotation, and won't rotate at all, no matter how much mousewheel is applied.
I teared down the foundation, and used ceiling tile instead. Also standing on the ground level with the stairs, and the same thing. They snap into this rotate and won't rotate at all.
http://i.imgur.com/NOYuo0C.jpg
Maybe tear down the ceiling tile and foundation and try to snap to the ceiling above instead? Then if it works just rebuild the foundation. Or maybe try rotating the foundation/ceiling tile. Maybe something about its current orientation is interfering?
Is that also true if you build vertically? Does a foundation below you stop providing support if you're too high above it?
I used repair hammer to check on stability. The floor tile that I was trying to connect to had 80 stability. Used pillars, and got stability to 100. The stairs, however, still refuse to rotate into correct position.
However, thank you for the ideas so far. I did not know the stability played a role in placement mechanics.
Please, do enlighten us. :D
It seems like others are having the same issues, and I am just trying to understand why stair placement mechanics are so... janky...
I have a base on an open area too, and I am building a large tower (3x3 tiles). So far, it is over 10 walls high. Using repair hammer to check stability, it appears that all the walls that are corrected vertically to the foundation will still be at 100 stability, no matter how high you go. However, all the inner ceiling (floor) tiles, start to loose stability the farther from the walls they go. The ceiling tiles connected to the walls are at 80 stability, the next tile out is 60 stability. So it seems you do need to provide support the further from load bearing you go. Interesting, the stairs that are running along the walls, and connected to 80 stability ceiling tiles are at 55 stability.
Well that certainly makes things more complicated. I didn't major in architectural design. ><
It is all good. Anything for science!! (Not to mention, this is single player game, and while I don't want to spoil myself, I can admin all the pieces I need for this particular science.)
Yes, when I said floor, I almost always mean ceiling tiles.
Here is how I connected the ceiling tile. Foundation > pillar > ceiling tile (which is my floor) > pillar > ceiling tile (to which I want to get stairs at.)
http://i.imgur.com/i8Ffl2v.jpg
So, next, I filled in that hole with foundation block... and now, stairs won't snap into that location anymore. Try to place the stairs, gives me red X.
http://i.imgur.com/AtdKyz7.jpg
Yet, those stairs go on all other places into that same room, and can rotate freely in those locations.
I deleted that particular foundation, and tried placing the stairs. However, the stairs would only snap into the location where foundation was. Interesting, the stairs would only rotate into 2 positions, as show in below screenshots, I couldn't get the stairs to point northwards (relative to me.)
http://i.imgur.com/hAuFylt.jpg
http://i.imgur.com/LXsLFkR.jpg
I then tried deleting all other foundations, and only have foundation in that particular location. Still no luck, stairs refuse to snap onto that location. Yet, stairs are willing to snap to every possible location around that position.
Followed earlier advice, and tried building a stairs leading toward that position, thinking that the game would realize what I am wiling to do and continue the stairs, so to speak... Still no luck.
http://i.imgur.com/7ke60Za.jpg
http://i.imgur.com/wzC26yH.jpg
I think I will give up... That spot is clearly cursed... like monkey paw level of cursed. And the game doesn't like me having the stairs there.
I think all of this trouble is somehow related to structural mechanics and how the game tries to calculate how the building is going to crumble when it is attacked by explosives/trebuchet. Somehow a stairs in that location is making that impossible, or something like that.
Maybe this is because the stairs at the wall which are at the roof piece direct behind the piece where the gatehouse starts.
The last roof pieces at both sides of the house also wont snap correctly until i remove the side wall pieces.
http://steamcommunity.com/sharedfiles/filedetails/?id=859584679
Edit: sorry wrong link at the first time :)