Conan Exiles

Conan Exiles

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jh61573 Feb 4, 2017 @ 5:04pm
Item Durability
I am playing single player and was wondering if there is any way to adjust item durability in server settings as I don't see any option for that. Right now i'm in a vicious circle of killing animals to repair my leather armor, but I'm not really getting anywhere as my gear is basically breaking at the same rate that I'm getting leather to repair it. The same applies to weapons and tools, they break way to quickly.

Searching forums says item durability can be adjusted for server setup settings, but it appears to be missing for single player server settings. In any case, item durability needs some serious tweaking.
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requiemfang Feb 4, 2017 @ 5:20pm 
Here you go, found it in another thread.

For solo player and server admin, if you want more durability to your shield, armor and weapon, edit the file Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditorServersettings.ini

And add or edit this settings:
DurabilityMultiplier=0.005
ShieldDurabilityMultiplier=1.50
jh61573 Feb 4, 2017 @ 5:54pm 
Thank you for the response, but have 1 question.

You mention shield,armor, weapon durability but list a setting only for ShieldDurability, is there a specific setting for armor and for weapon? Or are they covered by the 2 settings you listed?
Gerpir Feb 6, 2017 @ 9:53am 
DurabilityMultiplier=0.005
ShieldDurabilityMultiplier=1.50
That doesn't work for me at all. No matter how I change the numbers stone pickaxe is getting damaged in thesame way. Any ideas?
TonboSP Feb 11, 2017 @ 11:29am 
I agree that I tried the settings change for durability and got no change on loss during harvesting. I read the durability loss is slower in combat, but no change during harvesting.
Ripp Savage Feb 13, 2017 @ 5:47pm 
Item durability is insane. Spend most of your time getting mats just to repair.
Muffincake Feb 15, 2017 @ 8:19am 
I agree shields especially break way too fast i think. Hope they fix this this in next few updates
Chocobro Feb 26, 2017 @ 11:48am 
Originally posted by requiemfang:
Here you go, found it in another thread.

For solo player and server admin, if you want more durability to your shield, armor and weapon, edit the file Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditorServersettings.ini

And add or edit this settings:
DurabilityMultiplier=0.005
ShieldDurabilityMultiplier=1.50

The shield multiplier went in the wrong direction with the numbers. After testing it I found that lowering the ShieldDurabilityMultiplier to 0.01 made my plain wooden shield last about 30 hits before breaking.

But having both at 0.01 made my stone items never take damage at all and my shield was basically indesctructable, so I found that having these settings made it a ibt more sensible:
DurabilityMultiplier=0.100000
ShieldDurabilityMultiplier=1.000000
Last edited by Chocobro; Feb 26, 2017 @ 11:57am
UberKull Mar 3, 2017 @ 10:34pm 
Originally posted by System Id:
Originally posted by requiemfang:
Here you go, found it in another thread.

The shield multiplier went in the wrong direction with the numbers. After testing it I found that lowering the ShieldDurabilityMultiplier to 0.01 made my plain wooden shield last about 30 hits before breaking.

But having both at 0.01 made my stone items never take damage at all and my shield was basically indesctructable, so I found that having these settings made it a ibt more sensible:
DurabilityMultiplier=0.100000
ShieldDurabilityMultiplier=1.000000

Anyone noticed that these variables no longer affect item durability after the big patch on Thursday 3/2? You can set durabilitymuliplier to 10 or .0005 and the results are the same. Extremely excessive wear on all items now.
Rick Mar 4, 2017 @ 12:07am 
yes, i think they also changed where durability is set as well...it now seems like the path now goes down Conan Exiles\ConanSandbox\Config etc rather than Conan Exiles\ConanSandbox\saved etc
Emberwave Mar 4, 2017 @ 12:52am 
ConanSandbox\Config is (and has always been) the location for the default settings files, and it is part of the software installation. These will be used by the server unless they are overridden by the specific server settings in ConanSandbox\Saved\...

And yes, I can confirm both the excessive wear issue, and that DurabilityMultiplier does not have an effect any more.
Rick Mar 4, 2017 @ 12:57am 
Originally posted by Emberwave:
ConanSandbox\Config is (and has always been) the location for the default settings files, and it is part of the software installation. These will be used by the server unless they are overridden by the specific server settings in ConanSandbox\Saved\...

And yes, I can confirm both the excessive wear issue, and that DurabilityMultiplier does not have an effect any more.


Please look in your ConanExiles\ConanSandbox\Saved\Config\WindowsNoEditorServersettings.ini and see if the durability settings are still there. Mine have disappeared from this file
Emberwave Mar 4, 2017 @ 1:28am 
WindowsNoEditor is the location for the single player config. For dedicated servers (which is what I am running), it would be Saved\Config\WindowsServer\ServerSettings.ini

And it is perfectly normal for values not to be saved there; the game/server seems to omit some entries when they are not changed from the default set in DefaultSettings.ini. But, no matter whether I change the value in Settings.ini or DefaultSettings.ini - it does not seem to have any real effect.

There is also some client/server sync involved on wear, and not all events that reduce item durability are processed on both sides. The client side still seems to honor DamageMultiplier, the server doesn't

You can test that using another bug: When you strike a hill/cliff with the pick, item wear is applied only on the client. The next time you harvest, wear is applied on the server as well, and your pick's durability is synced with the server.

This client/server syncing does not work smoothly (yay, another bug): Sometimes you harvest and don't get to see any apparent wear, then with the next pick you see durability going down by 2 points.
UberKull Mar 4, 2017 @ 5:59am 
Originally posted by Emberwave:
WindowsNoEditor is the location for the single player config. For dedicated servers (which is what I am running), it would be Saved\Config\WindowsServer\ServerSettings.ini

And it is perfectly normal for values not to be saved there; the game/server seems to omit some entries when they are not changed from the default set in DefaultSettings.ini. But, no matter whether I change the value in Settings.ini or DefaultSettings.ini - it does not seem to have any real effect.

There is also some client/server sync involved on wear, and not all events that reduce item durability are processed on both sides. The client side still seems to honor DamageMultiplier, the server doesn't

You can test that using another bug: When you strike a hill/cliff with the pick, item wear is applied only on the client. The next time you harvest, wear is applied on the server as well, and your pick's durability is synced with the server.

This client/server syncing does not work smoothly (yay, another bug): Sometimes you harvest and don't get to see any apparent wear, then with the next pick you see durability going down by 2 points.

Thank You. My sanity has slightly returned. How are you playing the game now when it comes to item durability? Are you just dealing with the high resource repair cost of your pick,axe,weapons? Or are you doing something else to make your dedicated server function close to normal(pre patch)
Emberwave Mar 4, 2017 @ 8:13am 
Harvesting seemingly continues to have its normal wear (we have been playing with the default DurabilityModifier), so there is no real difference for us. Wear on weapons is a different thing, though, and we might just choose not to play this much during this weekend. ;-)

Currently I don't know any way to adjust the server to compensate this issue.

Edit: Of course you could always turn up harvesting rates to make gathering material for the repairs easier, but that might turn out to be quite unbalancing - players who'd just like to work on their buildings would gain a huge advantage...
Last edited by Emberwave; Mar 4, 2017 @ 8:15am
UberKull Mar 4, 2017 @ 9:32am 
Yeah...the wear from harvesting is broken. I can confirm thats an issue along with weapon wear. My concern, devs haven't acknowledged it.
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Date Posted: Feb 4, 2017 @ 5:04pm
Posts: 46