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You mention shield,armor, weapon durability but list a setting only for ShieldDurability, is there a specific setting for armor and for weapon? Or are they covered by the 2 settings you listed?
ShieldDurabilityMultiplier=1.50
That doesn't work for me at all. No matter how I change the numbers stone pickaxe is getting damaged in thesame way. Any ideas?
The shield multiplier went in the wrong direction with the numbers. After testing it I found that lowering the ShieldDurabilityMultiplier to 0.01 made my plain wooden shield last about 30 hits before breaking.
But having both at 0.01 made my stone items never take damage at all and my shield was basically indesctructable, so I found that having these settings made it a ibt more sensible:
DurabilityMultiplier=0.100000
ShieldDurabilityMultiplier=1.000000
Anyone noticed that these variables no longer affect item durability after the big patch on Thursday 3/2? You can set durabilitymuliplier to 10 or .0005 and the results are the same. Extremely excessive wear on all items now.
And yes, I can confirm both the excessive wear issue, and that DurabilityMultiplier does not have an effect any more.
Please look in your ConanExiles\ConanSandbox\Saved\Config\WindowsNoEditorServersettings.ini and see if the durability settings are still there. Mine have disappeared from this file
And it is perfectly normal for values not to be saved there; the game/server seems to omit some entries when they are not changed from the default set in DefaultSettings.ini. But, no matter whether I change the value in Settings.ini or DefaultSettings.ini - it does not seem to have any real effect.
There is also some client/server sync involved on wear, and not all events that reduce item durability are processed on both sides. The client side still seems to honor DamageMultiplier, the server doesn't
You can test that using another bug: When you strike a hill/cliff with the pick, item wear is applied only on the client. The next time you harvest, wear is applied on the server as well, and your pick's durability is synced with the server.
This client/server syncing does not work smoothly (yay, another bug): Sometimes you harvest and don't get to see any apparent wear, then with the next pick you see durability going down by 2 points.
Thank You. My sanity has slightly returned. How are you playing the game now when it comes to item durability? Are you just dealing with the high resource repair cost of your pick,axe,weapons? Or are you doing something else to make your dedicated server function close to normal(pre patch)
Currently I don't know any way to adjust the server to compensate this issue.
Edit: Of course you could always turn up harvesting rates to make gathering material for the repairs easier, but that might turn out to be quite unbalancing - players who'd just like to work on their buildings would gain a huge advantage...