Portal 2: Community Edition

Portal 2: Community Edition

Razer Hydra/Sixense support, possibly with vr controller additions?
Love that this is being worked on, just heard about it. I know it's probably very low in the priority list, but at some point could support for the sixense hydra dlc content be added? A whole lot of features not present in stock are in this version. If possible support for vr controllers like the vive's could be added, making it so that this can be played by people outside of those who own the hydra (which has been out of production for years by now) or people who have a ps3 and move controllers. I also say this because Valve's support for this content has been incredibly lacking nowadays, and the company that had partnered with valve on this has since taken a different path, leaving it further and further deprecated as the updates for the base game continue.
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Showing 1-7 of 7 comments
MartensoftWorld Mar 19, 2021 @ 3:21am 
And this content technically goes by many names - but what I believe is the original, the "Sixense Perpetual Pack" is what works with the razer hydras and would likely transfer over to the vr format much more cleanly than the base game. (An example of someone having done so, just without a vr display functional can be seen here)
https://www.youtube.com/watch?v=_iGR1Ti97fg

A lot of things that haven't ever been seen again in portal content include "portal surfing" where you can grab a portal and cleanly move it around portal surfaces rather than needing to refire, as well as rotate it, called portal surfing by the devs, the ability to manipulate grabbed objects in a large range of movements, including throwing them much further than is typically possible, scalable cubes that use the ability of two controllers to shift the size of a special cube object, and it's weight, to do things like crush objects, press differently sized buttons. It would be a shame if all of this were to be gone. Some of the content is already relatively inaccessible. There's co-op content that was made with this setup in mind that now just crashes the game when you may attempt to access it, and anyways for this to be utilized you would need two people with a controller that goes for hundreds in auction these days, and required a game code that had a one time use.
Last edited by MartensoftWorld; Mar 19, 2021 @ 3:21am
MartensoftWorld Mar 19, 2021 @ 3:24am 
And I didn't know this before now, but the dlc can actually be acquired for free, and was seemingly released by sixense. https://archive.org/details/portal2_sixense though again, this is only currently compatible with the razer hydra controllers.

Edit: It actually appears that the compatibility drivers for hydra allow for vr controllers to be used directly with the motionpack. https://github.com/CrossVR/Hydra-OpenVR so a lot of the work is already done.
Last edited by MartensoftWorld; Mar 19, 2021 @ 3:26am
JJl77  [developer] Apr 18, 2021 @ 6:05am 
We'd certainly like to maintain support for Sixense devices, but we don't have the source code for the stuff valve implemented on the portal 2 side. The Sixense SDK is freely available, but that's only a small portion of what we'd need.
Theoretically we could re-implement those features, but I don't think it's worth spending a bunch of time supporting a 10 year old controller that isn't even manufactured anymore.

However, with the scripting system that we'll (hopefully) ship in 1.0, you could implement this sort of thing yourself.
MartensoftWorld Apr 18, 2021 @ 2:30pm 
Originally posted by JJl77:
We'd certainly like to maintain support for Sixense devices, but we don't have the source code for the stuff valve implemented on the portal 2 side. The Sixense SDK is freely available, but that's only a small portion of what we'd need.
Theoretically we could re-implement those features, but I don't think it's worth spending a bunch of time supporting a 10 year old controller that isn't even manufactured anymore.

However, with the scripting system that we'll (hopefully) ship in 1.0, you could implement this sort of thing yourself.
Valve did make part of the sixense package? They seem to act like sixense did all the work.
JJl77  [developer] Apr 19, 2021 @ 5:16am 
I'm actually not sure. All I know is we don't have the game code for the Sixense perpetual pack features.
KirikkSiSq Oct 13, 2021 @ 7:23am 
Originally posted by Microsoft has terminated file:
And I didn't know this before now, but the dlc can actually be acquired for free, and was seemingly released by sixense. https://archive.org/details/portal2_sixense though again, this is only currently compatible with the razer hydra controllers.

Edit: It actually appears that the compatibility drivers for hydra allow for vr controllers to be used directly with the motionpack. https://github.com/CrossVR/Hydra-OpenVR so a lot of the work is already done.
First, everything you wrote in this message, add it to the head of this chat so everyone would see it.
Second, this MotionPack DLC is The Original One, Perceptual is not
Last edited by KirikkSiSq; Oct 13, 2021 @ 7:24am
KirikkSiSq Oct 13, 2021 @ 7:25am 
Originally posted by JJl77:
I'm actually not sure. All I know is we don't have the game code for the Sixense perpetual pack features.
Well, the PS3 version has the In Motion DLC which is similar to MotionPack (Razer Hydra version)
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