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https://www.youtube.com/watch?v=_iGR1Ti97fg
A lot of things that haven't ever been seen again in portal content include "portal surfing" where you can grab a portal and cleanly move it around portal surfaces rather than needing to refire, as well as rotate it, called portal surfing by the devs, the ability to manipulate grabbed objects in a large range of movements, including throwing them much further than is typically possible, scalable cubes that use the ability of two controllers to shift the size of a special cube object, and it's weight, to do things like crush objects, press differently sized buttons. It would be a shame if all of this were to be gone. Some of the content is already relatively inaccessible. There's co-op content that was made with this setup in mind that now just crashes the game when you may attempt to access it, and anyways for this to be utilized you would need two people with a controller that goes for hundreds in auction these days, and required a game code that had a one time use.
Edit: It actually appears that the compatibility drivers for hydra allow for vr controllers to be used directly with the motionpack. https://github.com/CrossVR/Hydra-OpenVR so a lot of the work is already done.
Theoretically we could re-implement those features, but I don't think it's worth spending a bunch of time supporting a 10 year old controller that isn't even manufactured anymore.
However, with the scripting system that we'll (hopefully) ship in 1.0, you could implement this sort of thing yourself.
Second, this MotionPack DLC is The Original One, Perceptual is not