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I didn't need that medal of shame in my inventory.
"Quickplay wasn't best of three where people dc after every game because it's easier and faster to find a new game like that. That helps bots to fill servers and ruin the games for everyone very easily as no server is ever full. You cannot even extend maps in matchmaking without reloading the server, unlike back in the day with vanilla format.
"But now bots would flood servers completely!"
Except they would stick around alone in a server they flood, while servers with 22/24 players would kick the bots before being filled with real players. Matchmaking makes bot-parties ruin games easier
You could easily blacklist servers back in the day if they ran obnoxious ads or had p2w or bots and in the end would at least find community servers with quickplay. People also used to want to just play a game instead of wanting to play a specific map. That's why the rotation was useful and made people play other gamemodes naturally or switch if they really didn't want to play some specific map. Or even extend the map they were playing in on top of the normal 45 minutes. Or even if a horrid map came along, I remember being able to vote for another map right away(has been quite a while so am not sure if it was a feature on Valve servers). Now it is competitive larp where you play the standardized best of three.
The level system and experience stuff makes people subconsciously play to win which encourages tryhard attitude and generally sweaty atmosphere. Especially situations where enemy has won one round of KotH, and if you don't win now, you know you'll be going back to matchmaking search. The whole game feels more stressful and the system was built after OW and other modern shooter systems because "it was popular". And now that Uncletopia runs the same system, it is the only thing many newer players know about(as they escape bots to there), or at worst older players defend "because it is how it is".(Nothing against Dane even when he runs comp-lite settings. Just not for me).
People just want to have the option of playing one map as long as they want before leaving to do other stuff. Now I see people in ctf BEGGING to cap so they can get their exp. And the leveling-thing is just an artificial reward system without any impact, just a "number go up" instead of playing a game to have fun(See OW1 and lootbox system).
I'm not sure what is the sudden kneejerk reaction to fixtf2 that has gotten people defending current matchmaking so much. There has been lots of sudden defending of the state of the game and both matchmaking and being anti-preMYM TF2. On top of the whole "KillTF" movement.
I just wanna play 45 minutes of upward with same people. Quickplay allowed that, and I made lots of friends with random duo Engi hijinx or playing Pybro for several rounds in row for one engi. Or pocketing one Heavy/Soldier/Demo. MYM doesn't allow that, it's "EVERYONE OUT!" the moment third round is over. And in quickplay even with scramble, there was a chance you could join the scrambled teammate(used to do that a lot when playing Medic). Now if the next match starts and you are on different teams with the person(who already didn't dc to find a game faster), it's gg. You better add the relative stranger that you only have played 5-10 minutes with or deal with it.
MYM was a horrible mistake and only exists because Valve wanted to chase more money and popularity instead of making the game better in any way. Please don't defend it by taking the most extreme cases of easily blacklisted servers everyone knew was bad. It's like saying "Overwatch custom servers are bad because I joined 7 RP servers in a row and I didn't like them"."