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Relatar um problema com a tradução
http://www.oculusrift.com/viewtopic.php?f=2&t=1592
http://www.youtube.com/watch?v=07IwxUD8N8E&hd=1#t=6m0s
Thank you so much!
Try this instead: "-vr oculus +sixense_enabled 1"
It looks like it still doesn't actually work, but the distortion shader is definitely still running.
Using either "-vr oculus +sixense_enabled 1" as a launch command, or just "-vr" as a launch command, and then "+sixense_enabled 1" once ingame I can get the warping to work correctly.
But now the reticle does not match the actual point where you are shooting, using both the Rift and the Hydra at the same time.
sixense_enabled is an archive convar, so if you set it once in the console it will be saved in your config and you don't need to set it again. So no need to keep it on your command line.
Once you get the fix, you might try playing with the vr_moveaim_reticle_yaw_limit convar. The value that works with the mouse doesn't seem exactly like the value you will want when you are using the Hydra.
http://www.youtube.com/watch?v=AmukXVHW6F4