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Second question: JUST HOW?
Since the CV1 can't be used as an extended display, the workaround is basically to mirror your main desktop to your headset. That means your desktop needs to be set to the Rift's resolution. Go to your Nvidia or AMD control panel and create a custom resolution of 2160x1200 @90Hz. Now, apply this resolution to your desktop. If you are on the newest version of Windows 10, it appears you have to apply your freshly created desktop resolution in Windows itself, not in your GPU control panel.
To do so, right click on your desktop and select "Display Settings" from the context menu. In the Windows 10 Options menu that appears, scroll down and select your custom resolution, then apply it (if that resolution doesn't show up, try creating another custom resolution of 2160x1200, but with your monitor's native Hz)
After you've done that, you should also scroll down to "Advanced Display Settings" and click on it. Now you will find a window with a list of your monitors. Under your main monitor, there should be an option reading "Change Adapter Settings for Monitor (1/2/3 etc.)". Click on it, and in the window that opens, select the second tab that says "Monitor" and confirm that it is set to 90Hz.
Once you're done with those resolution shenanigans, you need a program that mirrors your screen to your headset as if it was an extended display. I only know of Virtual Desktop on Steam, but perhaps there's free alternatives.
Go through the steps to enable TF2's VR mode (-vr in launch options, set "Virtual Reality" to "Enabled" in the video options, restart the game), then launch Virtual Desktop (I'm using these settings for TF2: https://i.imgur.com/NfAvEOG.png). Afterwards, type "vr_activate" in TF2's console. Make TF2's window the top window (Steam VR likes to overlay itself), then use your right Oculus controller to open the Oculus menu panel and click on the Virtual Desktop icon (it needs to be your "current" VR app to be able to stream your desktop to your headset).
That should be it. Any further questions, feel free to ask.
The HTC already has an extended display mode, so you don't have to do any of those things except setting your resolution to 2160x1200 @90Hz.
How did you even get Virtual Desktop and TF2 running at the same time?
On my PC, SteamVR dictates that only one VR app can run at a time. If you so much as even glance at another SteamVR app (which TF2 technically is considered one by SteamVR) it will close that app in favor of the new app.
So what did you do to keep them both running at the same time?
Start TF2, then start Virtual Desktop, then type "vr_activate" in console. That's how it works on my end, at least.
I uploaded some more gameplay from just know when I went to check if SteamVR had some update preventing two VR games from running at the same time, but doesn't seem like it. It still works
https://www.youtube.com/watch?v=v_ZNUwFvkBg
I don't understand your sentence but if you mean to ask if you can play TF2 on the Vive, then yes. It works out of the box since the Vive supports the extended display mode that TF2 was developed for and it even retains the screen warp effect, so you don't need to do this workaround.