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Even not seeing it when the tick sounds becomes faster, you know it's going to explode.
Set up your engineering spot. Dont worry about having your dispenser close. When the SB appears, pick up your sentry and run away from your dispenser AND other players. In general I run in the spawn room direction - but not far - just far enough that the SB blast will not destroy all my kit.
When clear of my other kit I then wait for the SB to catch me and simply run back through it (this will cause it to stop moving and explode at this spot) and run straight back to where my SG was before and set it up again.
The whole thing takes about 5 seconds.
If you are at the rear of the map far from the drop point (where the robots enter the map) then wait until you see the SB coming before you pick it up to give your sentry as much firing time as possible especially if the bomb is close to the deploy hole. Simply do the same technique as above except this time you pick it up and run straight at the SB instead of running off and waiting because at the back end of the map you need to shave the amount of time that your sentry is offline down to a minimum and every second counts so less running around with it is a good thing.
This is totally correct, engi should never rely on other players, and should never kill team mates,always run backwards if theres any robots about.
Thanks mate
Advantages: Your SG stays in place, immediately gets back to locking down the area its in. Plus you get to spit in the face of a robot bomb.
Disadvantages: Each Uber is 75 bucks. Which has never really been a problem when I play Engineer, as I only really care about Metal and Attack Speed upgrades.
I always place my sentry far enough away from dispensers (they are for my team to resupply) and it racks up kills pretty fast. It makes not much sense to let a sentry do more than 18 kills (or 35 assists / or a mix of both). I just let the Sentrybuster destroy my sentry and tell the team to ignore it. (except it is a very critical situation where we need to rely on a level 3 sentry)
Then I just build a new one (always have some upgrade canteens in reserve if it gets critical) and use up all my 35 revenge crits to kill critical bots or tanks.
I just hate all these turtle-engineers who do nothing else than whack their sentry all the time, then wonder when they loose or dont even recognize that the bomb/tank has already passed their spot.
Another positive aspect of letting the sentrybuster do what it wants: The annoyance will not continue for a while! If a sentry buster doesnt get what it wants, Gray will immediately send another one... and another one... and another one... (the sentry-busters seem to be triggered by the kill-count of a sentry, i assume) so the team and engi would be busy all the time defeating the buster and the bomb carriers, giants or tanks will not get the attention they would need.
I was thinking about this too yesterday when playing. If you keep eluding the sentry buster they keep coming, and coming, and coming... If you let it get your sentry and then just pop up another you'll have a short window without a sentry, but probably do better overall since you're not packing up every 30 seconds to move it around.
then you are doing it all wrong my friend , if you don't get health upgrade on buildings and fire rate.