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if the engineer is good and knows his stuff, then let the buster go to him.
The only time you should push busters is
1. if they are close enough to death pits
2. the engineer is dead
3. a medic is trying to ubersaw one
4. if they are detonating early due to death or engi mistake and pose a threat to other people.
You should also know that if a buster is about to blow up a sentry, you can actually push it far away enough during its arming sequence to save the sentry (but you need to be very fast)
if nothing here applies, ignore busters.
You could of been airblasting the scout that slipped past.
Having a pyro constantly slowing down busters is one of the most annoying things to put up with as an engi.
Realistically the only times in regular play you want to airblast it is if the engineer is dead and the blast could take out other people or if the engineer is bad and can't deal with them himself, the rest of the time you're almost certainly hindering the engineer not helping him.
/edit This also applies to scouts who feel the need to milk them constantly too.
I've never personally been mad at my teamates for stalling the buster for me, but, to each his own.
As a few people have said, in some instances airblasting is great if the engie is dead but other than that just let him do what he knows best.
My advice, at the start of the tour, ask your engie if he is confident with dealing with them himself or does he need help
Actually, whenever I play as engy in MvM, I just let the sentry destroy my own sentry (NOTE: I place it away from my other buildings) and then rebuild my sentry next to a dispenser with a jag with increased firing speed, use the upgrade buildings canteen, or simply just fight like a man and widowmaker my way through the rest of the wave.
If you think that a scout could get past with the bomb, you'd be more help pushing that scout back instead.
best respose so far
..Please.
Please tell me you're joking.