Team Fortress 2
Grignackson Jul 14, 2013 @ 6:03am
Best Spy set for MvM?
I'm thinking of playing as a Spy in MvM, but I don't want another group of five people hating me for doing so. What would you all reccomend?
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Showing 1-15 of 56 comments
Grignackson Jul 14, 2013 @ 6:04am 
Sorry if this sounds stupid. Just posting here for a badge. :T
Remove Jul 14, 2013 @ 6:09am 
Spy on MvM: one of the unusual classes in MvM.
Last edited by Remove; Jul 14, 2013 @ 6:09am
VimesCarrot Jul 14, 2013 @ 7:07am 
The only viable watch is the Dead Ringer. Disguising is pretty much as good as cloaking against robots, so there's no point taking an invisibility watch. With the DR, you can backstab until you're noticed, then feign death, run behind cover, come back and do it all again.

For knives, stay away from the Eternal Reward (you really need that first-strike disguise). I think the standard is the Big Earner, to ensure you get your DR back in time.

Revolvers, these days, l'Etranger seems good, since it gives you extra cloak. As far as I'm aware, Spy pistols don't have all that much use in MvM.

I don't actually play Spy, this is everything I've picked up from dabbling with him briefly and from reading everything people say on here.
[ λ³ ] nob Jul 14, 2013 @ 8:46am 
Ambassador/etranger
Stock knife/big earner
Dead ringer
Hell-met Jul 14, 2013 @ 11:31am 
gun hardly matters as you should never use it. Always switch between sapper/knife

dr for reasons explained above

kunai is really really good. Just make sure to not get picked between crossfire.

you will also need to understand that alot of people are not tolerant. you will need to prove your worth, and to do so you will also need to understand how the AI behaves vs human spy
Last edited by Hell-met; Jul 14, 2013 @ 11:32am
[ λ³ ] nob Jul 14, 2013 @ 11:59am 
Originally posted by Hell-met:
gun hardly matters as you should never use it. Always switch between sapper/knife

dr for reasons explained above

kunai is really really good. Just make sure to not get picked between crossfire.

you will also need to understand that alot of people are not tolerant. you will need to prove your worth, and to do so you will also need to understand how the AI behaves vs human spy

Kunai is worthless, just get health on kill. If gun doesn't matter atleast use etranger for a passive boost.
Radioactive Panda Jul 14, 2013 @ 12:48pm 
with this update i'm not sure if l'etranger is better than enforcer but it use to be enforcer.

knife. use stock or big earner (earner only once you understand what not to do) (as in don't use it until you are decent with spy. 25 health is alot)

sapper: red tape. for mecha or else it doesn't matter. (hope they haven't fixed this yet.) (will test when i play spy.)
Hell-met Jul 14, 2013 @ 9:23pm 
Originally posted by oscarvdhooft:

Kunai is worthless, just get health on kill.

or you could use the kunai, guarantee +150 hp per kill and save 800$

etranger doesnt matter since you dont need to be invisible. You only need the DR's damage shield, which isnt affected by the letranger.
Nobody Important Jul 14, 2013 @ 10:05pm 
May not seem like it but spies have the equivilant importance as a heavy. (Sorta)
Assuming you've already encountered Uber Medics, you can just disguise, jump right in, sap, stab, cloak and get out. It's recommended you upgrade the sapper to increase sap range (There might be four latching onto one giant) and duration. (Unless you have fast attack speed, you'll need about a couple of seconds time to finish off the Uber Medics if handling more than 1) Spy vs Engie tactics also work well on Bigrock maps, so don't be afraid going spy there if neccesary. :)
But I can't help you on what set is best.
You're on your own for this
-Sunglasses-
:sticky: situation.
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[ λ³ ] nob Jul 15, 2013 @ 12:16am 
Originally posted by Hell-met:
Originally posted by oscarvdhooft:

Kunai is worthless, just get health on kill.

or you could use the kunai, guarantee +150 hp per kill and save 800$

...and die 800 times as often because of lower base health
Radioactive Panda Jul 15, 2013 @ 9:19am 
there is no way Kunai is better than default/earner. before DR I was playing spy with no health on kill upgrades cause regen takes care of all the health i'll ever need. sapped robots you can let your team kill so you don't have to worry about it don't be a idiot and be like yeah i killed "x" as a spy cause that's stupid. yes there are times for killing ex: medics but other than that there are few key targets. you can help with dps on giants but that doesn't help with health on kill.

I do it for free Jul 15, 2013 @ 10:05am 
Originally posted by Bazaar Panda | buy MK.II botkill:
there is no way Kunai is better than default/earner. before DR I was playing spy with no health on kill upgrades cause regen takes care of all the health i'll ever need.

Health regeneration is good for healing through chip damage, but doesn't really do anything to keep one or two solid hits from killing you, not without damage resistances anyway. The other knives with overheal at least give you a small health buffer to keep you from being one-shotted. And the Kunai does what it does for free.

Originally posted by Bazaar Panda | buy MK.II botkill:
sapped robots you can let your team kill so you don't have to worry about it don't be a idiot and be like yeah i killed "x" as a spy cause that's stupid. yes there are times for killing ex: medics but other than that there are few key targets. you can help with dps on giants but that doesn't help with health on kill.

Even if I believed that, what would be the justification for using the Big Earner? The Kunai's overheal comes into play every bit as often as the Big Earner's cloak regain.
Last edited by I do it for free; Jul 15, 2013 @ 10:05am
Radioactive Panda Jul 15, 2013 @ 10:51am 
let see. why wouldn't you upgrade resistance? it's be basics that you have to get. nobody is dumb enough to put full regen over resistance. same concept with health on kill. don't get it until you have some resistance. (with health on kill maybe 1 as a start but it will become much less useful) after playing enough you know what will hit you and how so you know exactly how much damage it'll be done to you. Kunai requires 1 stab for the overheal which requires risk. However having the other knife I do not require that for a higher base health. also it requires you constantly take that risk to stay in the overheal zone/at the health pool of the other knives.

health regen isn't healing though chip damage. think about 6 health per second and your health pool of 100. that's 6% of your health per second. add that with resistance and dead ringer. you will rarely die.

big earner justification: there is one use which I find very useful. when the tea gets pushed back and there are uber medic + whatever targets. you really only get 1 or 2 stabs in before DR away. when you uncloak and get amo you are not at max cloak. if you wait that extra second the robots will start to advance and slowly move farther away from the amo. with earner you can maintain you location while killing the medic/heal target. if it's smaller robot pair (ex: heavy medic) you can easily sapped a pair and get your cloak back. it makes it much more convenient.

when i play i usually play with no scout so i don't have the time to deal with smaller robots. I get the money and kill medics/engies if it come to that (giants are next). if we get pushed back the team knows (pyro usually) to get the money near spawn.

maybe it's just a playstyle difference but I play more get money/kill key targets. you may play more aggressive which would be more justified toward using the kunai.
Fredrikorex Jul 15, 2013 @ 10:56am 
Every knife is fine exept the YER, every revolver is fine except the diamondback, make sure you're using the DR and you should be good to go.

My favourite loadout is kunai and enforcer but the loadout doesn't really matter, just use whatever you think works best for you. :)
Zeldafan2000 Jul 15, 2013 @ 11:19am 
Like everyone said before me, use the Dead Ringer, it is a get out of death free card. For revolver choice, diamondback is a definite no, the rest are all equally good (my personal favorite is the L'entrager). Sapper choice is irrelevent, and any knife (bar the Eternal Reward) is good (personal favorite of mine is the Big Earner).
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Date Posted: Jul 14, 2013 @ 6:03am
Posts: 56