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Milk; mark; buy resistances; kill Sniperbots.
Sodapopper/Scattergun/Force-a-Nature
Milk
Fan o' War/Sandman
So, everything we've been hearing since day one, then. With the addition of "distract the robots".
Also OP apparently doesn't know you can play the Mann Up missions in Boot Camp.
Wouldn't know about what you've heard from day 1. I didn't play MvM much from the start as I was on a stint away from TF2. Got back into it around Mecha update but still, if what I've come to find on my own is still tried and true, then it works right? Yet ppl still play scout poorly.
Boot Camp missions and actuall Mann up Modes are still worlds apart. There's no incentive to win Boot Camp, thus people are more inclined to troll. I'd like to remove that aspect from where people have either paid for or traded for tickets to play the "real" mode.
Objective of this post was to give a visualization and reasoning to why these methods are useful, in hopes it'd connect to something lacking in other posts and simply to offer a new perspective towards something.
Shortstop is as good as the scattergun. The only weapon you shouldn't use is baby face blaster.
Force a nature/sodapopper > scattergun/shortstop >>>>> baby face blaster
Did you know that you can actually shoot bots with the sodapopper and still milk, mark and collect all the money? Shocking isn't it?
Medium range harassment/killing is bad? ♥♥♥♥♥♥♥♥♥ what are you smoking.
lol at heavy requiring any experience or being a key class. Classes that require a bit of experience are demo, engi and scout. Classes that require a lot of experience are any of the support classes. Key classes are scout (spy can replace him but its a massive waste of his potential and he can't collect money that well), engi and demo/sniper/spy (medics).
I am a bad sniper in pub play but I am amazing in mvm, so it is wrong that you need to be able to quickscope constantly in normal pub to be good in mvm.
The guide also slowly turns into general mvm tips instead of "hey scouts, read this to get a better understanding of the class" and let's not talk about the retarded "lol ♥♥♥♥♥♥ hat jokes" section in melees that keep on going and going
7/10 guide - see me after class
what the dewop kind of school did you go to that a 7/10 merits a "see me"?
Admittedly, did leech out a bit towards general MvM. Partial bad habbit, partial realization as I was writting that I had an opportunity to give some suggestions towards the potential newer players potentially reading this post.
Ultimately I'd like to see MvM become easier in the sense of finding compitent people randomly in matches. Better players can do all sorts of things and play in a multitude of ways while still being effective, and of course the class make up and skill level of all players involved will determin the success or failure of the mission.
The short stop commentary wasn't so much a knock against the weapon, it does what every other scout weapon does and shoots stuff. One of the main points in the post was to disbar the thoughts so many scouts have in that "I'm effective because I'm killing robots, so I should primarily focus on my damage output."
The shortstop is a fine weapon... for a seasoned player. I was more so hinting towards certain players inability to multi task and realize they should be doing more than just shooting at mid field.
Being a bad sniper in public play doesnt mean you're inept at doing it in MvM. Bots are easier. They'll run through the same place again, and again, and again. Players are usually onto you after you nail em once or twice so they'll move erradically or take different routes to avoid you. I won't claim to be the greatest sniper in MvM but I am good enough to carry a team and have done so on many occasions. The purpose of my statement in the post was to make a hint at people not over evaluating their skill as a sniper and becoming a burden to their team without even knowing what's beneficial to begin with and being unable to see how much of a pain they are.
The post was spur of the moment, so sorry if I struggled to entertain you with humor, but condescending remarks I suppose are the internet's automatic funny button? I placed the "()"ed txt in there as a break because I realized it was getting long winded. I also realized how many encounters I'd had with scouts that absolutely positively refused to use a fan o' war, or sandman at any cost, and figured if I gave a solid reasoning for why they were good choices, a few light bulbs might pop up.
As for heavies requiring experience. I site Mecha Engine, and the boss battles/tomislav & Natasha wielding wastes of time who shoot tanks from across the map and die to slow moving crit rockets.
That's because Valve didn't implement the whole system properly. Killing Floor does it better.
*Cite, not site.
Your Heavy example is ridiculous. Anyone who actually know how to play the game and understands the basic concepts of TF2 will know not to get killed by a critrocket and to stand closer to a tank; Natascha and Tomislav require listening to but a single instruction from a player. Scout requires experience along the line of "Can I survive this to grab that money?". Heavy requires experience more along the lines of "Should I pull back now or try to hold?" I don't play Heavy, so I couldn't say how hard that might be, but you're undermining your own argument by giving examples that anyone can achieve easily and with minimal to no experience.
My heavy example may come as a "No duh" example, yet the ammount of bad players I've come across that can't do something as simple as stand there, and shoot things effectivly is mind boggling. If you're a serious player, then most of this post should have been a no brainer to begin with.
Condensed: Milk, Fan, Shoot, got all the money? Run away, repeat. Bravo you can no play scout in MvM, who cares if you know why what you're doing works or doesn't work, it's what everybody on the internet is screaming at you to do.
If it's all so simplistic why are so many random's now in perpetual suckitude since the Phlog Nerf. The implication is that too many people relied on the pyro to make their runs easier, and now that those days are over, the people who can't compensate are sticking out all over. Just trying to offer some suggestions to make people think a bit more and maybe be a better player, rather than cry over how the game is flawed.
On topic of the guide, good guide, I approve. I may/may not make an engie guide on the discussion anyhow...
The players that should be enjoying one or two guides do not visit this place. I can hardly imagine them listening to tips anyway but if they do I´m pretty sure the would search the guides section first which is why you should post your guide there and not here IMO.
Couldn't agree more. I usually play a shortstop scout and, although money is a priority, I put up as much damage as I can. No reason you can't do all of those things.