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It´s not a matter of fairness. There are tons of people who are not responsive or that just have a low skill/iq-level.
If you´re really an "expert" you could easily prove it to other players to avoid beeing kicked.
Players of a higher status never have the right to do this, and if anyone actually argues that they do, well, can't you just make a private game? I've been told that it takes time and organization, but that's the price you pay for a game where you can verify the skill of your players; it's similar to forming any kind of organized team. If you go to a community center and play a game of Soccer with everyone there, and then complain that your team sucked when you didn't organize the teams where you could pick your players, then you're being an elitist. Same thing here; the only difference is that you could argue that since rewards exist, you need an elite team; the problem with that is that you're taking a greedy approach to the game, and it justifies many acts that are commonly referred to as bad, possibly even rule breaking.
Also, if it isn't a matter of fairness, what it is? A matter of greed? Because that certainly seems the way it is portrayed, since Tickets all cost the same, and they all have the same Tickets.
A suggestion someone else brought up in another thread would be by allowing players the option, and not be required, to search by Tours completed. In general, this would give the elitist players higher chances of joining themselves, while organized teams could still be made and players could join without search limitations; I see that as perfectly acceptable. Kicking should still be possible, but it should be required to be an actual majority, not just three; a fifty-fifty vote, or players who abstain from voting, should lead to a kick. If someone abstains, then they clearly don't believe that the player should be kicked, and the vote should not pass; a four versus two or five versus one vote is an actual majority, but the player who is kicked should be prevented from joining said server as long as a majority who has kicked him without a map change stays on the server. That way he isn't consistently kicked, and can look for a server with people who aren't elitist, greedy jerks, as you describe.
There´s no doubt that lots of people attempt expert without a propper skill level. They ARE wasting their time and the time of others. However, I agree with you that the people who whine about the huge amount of noobs should put more effort into gathering good players so that they can avoid the bad players.
Also you assume that everyone who just wants to win the tours quickly is elitist and/or a greedy jerk because they kick players who cleary not belong in expert mode?
Actually it is; by your logic, it's completely fair to exploit a working class in real life, to have social inequalities or to be prejudicial, since all of those actions are based on lack of equality. I'm sorry, but it's a completely justifiable argument, since the only requirement for expert is a Mann Up Ticket, which they bought as well, and so you can't say your time is 'worth' more, nor can you can you have 'paid' more.
There are people in games who only want to Market Garden people in regular games, or someone who can only play Heavy; they don't contribute as much, nor are they a credit to the team. Should they be kicked? Of course not; Mann Up involves a reward, which is the only difference, and so logic does mean you're being greedy if you kick someone in a situation like that and do not kick other players of similar skill in regular games. It's a double standard, and if you can find me a justification as to why it isn't, feel free to say so; until then, it's greedy, since you're kicking that player solely so you can get a reward, rather than due to their conduct.
Skill level doesn't matter, since the only indication of skill is the name of the mode; there's no requirement, no different Tickets and no way to weed out other players. You say they don't belong and waste their time, but they have as much of a right to be there as other players; your opinion is that they don't belong, but you can't justify it with logic, since there is no requirement for the mode other than a Ticket which has no limitations.
3 people shouldn't have that much power, because with 3 people you can just sit there and kick incoming players out of your game until you get someone you "like".
To all these people out there who consider this whining, think of this:
If 3 players all vote yes, and the other two ABSTAIN from voting, it's an automatic yes, that means the default vote in that situation is considered to be "yes" even though there is no real majority. If the whole team is opposed to having someone there, shouldn't a REAL majority be required? Darn, if someone's so bad they need to go, why should there be any issue convincing a 4th person to vote them out?
The issue is that you only need 3, and unless all 3 other players on the other side are willing to stand up for themselves (they never usually do), this can only ever result in a stalemate with someone ragequitting.
How would you like it if you'd played a solid 5 waves into a game only to have the whole thing hijacked by three random "pros" who claim you're not good enough to play your own game?
5 waves in, how can 3 random people who just joined a game-in-progress, have the right to kick out players who have been in for all 5 waves? Or even 1 wave for that matter?
I hope the devs are reading your replies, maybe they'll get an idea of the issue here and realize your counter arguments only further validate the point.
This isn't teamwork, it's blatant segregation by assumed skill. If someone doesn't have, say, 50 waves completed, how can you assume they aren't good enough? Because they didn't take the time to chew through 150 tickets? How is someone without a tour supposed to complete one if everyone assumes that person is an automatic noob?
And lastly, I present this:
If you wonder why so many unskilled players wander into MvM expert, have you at any time considered it's an attractive nuisance? Because the game only has 3 missions to complete, everyone and their uncle is going to sign up for it first thing, since, how hard can it be? It's cheapest, and to most everyone that makes it the best one to play. It's like a 50% percent off sale: do you pay 6 tickets to play a normal game, or do you keep playing the high-level games for only 3?
Someone once mentioned having the requirement of completing an advanced tour before advancing to expert, and perhaps that's not uncalled for, but you can't blame someone for picking the cheapest option, since clearly that's what everyone else did.
"clearly prove it" to most players these days entails that you do exactly as they say, play the class they pick, buy the upgrades they demand, and overall follow some arcane predetermined formula they've pulled from their rears. We've all discussed strategy before - just because something works "best" doesn't mean it's the only thing that works. And when you're wave 2+ and these "pros" are in your game, being class-locked to something they don't like is a guaranteed kick no matter how good you are.
I've seen very successful spies kicked in later waves because people assume they're the problem, I've seen medics kicked for being medics, and I've seen people kicked for simply refusing to pick the exact class another player demands.
Nowhere on my game ticket does it say "must play heavy or else", and I'm sick of players imposing their pre-determined strategy, especially when a number of them never really consider anything else below this "god tier" to be worthy of MvM expert.
So when I enter a game, and someone demands that this team be Heavyx3/Scout/Engie/Demo, I'm putting my foot down. This game has 9 classes, and I bought a ticket to be able to play the one I choose, so when the first round starts, I'll be reasonable, but if you're going to split hairs over classes to the point where you'll kick anyone who plays Soldier, Pyro, Medic, Sniper or Spy, I see an issue here, especially with balance.
So to all those who argue "tough ****", consider that that other player is a person, who is paying to play this game just like you, and they have the right to play the class of their choice to at least some degree, and if YOU don't agree with that, considering all things, it's "tough ****" YOU, not them. It's co-op, throwing out a player for being afk, cheating (and who would stop them in MvM?), scamming, or posting obscene content is one thing, but throwing a player out of a game for not meeting some extremely unnecessary standards?
TL:DR
Accept your teammates or go look for a new team - either make one in advance, keep hopping servers until you find one, or don't play.
TL:DR 2
Your strategy isn't entirely necessary, there are other ways to win.
TL:DR 3
Gtfo from MvM, you have no place in a game based on cooperation if your idea of cooperation is my way or the highway.
Back in the days I had to play with randoms I joined decoy expert on wave 2 or 3. I asked if they mind me going sniper. "Um yes. I thought sniper sucks in mvm"
But I said they should let me play and I was able to show the player who said sniper sucks that I am credit to team. However there was also an engie not meeting my standars and calling a vote to kick me. While 2 people voted yes 4 voted no which shows that you should be fine as long as you find reasonable people. Ofc we kicked the engie afterwards, completed the misson and lived happily ever after. The end~
I think kicking people is frequently justified. And I rarely see people kicked that have been around for many waves. If they were that crappy, they wouldn't have even been able to pass the earlier waves as 1 bad person can cause a wave to fail.
While some may consider it being bossy, it's perfectly legit to tell someone what class to play. As you become more experienced, you KNOW what class to play when you join. Oh look, 5 people and no engie, you pick engie. There is no question about it. When someone joins and sees no engineer, but instead picks a 2nd pyro or a soldier or something (or really anything other than engineer), then he's going to get kicked if he refuses to switch. Unless its round 1 and people can still switch classes. Why? Because there is very little likelihood you'll beat the entire mission without one (just for the dispenser if nothing else). It's educating the newer players on how to do things. You rarely see more experienced players get all butthurt about picking whatever class helps the team the most. It's the tourless people that get their panties in a bunch because people are telling them to play whatever class.
But yes, there are sometimes those groups of self-proclaimed pros that join a game as a group, and proceed to be jerks. The ones that insist on 100% cash retrieval or the scout is a n00b and needs to be kicked, etc. Not much you can really do about them except ignore them. Even then, they rarely kick people unless they are truly doing poorly, since it's just as likely someone even worse will join.
I understand it's fair to make suggestions and I understand it's fair to demand something that is necessary, but the way I see it, when you have your engie, and you have your heavy, and hell you already have a scout, why should the remaining three players be told they can't play pyro, can't play soldier, can't play sniper or spy (the last two I can understand), but rather that they MUST PLAY HEAVY OR ELSE.
It's rediculous, and I think people are looking at this from a perversion of ownership.
To whom does a particular game belong?
Clearly, if you're trying to demand something from another player beyond the realm of justification, you are under the impression it's your game, but what about everyone else? We all want to win, but we also all want to have a relatively good time. If you want to play a fast game and get it over with, for god's sake go join a preexisting "pro" game, you have no business in a public match, that's why it's PUBLIC.
In regards to your comment about it happening rarely, it happened twice consecutively that night. Once because I argued with a "pro" over whether a pyro was useful on coaltown (apparently he felt the class was useless, we already had an engie, heavy and scout mind you), and he got fed up with me refusing to play heavy #3, because I'm officially sick of this mandatory 3-heavies policy.
He got fed up and he and his two friends ragequit over this simple argument. The game fell apart when the remaining two players didn't feel like waiting for three more.
I go to join a new random game, end up with that arse a second time, and he flat out kickbans me, no reason given. You see, that's unreasonable at it's core, because if you want a set team of 6 specific classes, you might as well go build one and join an empty server.
Situation two occurred when, 5 rounds into a game, three players had to leave for various reasons (one didn't have time to finish, and the remaining two followed suit as quitting has a magic habit of promoting).
Shortly after we get 3 replacement players by some miracle.
These players are all self proclaimed "pros" and start badmouthing the remaining two players on my team, saying they'd played before and were awful. I tried explaining we'd gone 5 waves no problem, he said someone had to go engie, I said we were all class locked and he and his two friends, if they felt classes were necessary, should fill them themselves.
This is where things got annoying. They guy started doing the quintessential 3-year-old procedure of mimicing everything I said in a mocking tone, and in general just being a poor sport about it all, complaining about no one being engie and him having to do it himself and blah blah blah. I muted the guy, because no one wants to listen to an obnoxious arse like that for more than 10 minutes.
After two failed rounds which I wholly blame on the team as a whole, rather than taking the ragequit approach, they decided instead to commandeer OUR game, which we spent 5 rounds and waaaay too much time on, by kicking everyone else out of it.
That's a situation that shouldn't even be possible, let alone actually happen.
And this isn't a unique case, I've had plenty of instances where players refuse to be reasonable, yelling at others and threatening to kick before the game's even started!
Why is it that tours completed is so important? It only counts paid tours of that particular tour, so it's not like it's an indication of skill, though people seem to take it as such. If I wanted that number publicly displayed, I'd wear my badge - not to mention it doesn't count boot camp missions or missions in advanced.
The way I see it, we're entering into a phase of elitist discrimination again, something that doesn't quite belong in public co-op.
Lately I was in the mood for playing sniper, so I bought some MVM tickets and started some Expert missions. Every single game I got kicked before the 1st wave had started, and this for several games in a row (all different servers). Not even giving me a chance to explain, or prove how good I am.
So I ended up playing Advanced, and even though some games had a few less experienced players, we discussed our strategy and adapted well to the circumstances. And it was fun.
What should be done about it in my opinion (some ideas copied from above) :
- Make it so that expert missions are only available if you completed a tour on advanced.
- Increse votes needed to kick
- If possible, disable newcomers to vote for kicking original players
- Show stats so people can show the elitists they aren't noobs
I have the feeling you've neither read nor come to understand the situation - people are in the habit of kicking other players "just because" or for them not doing exactly as told, which is flat out a form of bullying. Clearly skill level isn't entirely the case, otherwise this wouldn't be as much as an issue. People are kick-happy, and it needs to stop. Votekick is a tool that is meant to punish players for committing specific offenses, such as scamming, posting of pornography, cheating/hacking or gross misconduct, it shouldn't be used as a means to an end to shape a team mid game.