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Start up a decoy game.
sv_cheats 1
tf_mvm_jump_to_wave 3 (one single tank wave)
currency_give 9999
god
I do most of my testing on this wave.
Calculation will never be as valid as ingame proof soo here it is -
Max wrench only
http://steamcommunity.com/sharedfiles/filedetails/?id=146166108
Max wrench and auto fire
It never got into its bomb deployment animation
http://steamcommunity.com/sharedfiles/filedetails/?id=146166146
Max wrench and Max firing speed auto
http://steamcommunity.com/sharedfiles/filedetails/?id=146166184
Wrangler with no firing speed upgrades
http://steamcommunity.com/sharedfiles/filedetails/?id=146166243
Wrangler with max firing speed
Half way though bomb deployment animation
http://steamcommunity.com/sharedfiles/filedetails/?id=146166283
Loadout I used was Rescue ranger, wrangler and maxed stock wrench
All the testing was pretty much done with maximum damage output and as you can see, max wrench and firing speed makes a huge difference compared to the others.
"hud_combattext_batching 1". This will, if you have active damage text turned on, automatically group damage together into a single cumulative number instead of a single number for each hit.
This doesn't require any cheats, so for anyone who plays heavy/pyro it's heavily recommended.
Notice that in "Max wrench and Max firing speed auto" that the tank only just got past the bridge.
On the other hand I can finally redirect noobs to this thread when they complain why I wrench a tank (with max attack speed) while the sentry is firing at it instead of using the wrangler. Good to know I'm doing at least one thing right in Mann Up.
http://steamcommunity.com/sharedfiles/filedetails/?id=216218022
If you ever get stuck on a step or have a problem with the guide just let me know.