Team Fortress 2
Refund Bugfix & Rework (Endorsed By Edward Scissorhands)
In order to refund you should need to fill a bar up by collecting X amount of credits. When the bar is filled up you will be able to refund after failing a wave. You are only allowed one refund per mission and can not refund without failing a wave.

Now refunding is something that's useful for its intended purpose of helping nooberts correct their build, and no longer ruins the gamemode.
< >
Showing 1-14 of 14 comments
Would you mind backing up your post with Edward’s signed seal of approval? Because otherwise I will not listen.
And yes I understand he would have physical trouble signing it
Marteun Apr 17 @ 3:49am 
No
Originally posted by Kevin Crabcakes:
Would you mind backing up your post with Edward’s signed seal of approval? Because otherwise I will not listen.
Edward just shipped his documentation to me, it should be here within 3-5 business days. Then once I get it I can ship it to you, it should be there within 1-75 business days (I use Rando Express Delivery, which randomly decides when to start shipping the package).
Luna #FixTF2 (Banned) Apr 17 @ 10:04am 
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by Kevin Crabcakes:
Would you mind backing up your post with Edward’s signed seal of approval? Because otherwise I will not listen.
Edward just shipped his documentation to me, it should be here within 3-5 business days. Then once I get it I can ship it to you, it should be there within 1-75 business days (I use Rando Express Delivery, which randomly decides when to start shipping the package).
May I have a copy of said document? I also want verification
Isn't this just how it used to work but limited to one refund?
Having access to even one refund significantly alters players' approach to a mission and compromises the difficulty to varying degrees. Having a failure prerequisite would only lead to people throwing intentionally to swap class because its totally absolutely necessary I swear.
Idle scout that is convinced he is useless last wave? You know he is putting on 200lbs as soon as he sees the A+. Bot density increasing? Good thing I have all this money for crit stickies! Tank? Everyone knows Phlog is the only effective tank killer, better swap. Giant Med? Don't worry, our spy was only disguised as another class the last few waves.
Only difference between one and infinite is, besides convenience, being able to micromanage your upgrades and class per wave. I would argue that isn't impactful or prevalent enough to "ruin the gamemode", not much more than refund existing at all.

Basically what I'm saying is just remove it, casuals BTFO, you WILL get filtered by later waves and you WILL watch the lobby leave you.
Originally posted by MannsOverMeta:
Isn't this just how it used to work but limited to one refund?
No, it used to be fill a bar up to unlock one refund. I'm adding the stipulation that you must fail a wave to try to dissuade people from abusing it. Someone would have to be really 'silly' to think that spending several minutes waiting for the game to start, robots to get to the hatch, game to end, game to restart, and game to start again would be worth refunding.
Originally posted by MannsOverMeta:
Basically what I'm saying is just remove it, casuals BTFO, you WILL get filtered by later waves and you WILL watch the lobby leave you.
Removing it entirely would be the best.
I just wanna know why the cvar to disable refunds is sv_cheats only.
Originally posted by venom balling:
Originally posted by Rando MacArthur, Crit Horologist:
Edward just shipped his documentation to me, it should be here within 3-5 business days. Then once I get it I can ship it to you, it should be there within 1-75 business days (I use Rando Express Delivery, which randomly decides when to start shipping the package).
May I have a copy of said document? I also want verification
I'll have to ship it to Office Max and ask them to make a copy for me. It'll add another couple of business months to the wait for both of you.
or just remove refund altogether
Originally posted by MannsOverMeta:
Isn't this just how it used to work but limited to one refund?
Having access to even one refund significantly alters players' approach to a mission and compromises the difficulty to varying degrees. Having a failure prerequisite would only lead to people throwing intentionally to swap class because its totally absolutely necessary I swear.
Idle scout that is convinced he is useless last wave? You know he is putting on 200lbs as soon as he sees the A+. Bot density increasing? Good thing I have all this money for crit stickies! Tank? Everyone knows Phlog is the only effective tank killer, better swap. Giant Med? Don't worry, our spy was only disguised as another class the last few waves.
Only difference between one and infinite is, besides convenience, being able to micromanage your upgrades and class per wave. I would argue that isn't impactful or prevalent enough to "ruin the gamemode", not much more than refund existing at all.

Basically what I'm saying is just remove it, casuals BTFO, you WILL get filtered by later waves and you WILL watch the lobby leave you.
readd me manns we used to play mvm back in the day
Having no refunds is bad idea, having somewhat limited refunds is just slightly better but still bad idea. This feature should't be restricted by artifical limits, it hurts experimentating and flexibility of this game mode.
Originally posted by Fission Power:
Having no refunds is bad idea, having somewhat limited refunds is just slightly better but still bad idea. This feature should't be restricted by artifical limits, it hurts experimentating and flexibility of this game mode.
This dude acting like you get to play one match of mvm then get permabanned
ban refunds for everyone who uses steam forums specifically.
< >
Showing 1-14 of 14 comments
Per page: 1530 50