Team Fortress 2
Fumo Bnnuy n Frends (Banned) Oct 19, 2014 @ 5:29pm
can anyone explain the meta loadouts for mvm?
apparentley there are certain ways to play mvm with each class, anyone care to share what it is?
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Showing 1-15 of 30 comments
Soldier Claus Oct 19, 2014 @ 5:58pm 
Learning the meta will help you avoid getting kicked, but it will also take you on the path of sucking at the game forever.

Meta:
Scout: Doesn't Matter, Milk, Fan
Soldier: Stock, Buff, Doesn't Matter
Pyro: Stock, but you're not allowed to play the class
Demo: no consensus, except no Demoknights
Heavy: Stock/Brass Beast, Sandvich, various
Engie: anything but Gunslinger/Eureka Effect
Medic: Overdose, Kritzkrieg, Ubersaw
Sniper: Hitman's Heatmaker, Jarate, Bushwacka (but you're not allowed to play the class except to kill tanks)
Spy: no consensus, Sapper, anything but YER (but you're not allowed to play this class)

Some Actual Tryhard Loadouts:
Scout: Anything except BFB/BS, Milk/Cola, various
Soldier: Beggar's Bazooka, banner of choice, various
Pyro: Phlog/Backburner, Detonator, Homewrecker/Powerjack
Demo: Depends on situation and preference. Knights are not tryharding.
Heavy: Stock/Brass Beast, doesn't matter, various (but probably GRU)
Engie: any, Wrangler, Gunslinger/EE for fun ONLY
Medic: whatever, anything except Vaccinator (Kritz is most versatile), Ubersaw
Sniper: completely preference as long as you have an actual rifle
Spy: preference, RTR if you actually care, Stock/Big Earner (maybe Kunai? never used it) DEADRINGER

Dead Ringer is the ONLY weapon in the game essential for any class.

And I've actually seen a squeaker Spy NOT be the most useless person on a successful Bigrock mission without Dead Ringer. So take that as you will.

Originally posted by Spooky:
scout: baby face, pocket pistol, sun-on-a-stick
soldier: rocket jumper, base jumper, market gardener
pyro: degreaser, reserve shooter, default axe
demo: booties, splendid screen, caber
heavy: tomislav, buffalo steak, eviction notice
engineer: frontier justice, pistol, gunslinger
medic: overdose, vaccinator, vita-saw
sniper: huntsman, danger shield, tribalman's shiv
spy: enforcer, red tape recorder, spycicle, cloak and dagger

I realize you intended these all to be the worst possible choices. RTR is basically a straight upgrade to the Sapper, and Frontier Justice and OVerdose are both pretty good choices for a weapon slot that is almost inconsequential anyway.
Last edited by Soldier Claus; Oct 20, 2014 @ 4:55am
nray Oct 19, 2014 @ 6:11pm 
Originally posted by newturtlebread3 senpai:
apparentley there are certain ways to play mvm with each class, anyone care to share what it is?
Probably not 100% the meta but the best loadouts imao.


Scout: Any scatter, mad milk, fan o war (to mark giants) or sandman.

Soldier: Any rocket launcher except rocket jumper/airstrike/liberty launcher. Buff Banner as
secondary (optional). Whatever melee you like (zatoshi not recommended though).

Pyro: -usually not included in metagame-
Any flamethrower (phlog recommended vs tanks, backburner for giants, stock or degreaser if you want to reflect projectiles) , secondary and melee dont matter since as pyro you shouldnt ever have to use them in mvm.

Demo: Stock or Loch n load (whichever you prefer) , sticky launcher or scotish resistance , bottle (all other melees have negative effects).

Heavy: Stock minigun , sandvich , gloves of running urgently.

Engy: frontier justice , any secondary (depends on your playstyle really), jag or stock.

Medic: Overdose ,Kritzkrieg , uber saw.

Sniper: -usually not included in metagame-
Just go with whatever works out best for you. If you cant headshot for ♥♥♥♥ then use the sleeper, if you are good at headshots use the hitmans or the basar.

Spy: -usually not included in metagame
- Any revolver (I prefer diamond back for crit storing against tanks) , Stock sapper (this is important when there are robo engys since your sapper only returns when the building is destroyed which takes much longer with the red tape) , stock knife , deadringer.
Dose Oct 19, 2014 @ 6:18pm 
While there is technically a defined Two Cities "meta", many of the posters here hate it because it has a bad tendency to make players reliant on certain aspects of the meta, such as the Medic and his projectile shield/revival. As a result, the meta is generally considered to be a steaming pile of ♥♥♥♥♥♥♥♥. If you're more interested in how to play each class, I'll give you a very brief (and likely inaccurate) rundown:

Scout: Main objectives are collecting money, doing direct damage with whatever primary you have, and giving support when needed. The loadouts I see most (though obviously this is not always the best) are Stock/Soda Popper, Mad Milk/Mutated Milk, and Fan O' War/Sandman. I don't know enough about the primary, but I do know that FaN and the Back Scatter are considered to be the only "useless" ones. Mad Milk can be replaced by Crit-a-Cola if your team can live w/o the healing and slowdown (not sure how viable the other secondaries are). The Fan O' War is usually the recommended one, but the Sandman can mark when upgraded, and I'm sure there are other viable primaries, too.

Soldier: General destruction and team buffs are the Soldier's forte. The more common primaries are Beggar's Bazooka, Stock/Original, and the Black Box, though the Cow Mangler can be used (basically, don't use Lib. Launcher, Air Strike, Rocket Jumper, or the Direct ♥♥♥♥). Any banner can be used, though most of the regulars on the forums recommend the Conch due to the survivability it gives you (and Backup is a bit situational, as its main use is negating crits). The melee is usually either the Disc. Action (for teamwork) or the Escape Plan (for when you really need to get out w/o dying).

Pyro: Pyro is extremely effective at busting Tanks and Giants, though they're no slouch at killing little bots, either. Phlogistinator is best for Tanks, while the Backburner can be used when none are present. Stock is usually frowned upon, and Degreaser is just awful. The secondary and melee rarely matter, but you may want to choose something that either helps your movement (Detonator, Powerjack) or your team (such as the Maul, if the Engi has problems with Spies).

Demo: Blowing crap up. You either want to focus on your Grenades or on your Stickies, not on both. Demo is generally classified as the Medic picker, though this is obviously not restricted to Demoman. My understanding is that if using 'nades, Stock is generally the best; if using Stickies, Stock is better for quick arming, while SR is better for when you have time. Melee depends on the situation; Stock is decent overall, while Eyelander gives you greater health and speed after killing some guys (in addition to range), and the Half-Zato can give you healing in a pinch (at the cost of potentially losing access to your other weapons and dying instantly to robo-samurai Demos). Not sure how viable Demoknight is.

Heavy: Shooting things really up close till they die. Brass Beast or Stock are generally recommended (Tomi and Natascha are rarely useful, while Huo-Long drains ammo too fast). A healing secondary is recommended. Melee depends on your need; G.R.U. for speed, or Fists of Steel for protection vs. ranged weapons.

Engineer: Again, general destruction, though the Sentry is particularly effective against Tanks. Not sure which primary to use, though the Rescue Ranger seems semi-effective. Wrangler is a great addition to the Engineer's game, though I have heard stories of an elusive Pistol-gineer. Melee is either Stock or Jag.

Medic: One of the most controversial MvM classes on the forums, mostly due to the fact that many players seem to need them like a baby needs its mother's milk. Meant to keep the team alive and help damage with the Projectile Shield (and criticals, if Kritz or crit canteens are used). I generally see Overdose recommended as the primary, if only because the only shooting Medic will be doing is just for Mad Milk. Kritz is the most common Medigun, but Quick-Fix is held in high esteem by some of the forum-goers, so take it as you will. Melee is Uber-Saw; no other melee is more useful.

Sniper: Crowd control and good giant-damage are the bushman's forte. The Hitman's Heatmaker is considered the best by most, though as long as it isn't the Machina, Classic, or Sleeper (or lord forbid, the ♥♥♥♥♥♥♥♥). it'll work (in theory). Explosive Headshots are the key to victory here. Jarate is the main secondary recommended, though you shouldn't be using it when you could be shooting. Bushwhacka is the usual melee; it benefits from Jarate and (if you have it) Buff Banner/Mark of Death, though you shouldn't be meleeing.

Spy: Bane of Giants all across the world, and collector of money, if need be. The primary doesn't matter, though some recommend the Diamondback for a bit of help with the Spy's poor tank damage. Sapper doesn't matter for robots, but there's a rumor that the RTR is ignored when placed on the Mecha-Engineer's teleporter. Stock or Big Earner are the best for melee; Spy-cicle is mediocre, Kunai has limited use, and the YER is just useless. Armor Penetration and Attack Speed let the Spy murder Giants extremely quickly. The only watch to use is the DR; the other ones are useless.

So, there you go. My ♥♥♥♥♥♥ little guide on MvM class roles. However, don't take my word alone; if someone more experienced on the forum says something that contradicts this info, you should probably follow them instead.

Also feel free to correct my many many mistakes here.
Soldier Claus Oct 19, 2014 @ 6:21pm 
Originally posted by nray93:
Sniper: -usually not included in metagame-
Just go with whatever works out best for you. If you cant headshot for ♥♥♥♥ then use the sleeper, if you are good at headshots use the hitmans or the basar.

If you can't headshot, don't play Sniper. Sleeper can still get Explosive Headshots and you're still complete trash if you're not getting that upgrade or hitting those heads.
Hacked Exhale Oct 19, 2014 @ 7:10pm 
Does people really care that much what your primary as soldier is or even if you have the ubersaw as medic? Sure, they will say no to rocket jumper and direct hit but I haven't seen anyone give a ♥♥♥♥ if you ran cow, black, stock, air or beggar.
Last edited by Hacked Exhale; Oct 19, 2014 @ 7:10pm
Hell-met Oct 19, 2014 @ 7:20pm 
the basics :

1. dispenser = backbone

2. one person focuses money

3. uber medibots? -> sniper/demo

nothing else. enjoy! pick anything else to kill stuff. even duplicates.
Last edited by Hell-met; Oct 19, 2014 @ 7:21pm
Fumo Bnnuy n Frends (Banned) Oct 19, 2014 @ 9:09pm 
wow, so these will help me and probably anyone new reading this from getting kicked
still yall forgot to factor in one thing
human ignorance/stupidity
If you check out the equipment of the high tour people you will normaly see a different loadout than low tour people. High tour people tend to never use the beggers (still viable but a lesser choice) or any uber medi gun. FoN is normaly the weapon of choice for the push back but any weapon works. Pyro is used A LOT by skilled players. Demo is scottish, if your good with it, or sticky.
Never use anything but milk for the scout if you don't want to be kicked and for good reason.

Sniper and Spy require high skill for MVM so unless you think you are elite don't choose those classes. In the right hands they are the best, but if your a normal player you will bring the team down.
For maps with giant medics pomson is the best weapon for the eng, he can prevent the giant medic from 'popping'.
Scout has 3 jobs: Get the money, milk, tag. Damage output is not an issue and should only be used when the other 3 tasks do not need attention at that moment. Choose the timing of your milk with care, knowning when to milk and when to hold it for the giants and such but also use it often.

There are bad weapons to use in MVM that are common in normal game play. The list is many, if your not sure than apply this logic: Does it support/help the team? Does it have a penalty to use? Does it interfer with the main job of that class? Ask the pro's, 100+ tours has to count for something.

Some weapon, while effective, are not the best choice, meaning other weapons offer more/better help for your team.

Mostly remember MVM is about team work, anyone who wants to 'solo' should be kicked on site. If all you want to do is 'goof' off while playing, form your own team and do it with them and not on a map with people you don't know.
gimmethegepgun Oct 20, 2014 @ 10:03pm 
Originally posted by Randinie Grey Beard:
Scout has 3 jobs: Get the money, milk, tag.
4: if you are good enough to not need resists, tank killing.
Which he will do better than anyone else except pyro.
Fumo Bnnuy n Frends (Banned) Oct 20, 2014 @ 11:06pm 
Originally posted by gimmethegepgun:
Originally posted by Randinie Grey Beard:
Scout has 3 jobs: Get the money, milk, tag.
4: if you are good enough to not need resists, tank killing.
Which he will do better than anyone else except pyro.
good point actually, i remember i have seen bfb scatter guns and force a natures with the tanks busted strange part added
Hacked Exhale Oct 21, 2014 @ 2:41am 
Originally posted by Randinie Grey Beard:
High tour people tend to never use the beggers (still viable but a lesser choice) or any uber medi gun.

Beggar isn't inferior to the other launchers. It is actually superior. Beggars increases your DPS by 70-100% at all times and is the best soldier weapon. High tour people don't wanna run it because they are terrible players and think straight rockets are super important. You should see some of the terrible arguments they use against beggars like "Rocket specialist doesn't work with beggars" and "You will never hit anyone with that deviation.".

It is only the low skill players that run nothing but kritskrieg. The skilled/people with a clue run any medigun. Only reason you see low skill/clueless players run another medigun is because they are, well, clueless that kritskrieg is seen as the one and only medigun to use.
Buster (Banned) Oct 21, 2014 @ 4:01am 
Originally posted by Hacked Exhale:

Beggar isn't inferior to the other launchers. It is actually superior. Beggars increases your DPS by 70-100% at all times and is the best soldier weapon. High tour people don't wanna run it because they are terrible players and think straight rockets are super important. You should see some of the terrible arguments they use against beggars like "Rocket specialist doesn't work with beggars" and "You will never hit anyone with that deviation.".

It is only the low skill players that run nothing but kritskrieg. The skilled/people with a clue run any medigun. Only reason you see low skill/clueless players run another medigun is because they are, well, clueless that kritskrieg is seen as the one and only medigun to use.
This.

Also, meta or metagame is a list of crutches for low-skilled players to prevent them from failing.

I found meta working best on normal and not working higher than intermediate, cause it circulates around crowd control.
Last edited by Buster; Oct 21, 2014 @ 4:46am
AlexMBrennan Oct 21, 2014 @ 10:09am 
Soldier: Any rocket launcher except rocket jumper/airstrike/liberty launcher. Buff Banner as
secondary (optional). Whatever melee you like (zatoshi not recommended though).
You really don't want to use the direct hit - you get one free damage upgrade but lose 70% explosive range which you can cannot get back... and you might have noticed that there are tend to be lots of robots in MVM.
Soldier Claus Oct 21, 2014 @ 10:22am 
Originally posted by gimmethegepgun:
Originally posted by Randinie Grey Beard:
Scout has 3 jobs: Get the money, milk, tag.
4: if you are good enough to not need resists, tank killing.
Which he will do better than anyone else except pyro.

Bazooka Soldier and Phlog Pyro are both better than Scout at tank-killing.

But those are weapon-specific exceptions. Stock Pyros and Soldiers are not, at least not after Wave 3 or so. No class is inherently better at tank-killing than Scout is that I'm aware of.

Originally posted by Randinie Grey Beard:
FoN is normaly the weapon of choice for the push back but any weapon works.

Knockback is annoying to your teammates. I find a Scout using FaN and actually shooting to be absolutely infuriating. I'd put it right up there with Heavies popping Uber Medics as they walk over a sticky trap, Pyros airblasting Sentry busters, Engineers detonating Busters next to you, wall-facing teleporters, and Soldiers shooting rockets directly at reflecting Pyros.
Last edited by Soldier Claus; Oct 21, 2014 @ 10:36am
gimmethegepgun Oct 21, 2014 @ 10:33am 
Originally posted by CAR_:
Originally posted by gimmethegepgun:
4: if you are good enough to not need resists, tank killing.
Which he will do better than anyone else except pyro.

Bazooka Soldier and Phlog Pyro are both better than Scout at tank-killing.

But those are weapon-specific exceptions. Stock Pyros and Soldiers are not, at least not after Wave 3 or so. No class is inherently better at tank-killing than Scout is that I'm aware of.
Oh right I forgot about the reload speed only Bazooka nonsense.
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Date Posted: Oct 19, 2014 @ 5:29pm
Posts: 30