安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Sounds pretty similar to what I found when I made the Giant Medic pocket me as an undisguised spy. The medic may be looking at the wrong thing or be unable to use their medigun for some reason, but they'll still remember who they're pocketing and maintain their following distance, as well as monitor the pocket and/or listen to its commands for ubering.
Nope. It can happen with a squad that has just 2 medic bots.
https://youtu.be/Yy_2hjYdUaA
I didn't modify the FormationSize of the squad for that video; it's set to the default. I used the front "spawnbot" spawn point of Mannhattan, but others would likely work too.
I also made this video, which is at 1/10 speed. It shows how the random direction that players are facing when they spawn contributes to the fellow-medics-being-overhealed situation.
https://steamcommunity.com/sharedfiles/filedetails/?id=429951919
Here's another video, featuring a 12-medic squad. Watch it in 720p so you can see the health numbers in the upper-left. The medics just keep overhealing each other. It lasts a stunningly long time.
https://youtu.be/mHZbrBIERYI
Yes, aside from the insane heal rate, it otherwise works like the regular Quick-Fix. They spawn with full charge; their ubercharge lasts 8 seconds; and it takes them 64 seconds to fully build uber again after using it once. Healing a giant that's at full health is considered "> 142.5% health", so the ubercharge builds at the reduced rate meant for overhealed pockets. (If not for this, the uber could build in as little as 32 seconds.)
The nerfed Two Cities Giant Medics (T_TFBot_Giant_Medic_Regen) have the following differences:
Here's a rundown of the types of medics and where they show up.
T_TFBot_Medic
T_TFBot_Medic_QuickUber
T_TFBot_Medic_BigHeal
T_TFBot_Medic_QuickFix
T_TFBot_Medic_SlowRecharge
Mentions of each type in all popfiles:
Mecha Engine
All uber medics are T_TFBot_Medic_QuickUber, including the medics on the engies on the Disintegration mission.
The only quick-fix medics are T_TFBot_Medic_BigHeal, used in wave 2 of Disintegration.
All giant medics are T_TFBot_Giant_Medic.
Gear Grinder
All uber medics are T_TFBot_Medic_QuickUber, with the exception of Mannslaughter wave 4, which has a few T_TFBot_Medic.
The only quick-fix medics are T_TFBot_Medic_QuickFix, used in wave 2 of Mannslaughter.
All giant medics are T_TFBot_Giant_Medic.
Two Cities: Mannhattan
All uber medics are T_TFBot_Medic_QuickUber.
The only quick-fix medics are T_TFBot_Medic_QuickFix, used in wave 4 of Metro Malice.
All giant medics are T_TFBot_Giant_Medic_Regen.
Two Cities: Rottenburg
The Uber medics are a mix of T_TFBot_Medic_QuickUber and T_TFBot_Medic.
The quick-fix medics in wave 4 of Hamlet Hostility are T_TFBot_Medic_QuickFix.
All giant medics are T_TFBot_Giant_Medic_Regen, with the exception of the ones in early waves of Bavarian Botbash.
The support medics at the end of Bavarian Botbash are T_TFBot_Medic_QuickUber, T_TFBot_Medic_BigHeal, and T_TFBot_Medic_QuickFix.
in steel decoy
TFBot
{
Class Medic
ClassIcon medic_uber
Skill Normal
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
}
CharacterAttributes
{
"heal rate bonus" 0.1
}
}
and spy wave in bigrock
TFBot
{
Template T_TFBot_Medic_QuickUber
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"uber duration bonus" 4
}
}
they're pretty much the best stuff