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* They never responded to voice or text, even when we asked them to do something important.
* They were INHUMANLY good - the snipers always ended up with more damage than everyone else COMBINED.
* They all made some distinctly non-human choices, like ALWAYS focusing on the tank until it's destroyed, even if there's a bot about to deploy the bomb right behind them.
* Between rounds, they'd run around and jump on things, and swing/shoot their weapons at nothing, in an attempt to look human. However, after watching them for a while, you realize it's scripted, and can predict exactly where they'll go and what they'll do next. (This was the big, convincing evidence for me)
* They all had almost exactly 80 hours played a week, and dozens of tours completed.
* They'd always choose sniper or heavy. It's very rare for a good, human MvM player to choose sniper.
Given all of the above (especially the 2nd and 4th bullet points), there's no doubt in my mind that they were bots.
Why would they farm australiums?
A tour for australiums cost 4 tickets = $4. The average drop-rate is 10%, so the average cost to earn an australium is $40. Australiums sell for $60-$120 each, with an average of about $80. So the bot will make a profit of $40 per australium, or an average of $4 per tour. If each bot can run just two tours a night (8 games) and you have just 10 bots, that's about $80 profit per day.
How do they make bots?
I don't know, but it's always possible, it's just a matter of some really smart developer reverse-engineering the game. They even had bots for Starcraft 1 (see http://arstechnica.com/gaming/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition/ ), and there wasn't even any money to be made there.
In 6-24 months
but OT: its obviously that bots will play hitscan classes because an aimbot is everythin a bot needs to finish a mission (remember that the sniper automatically collects money too). something that calculates projectile weapons would be way harder to code (and prob still less reliable)
Then Australiums won't be anything special. Their main draw is that they're rare and hard to get, so if people farm them by the hundreds they become less special and less valuable. Valve then loses money because fewer people will buy tickets to for Two Cities, whcih means fewer updates for the gamemode.
It's a domino effect.