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sigsegv's improved MvM server
Okay, I guess it's time to stop stalling and finally announce this publicly.

sigsegv's improved MvM server[sigpipe.info]:
instructions for connecting and a complete list of mods/fixes/custom stuff

I've been talking about hosting a dedicated MvM server for several weeks now. I ran into several delays, most notably: the Gun Mettle update, which came completely out of nowhere; and some changes to the hosting setup (I was originally going to host this from my home server, but evidently that didn't perform very well).

Previously the server was going to be hosted from the Los Angeles area, but it's now hosted on Amazon EC2 in Virginia (it's "in the cloud"). Hopefully that's a better location for those of you in Europe and elsewhere. The CPU and network performance are excellent, as far as I can tell.

So, why would you want to play on this server instead of random Mann Up or Boot Camp servers?
  • to experience various mods that I've made to improve MvM (bug fixes and game tweaks), which the TF team can't be bothered to apply to the official game
  • to come together and play-test custom maps/missions that you haven't played 1000 times before

Other nice things about the server:
  • the replay system is enabled
  • custom client-side mods will work (sv_pure 0)

Some things still aren't quite how I'd like them: I haven't yet figured out how to get custom maps to appear in the changelevel vote menu. Also, I had a few upgrade station tweaks that I wanted to apply, but I had to disable them for now, since players with custom downloads disabled in multiplayer options would see a completely blank upgrade station.

In any case, it's basically ready to go now. Come to mess around with completely overpowered explosive headshot on the Ambassador/Huntsman, or to experience the old uncapped Bazaar Bargain, or to tickle robots with the Holiday Punch, or to play some custom missions.

SP458's Robocalypse expert missions on Bigrock/Rottenburg/Mannhattan are installed if you guys want to get together and do some playtesting. Both versions of Hillside, as well as Alias's custom map Skullcove, are also installed, but the map vote currently won't let you switch to them; I'll see what I can do about that.

Have fun!
最近の変更はsigsegv [the real one]が行いました; 2016年4月18日 17時04分
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Dayal の投稿を引用:
Just multiple cash piles in normal fashion would be sufficient. Thanks though, it's a silly request.
Actually it will probably be a more convenient way to generate giant piles of money than the usual "spawn a bunch of tanks" method, which lags everything up horribly because of all the tank destruction particles and stuff.

Should make for an entertaining video: a continuous stream of low-hp melee scout bots, a sentry gun, and a continuous fountain of cash springing up each time one of them bites the dust.
Dayal 2016年3月16日 17時27分 
Whatever is the easiest to make and causes the least amount of problems then.
Dayal の投稿を引用:
This might sound like a really silly request (which it is). But in my Santa mission, the last boss drops around 5000 credits to indicate that you got your money back from Santa. But it seems rather anti-climactic that it's just one pile of cash. Would it be possible to make the cash drop like when a tank drops money when it exceeds a certain value of credits?

And thanks for uploading the popfile.
Oh yeah. Piles cap at 1000$.
Digged this thread up to tell you to update your servers.
Okay so today I figured out why the servers weren't updating.

It's because I'm a brilliant sysadmin who lets his disks fill up to 100%.

:alert::sleep:
sigsegv の投稿を引用:
Okay so today I figured out why the servers weren't updating.

It's because I'm a brilliant sysadmin who lets his disks fill up to 100%.

:alert::sleep:

I used to know what it was called if space on a PC gets fuller and fuller and never deletes itself.
Lack of Ghost Town in the vote menu on vanilla should be fixed now.
最近の変更はsigsegv [the real one]が行いました; 2016年3月31日 13時22分
I changed server hosts yesterday.

And it turns out that the new host has sucky CPU performance (and relatively restrictive terms of service about CPU load anyway) so I'll be changing hosts again. :steamfacepalm:

Server is down until I get that figured out.
Should be back. In New Jersey now. Performance is better this time.
My ping would probably increase by 20.

The better performance should be worth it though.
btw sig is there a max cpu usage that a server can tax the cpu with? or is the cap based on the cpu's ipc and clock speed?
Radioactive Panda の投稿を引用:
btw sig is there a max cpu usage that a server can tax the cpu with? or is the cap based on the cpu's ipc and clock speed?
If you're on your own dedicated hardware, then it is directly related to the IPC and frequency, yes.

But in pretty much any non-dedicated server hosting situation, you're sharing real hardware with other users, and so you'll usually have a limit lower than the actual speed the CPU could do, to ensure that no one monopolizes the system and makes it slow/useless for everyone else.

Usually it's set up in an automatic way, so that your "CPU speed" just kind of throttles if you use it too much. But oftentimes, hidden away in the terms of service, you'll find some kind of wishy-washy statement about not using excessive amounts of resources. And if they decide you're being "excessive", they'll manually terminate your service.

A typical VPS service that's advertised as having "4 CPU cores" is sold on the assumption that each users's actual average usage will be less than 100% of 1 core. And if you exceed that for long enough they'll eventually terminate you for excessive CPU usage.

Amazon EC2 goes with the upfront approach, where they actually tell you that you're getting 20% or 40% of a Xeon or whatever (plus some short term burst capacity) when you buy a cheap plan. Most other VPS providers basically just lie about how much CPU capability you're supposedly getting and then fire you if you actually use all of it.
最近の変更はsigsegv [the real one]が行いました; 2016年4月18日 21時06分
is there only the one instance on it and then the source tv? (27015 & 27020)
so a better cpu with higher clock and ipc would make the server perform better or the same as an old cpu with low pic and clock speed? or would the old cpu use more cpu processing power while the new one use less?
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投稿日: 2015年7月20日 22時28分
投稿数: 611