Team Fortress 2
zsab3r Nov 22, 2024 @ 9:43pm
Best loadouts?
I’ve been playing tf2 for over a year now but I haven’t touched mvm a lot. I’m hoping to start playing for some Australium drops. So what loadouts are best for this mode? It can be any or all classes.
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Showing 1-15 of 21 comments
Rocket Jumper
Gunboats
Equalizer
Mikasinka Nov 22, 2024 @ 10:01pm 
Beggar's Bazooka
Gunboats
Equalizer
A lot of weapons are viable in MvM, probably more than in the base game. This list might be lengthier than necessary because I don't think there is a best weapon for some slots, or I wanted to provide more options.

Scout:
Shortstop or Soda Popper. Stock is also good. FaN too, but people hate knockback.
Mad Milk or Crit-A-Cola. Bonk has some niche applications.
Fan O'War (do not upgrade it because "Well, I'm a Support Scout after all"). Sandman and Atomizer are also good.

Soldier:
Beggar's Bazooka is overpowered. Stock, Black Box and Cow Mangler are good. Air Strike is gimmicky, but fun and strong.
Any Banner. Bison if you're looking for funny ways to shred tanks.
Any melee. Equalizer if you're looking for funny ways to shred tanks.

Pyro:
Phlog or Backburner. Dragon's Fury is an interesting choice. Careful with stock and Degreaser, because airblast is controversial, to put it nicely.
Detonator or Thermal Thruster. Gas Passer and Scorch Shot are controversial. Flare Gun is fine too.
Third Degree, no doubt.

Demoman:
Stock or Iron Bomber. You can probably equip a passive primary if you main stickies.
Stock or ScoRes. Shields are good if you main pipes and you don't need to drop Übermeds.
Any melee.
Note: Demoknight is viable, but requires some upfront cash to start popping off. He basically plays like a more expensive MvM Pyro.

Heavy:
Stock, Brass Beast or Huo-Long Heater. I don't recommend the Brass Beast if you haven't played in a while. Use the Huo-Long Heater instead if you want that extra damage. Natascha if you hate Super Scouts, but you lose a lot of damage.
Any lunchbox item.
Any melee except Holiday Punch. Warrior's Spirit is an interesting niche against tanks.

Engineer:
Any primary, even the Pomson. I prefer the Widowmaker.
Wrangler.
Jag or stock.

Medic:
Any primary. Usually the crossbow, but I prefer the Overdose. Mad milk syringes are a fun niche if you remember using them.
Any medigun. Yes, there is more than the Kritzkrieg in MvM, and they are all strong in their own ways so there is no number one.
Übersaw.

Sniper:
Any sniper rifle except the Classic. Huntsman is good too, but then you're not exactly playing Sniper.
Jarate or Cleaner's Carbine when tanks arrive. Any secondary works though.
Bushwacka.

Spy:
Any revolver.
Any Sapper. Red-Tape Recorder has an interesting interaction with Engi bots.
Any knife. Stock recommended. YER is nerfed for this specific gamemode though. It's not terrible, but what's the point in using it?
Dead Ringer.
Last edited by Fireschlong #2Broke4MannUp; Nov 23, 2024 @ 1:13pm
zsab3r Nov 22, 2024 @ 11:19pm 
Originally posted by Fireschlong #2Broke4MannUp:
A lot of weapons are viable in MvM, probably more than in the base game. This list might be lengthier than necessary because I don't think there is a best weapon for some slots, or I wanted to provide more options.

Scout:
Shortstop or Soda Popper. Stock is also good. FaN too, but people hate knockback.
Mad Milk or Crit-A-Cola. Bonk has some niche applications.
Fan O'War (do not upgrade it because "Well, I'm a Support Scout after all"). Sandman and Atomizer are also good.

Soldier:
Beggar's Bazooka. Stock, Black Box and Cow Mangler are good. Air Strike is gimmicky, but fun and strong.
Any Banner. Bison if you're looking for funny ways to shred tanks.
Any melee. Equalizer if you're looking for funny ways to shred tanks.

Pyro:
Phlog or Backburner. Dragon's Fury is an interesting choice. Careful with stock and Degreaser, because airblast is controversial, to put it nicely.
Detonator or Thermal Thruster. Gas Passer and Scorch Shot are controversial. Flare Gun is fine too.
Third Degree, no doubt.

Demoman:
Stock or Iron Bomber. You can probably equip a passive primary if you main stickies.
Stock or ScoRes. Shields are good if you main pipes and you don't need to drop Übermeds.
Any melee.
Note: Demoknight is viable, but requires some upfront cash to start popping off. He basically plays like a more expensive MvM Pyro.

Heavy:
Stock, Brass Beast or Huo-Long Heater. I don't recommend the Brass Beast if you haven't played in a while. Use the Huo-Long Heater instead if you want that extra damage. Natascha if you hate Super Scouts, but you lose a lot of damage.
Any lunchbox item.
Any melee except Holiday Punch. Warrior's Spirit is an interesting niche against tanks.

Engineer:
Any primary, even the Pomson. I prefer the Widowmaker.
Wrangler.
Jag or stock.

Medic:
Any primary. Usually the crossbow, but I prefer the Overdose. Mad milk syringes are a fun niche if you remember using them.
Any medigun. Yes, there is more than the Kritzkrieg in MvM, and they are all strong in their own ways so there is no number one.
Übersaw.

Sniper:
Any sniper rifle except the Classic. Huntsman is good too, but then you're not exactly playing Sniper.
Jarate or Cleaner's Carbine when tanks arrive. Any secondary works though.
Bushwacka.

Spy:
Any revolver.
Any Sapper. Red-Tape Recorder has an interesting interaction with Engi bots.
Any knife. Stock recommended. YER is nerfed for this specific gamemode though. It's not terrible, but what's the point in using it?
Dead Ringer.
God bless u brother. I’ll be sure to keep these in mind.
Originally posted by zsab3r:
God bless u brother. I’ll be sure to keep these in mind.
That guy's not serious and is giving you bad loadouts on purpose. That's kind of his whole thing, he does stuff like this all the time. These guides are relevant:
https://steamcommunity.com/sharedfiles/filedetails/?id=2204353469
https://steamcommunity.com/sharedfiles/filedetails/?id=289059169
https://steamcommunity.com/sharedfiles/filedetails/?id=2186734894
Last edited by Rando the Crit Clown; Nov 23, 2024 @ 1:03am
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by zsab3r:
God bless u brother. I’ll be sure to keep these in mind.
That guy's not serious and is giving you bad loadouts on purpose. That's kind of his whole thing, he does stuff like this all the time.
Oh Rando, can't we just get along? This act of poisoning the well will get us nowhere. If you have complaints about any of my suggestions, you could just point them out. I know that I've been disagreeing with you a lot, but there's no point in being resentful.

That being said, these guides give more detail to what I've listed. You will see that a lot of these "bad loadouts" (as Rando puts it) will show up in there as well (why does a guide list bad loadouts though? HMMM). I just don't have quick access to these guides, which is why I wrote all that out.
Last edited by Fireschlong #2Broke4MannUp; Nov 23, 2024 @ 6:20am
Hell-met Nov 25, 2024 @ 2:38pm 
Originally posted by Fireschlong #2Broke4MannUp:
A lot of weapons are viable in MvM, probably more than in the base game. This list might be lengthier than necessary because I don't think there is a best weapon for some slots, or I wanted to provide more options.

Scout:
Shortstop or Soda Popper. Stock is also good. FaN too, but people hate knockback.
Mad Milk or Crit-A-Cola. Bonk has some niche applications.
Fan O'War (do not upgrade it because "Well, I'm a Support Scout after all"). Sandman and Atomizer are also good.

Soldier:
Beggar's Bazooka is overpowered. Stock, Black Box and Cow Mangler are good. Air Strike is gimmicky, but fun and strong.
Any Banner. Bison if you're looking for funny ways to shred tanks.
Any melee. Equalizer if you're looking for funny ways to shred tanks.

Pyro:
Phlog or Backburner. Dragon's Fury is an interesting choice. Careful with stock and Degreaser, because airblast is controversial, to put it nicely.
Detonator or Thermal Thruster. Gas Passer and Scorch Shot are controversial. Flare Gun is fine too.
Third Degree, no doubt.

Demoman:
Stock or Iron Bomber. You can probably equip a passive primary if you main stickies.
Stock or ScoRes. Shields are good if you main pipes and you don't need to drop Übermeds.
Any melee.
Note: Demoknight is viable, but requires some upfront cash to start popping off. He basically plays like a more expensive MvM Pyro.

Heavy:
Stock, Brass Beast or Huo-Long Heater. I don't recommend the Brass Beast if you haven't played in a while. Use the Huo-Long Heater instead if you want that extra damage. Natascha if you hate Super Scouts, but you lose a lot of damage.
Any lunchbox item.
Any melee except Holiday Punch. Warrior's Spirit is an interesting niche against tanks.

Engineer:
Any primary, even the Pomson. I prefer the Widowmaker.
Wrangler.
Jag or stock.

Medic:
Any primary. Usually the crossbow, but I prefer the Overdose. Mad milk syringes are a fun niche if you remember using them.
Any medigun. Yes, there is more than the Kritzkrieg in MvM, and they are all strong in their own ways so there is no number one.
Übersaw.

Sniper:
Any sniper rifle except the Classic. Huntsman is good too, but then you're not exactly playing Sniper.
Jarate or Cleaner's Carbine when tanks arrive. Any secondary works though.
Bushwacka.

Spy:
Any revolver.
Any Sapper. Red-Tape Recorder has an interesting interaction with Engi bots.
Any knife. Stock recommended. YER is nerfed for this specific gamemode though. It's not terrible, but what's the point in using it?
Dead Ringer.

this is a good list except never use huo

most spy knives are terrible. only consider stock or BE. kunai can be ok if you are cheeky and dont mind dying in the most pathetic ways you can imagine.
Last edited by Hell-met; Nov 25, 2024 @ 2:39pm
AstroHazard☢ Nov 26, 2024 @ 3:38pm 
For Engineer-
Rescue Ranger: To heal your buildings from far distances
The Wrangler: To control your sentry, also to take down giants
The Jag: Quick building

For Medic-
The Quick-fix: Faster healing when Uber charged, also to get your allies back on there feet
The Crusader's Crossbow: To heal allies from a far distance
Any melee weapon
Last edited by AstroHazard☢; Nov 26, 2024 @ 3:40pm
Hell-met Nov 26, 2024 @ 3:42pm 
crossbow is nearly irrelevant in mvm. milk needle is better and incredibly cheap.
AstroHazard☢ Nov 26, 2024 @ 3:54pm 
Originally posted by Hell-met:
crossbow is nearly irrelevant in mvm. milk needle is better and incredibly cheap.
You irrelevant, I prefer keeping my allies alive from being blown or shredded from the giant robots. That are PLANNING TO DESTROY MANN CO AND ENSLAVE US TO WORK FOR GRAY MANN YA DOPE! I rather not be stuck in a mine shaft, looking for Australium for my entire LIFE.
Last edited by AstroHazard☢; Nov 26, 2024 @ 3:55pm
Hell-met Nov 26, 2024 @ 3:58pm 
i know i shouldn't respond to this slop but mvm has many other ways to keep your allies alive than the crossbow
Mikasinka Nov 26, 2024 @ 3:59pm 
Originally posted by Hell-met:
crossbow is nearly irrelevant in mvm. milk needle is better and incredibly cheap.
crossbow is fine to heal at critspam med start, overdose is useless if you have 2way
milk usefull only vs giants (if team not KoS lol) and bosses
Mikasinka Nov 26, 2024 @ 4:00pm 
Originally posted by Hell-met:
i know i shouldn't respond to this slop but mvm has many other ways to keep your allies alive than the crossbow
dalokosh :GDNormal:
Last edited by Mikasinka; Nov 26, 2024 @ 4:00pm
Hell-met Nov 26, 2024 @ 4:07pm 
any upgraded medigun is still better and more valuable than crossbow
Last edited by Hell-met; Nov 26, 2024 @ 4:07pm
Mikasinka Nov 26, 2024 @ 4:21pm 
Originally posted by Hell-met:
any upgraded medigun is still better and more valuable than crossbow
uhhh... no? You crit med bro, you don't have money on. A lot other good upgrades what you should buy
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