Team Fortress 2
Infinite grief stalling has been removed
"Invaders" are now immune to pushback while leaving their spawn.
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Showing 1-15 of 30 comments
Nice,so now i can play with gas passer freely. (Of course if there is less than 2 toxic players).
what about bodyblocking the spawn or that one coaltown softlock tho
Originally posted by (っ● ‿ ●)っ:
what about bodyblocking the spawn or that one coaltown softlock tho
Can you do that with one person? I've never seen anyone grief like that.
Zaokllr Jul 25, 2023 @ 6:48pm 
No more hitting home runs :steamsad:
Another massive failure by Valve. Instead of actually addressing cheater reports and fixing all the broken stuff that has been broken for years, they do this.

But not only that, Airblast force remains unchanged. All you have to do is wait for something to leave spawn for a second and then you can still push them back in.

What a clown company Valve is.
Last edited by Volva* {Garbage Loot God}; Jul 26, 2023 @ 12:20am
Thenimas Jul 25, 2023 @ 9:38pm 
My real question from this update is: what would MvM but with 94 robot slots look like lmao
Originally posted by Thenimas:
My real question from this update is: what would MvM but with 94 robot slots look like lmao
Terrible performance.
Crashing servers and probobly clients.
Originally posted by Lady Alcina Dimitrescu:
Originally posted by Thenimas:
My real question from this update is: what would MvM but with 94 robot slots look like lmao
Terrible performance.
Crashing servers and probobly clients.
Maybe, but if you can handle Sequoia Trash you can probably handle increased bot spawns too.
d Jul 26, 2023 @ 12:56am 
game ruined
Originally posted by GRR IM A VIKING!!:
game ruined
They didn't even fixed properly anyway.
volva is right. Just purchase push back force and you can still push them back to spawn.

Maybe something like..
They can't go back once they drop down ?
Idk,hammer editor is complicated but not complicated as Pyro and his design.
Originally posted by Thenimas:
My real question from this update is: what would MvM but with 94 robot slots look like lmao
if red team was also expanded to at least 9 players it could make for some interesting strats
Originally posted by (っ● ‿ ●)っ:
Originally posted by Thenimas:
My real question from this update is: what would MvM but with 94 robot slots look like lmao
if red team was also expanded to at least 9 players it could make for some interesting strats
With the current system bots will pause their spawning when the playerslots are full, right? Could this 100 playercount limit be used to make normal missions, but with bots always spawning on time even if you're struggling to kill them quick enough?
Sharkster_00 Jul 26, 2023 @ 3:40am 
Yeah saw that good they fixed it especially since one of the maps broke easily if someone used airblast on the robot
Last edited by Sharkster_00; Jul 26, 2023 @ 3:40am
they fixed it? ive been doing it all night, must have not been fixed very well
Marteun Jul 26, 2023 @ 5:15am 
That is a good fix.
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Date Posted: Jul 25, 2023 @ 4:04pm
Posts: 30