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Doesn't help that not every player knows how to buy resistances at the appropriate time.
In addition, if one comes from Two Cities thinking it plays the same, they'd be horribly mistaken when there's a critical bot(s) that can just straight up kill you if you're unprepared, and it's in all waves.
Bone Shaker is when plays like Advanced, except people don't know what to upgrade or how to divide the team to defend the front/cave and to deal with the tank on wave 2, let alone if they actually get past wave 1.
Gear Grinder has it worse tho, at least in Mecha Engine you have more than enough money to win
good thing medic shield works just the same outside of 2c
At least with BigRock, unless your team manages to let multiple bots past them out of the cave, then the blue arrows aren't much of a concern, not unlike the maps in Two Cities.
Even in Gear Grinder, the money count isn't too bad, all things considered, though Mecha Engine basically dumps a lot of cash, leaving a lot of room for error, though a really decent sniper can easily clean up the front, which should help for others focusing on the tank. Of course, there will still need to be one other person to help block giants to prevent the engineer bots from spawning or lose the front.
Other than what I wanted to add, I absolutely agree with everything that you've said before, given that Broken Parts really plays like a trap for those who believe that Mecha will be very similar to Two Cities.
I mean it is, but what do I know.
scotres is even better on bigrock than on mannhattan.