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The stock launcher is good. Good for all situations.
Market Gardener is OK since the downside means almost nothing. However, the Escape Plan works well too. Since you already tend to use those, I think you're good. If you really wanna annoy people, however, and you're good with timing, then the Market Gardener's best. In most other cases, however, the Escape Plan is good.
The Escape Plan is probably a better choice, but I personally use the Market Gardener; while I haven't gotten a Rocket Jump kill yet, I'm sure they feel fantastic. If you really want to be completely efficient, then the Escape Plan is probably the better option; the Pain Train is also useful in certain situations, but you should only be using it during certain parts of maps, if it all. The most viable melee is most likely the Escape Plan, followed by the Market Gardener.
I'd suggest using Rocket Jumper+Mantreads+Market Gardener to make full use of the two. It's a very effective setup on Payload Race and certain KOTH maps, especially the new holiday map Ghost Fort.
You cant pull out the shotgun because you are using the gunboats.
If your using any rocket launcher that only has 3 rockets, then it is a must to carry a shotgun.
The market gardener is a great weapon on paper but when applied in game it is horrible.
The escape plan allows you to get away from any class but the scout. A medic maybe able to chase you down but that doesnt matter as the medic doesnt really have much offensiveness.
Personally i chose the direct hit, shotgun and escape plan.
One direct hit can kill and 125hp scout, so im going to assume that is does 125 damage.
The direct hit can 2 shot everything in close range.
1 shot the scout, engi, spy and sniper in point blank.
Killing someone in medium range is a slightly harder thing to do. But that is why you have a trusty shotgun to help you out.
And if anything goes wrong just pull out the escape plan.
Thats how i play my soldier