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?% after taking damage from any source. If medics get more uber then they should work for it :P
Even better idea; A Medi-gun that, when held, loses Uber when you do certain actions (Walk for long periods of time, Switch Weapons, Heal Same person over a very long period of time, use Melee or primary weapons, etc), but it has a Charge rate of 75%. This may allow medics to choose their actions wisely to know what to do and how to do it.
Standard Uber as well.
An 8s Ubercharge is perfectly fine. Most pairs forget they have a team, or unfortunately have nothing that resembles a team. Your team can help destroy the Sentry and/or keep the enemy, eg. Pyros and smart Demomen/Soldiers, away from you, potentially without needing to be flash-Ubered. The absolute worst pub teams I've ever played Medic wouldn't wait for my Ubercharges or failed to capitalize on multiple Ubercharges. On defense, a lonely pair turns into a 2v10 fight very quickly; they either die or fall back. On offense, teammates can push during the Uber as well as help clear the point, since against players an Ubercharge isn't as reliable as the Kritzkrieg.
If a Sentry Gun is giving you problems, remember a Medic can block knockback for his patient, others can assist in dealing damage, and coordination with a sap is one of the most effective way to destroy multiple nests.