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Don't think any Sniper primary actually gets random critical hits. The Bushwacka gets both minicrit promotion -> full and random crits, but I'm pretty sure the Huntsman only gets the headshot crit (or kritzkrieg / CTF-bonus crit, but how often does one Kritzkrieg a Huntsman sniper?).
The taunt... is short-range, like most taunts, and doesn't strike me as especially relevant since in most cases if you can stay close enough long enough to use a taunt kill uninterrupted, your target had to be completely unaware and probably alone, and you had more efficient ways of killing them anyway -- like a headshot in this case. Even in the case of the Pow taunt, which actually has some range... well, compare to spin-up time and the fact that you can't adjust aim during the taunt, and it's still pretty iffy.
If there's an issue, it's with the hitboxes; projectile hitboxes are pretty large compared to hitscan hitboxes.
And on your nerf idea, that's just a bit too drastic. First off, even if you're good with it, it's really hard to snipe with it from across the map, as it was designed as a mid range weapon. And by reducing the short range damage that much, you'd make the Sniper completely vulnerable to everything, always, ever. Even the regular Sniper Rifle is capable of an instant 150 damage if you can land the headshot from up close (which is no more difficult than with the Huntsman), and even if you can't it's a solid 50 damage on bodyshot, and it's a long range weapon. Besides, if a Scout or Pyro ambushes you, and you can kill him before he can kill you, he probably deserved the fate that came to him.
VALVe is going to add some weapons into the game that change a class clompletely, like the Demoknight weapons, and we'll just have to put up with it. Said classes are going to pick up new roles, their capabilities will change, they will require you to develop a whole new playstyle. Try looking at it like a whole new class, it should help you cope with feeling that Snipers are out of place on the front lines. A friend of mine and I for example cry "Legolas!" every time we see a Huntsman Sniper, which is always fun. Once he has a bow in his hands, he's not a Sniper anymore, he's simply Legolas.
I don't believe it needs a radical nerf it serves it's purpose of a " Rambo" playstyle quite well and close range classes have a defence against him (Airblast, backstab, scout runspeed). But the idea certainly could use some playtesting to see how it'd be in a live environment.
Now, hit boxes are a different story...
It's a he. And maybe he wasn't W M1ing like a noob. Perhaps he was just turning a corner.
True...but the pyro can airblast the sniper into the air (where he can't use the bow), the heavy would mow him down before he can get a shot off, Scout can circle straif and abuse his speed, the spy can backstab, and a demoknight should just use nades or ambush charge.
There's a lot of defence against it and even though it's kinda wonky the thing is VERY hard to use. Esspecially at long range. I respect anyone who can reliably headshot from the distance of say....the balconies on 2forts.
Re- fix'd. It's a he. More than enough proof out there. And you're right, the Huntsman isn't the only spam weapon out there. That doesn't excuse it though.
First of all, that's the Pyro's job. He'll do that to any class. Also, why the hell would a Pyro go against a Heavy like that? If he is smart, he'll set him on fire and Axetinguish him. In addition, air blast negates movement including double jump so Scout is f**ked, Spy is f**ked, and Demo is double f**ked from the start.
Let's not go into hard or easy. Some weapons come naturally for some and not to others. That isn't a deciding factor. My opinion of hard or easy weapons means nothing to another player.