Team Fortress 2
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Force a nature or soda popper?
i need to know plzzzzzzzz
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Showing 1-15 of 149 comments
Angel Feb 12, 2013 @ 3:23am 
Force-a-nature is a good kick-back weapon, meaning its good for knocking enemies back and boosting your jumps.
Soda-popper has no kickback, but when hype meter fills, it unleashes mini-crits on those you hit.
Chris Feb 12, 2013 @ 3:37am 
I reccomend Force-a-Nature
RogerRageQuit Feb 12, 2013 @ 4:39am 
thx alot guys :)

Sentient_Toaster Feb 12, 2013 @ 9:17am 
For most maps, stock will be better than either.
girdurloins Feb 12, 2013 @ 9:19am 
Originally posted by Sentient_Toaster:
For most maps, stock will be better than either.
This

but if you really want me to pick between your 2 choices I would choose FaN.
casinoez Feb 12, 2013 @ 9:20am 
it has to be THE FORCE A NATURE.
templar Feb 12, 2013 @ 9:23am 
stock
Karate Andi Feb 12, 2013 @ 9:26am 
I think that the SP is a bit op and i prefere the FaN because its good for Playing/Trolling.
Major Havoc Feb 12, 2013 @ 10:00am 
Each weapon has its own set of tactics to be used.
The Force-a-Nature is great on maps where there are pits or cliffs to knock somebody off of.
The Soda-Popper is great on maps with tunnels and long corridors where you practically can't miss.
So take advantage of both weapons by making custom loadouts, there are a total of four loadouts you can create.
Agentrock12 Feb 12, 2013 @ 11:47am 
BOTH!
Chris Feb 13, 2013 @ 4:10am 
Originally posted by RGers Mok:
Each weapon has its own set of tactics to be used.
The Force-a-Nature is great on maps where there are pits or cliffs to knock somebody off of.
The Soda-Popper is great on maps with tunnels and long corridors where you practically can't miss.
So take advantage of both weapons by making custom loadouts, there are a total of four loadouts you can create.
I wanted to say that but, I was to lazy
Isaac 乡, Mar 28, 2013 @ 8:48am 
FaN
Stock.
Tolna Mar 28, 2013 @ 8:58am 
Highly reccomend the Force-A-Nature if you plan on branching off to unlocks.

used properly it pretty much is on par with stock. Catching someone near a wall or if you're insainly careful and accurate can mean getting two "meatshots" faster then the stock if you get good enough!

Assuming every pellet hits for a perfect meatshot, FaN does more damage then the stock, at the cost of sending the person flying. You can sacrifice a few pellets by aiming just above the knee on most characters (point blank as well) to negate the majority of the knockback and do around 90 damage, then quickly aim slightly up for a perfect meatshot for around 130, effectivly instakilling anything but a heavy. It's tricky, and takes a TON of practice (been playing FaN scout since it came out when I can and I still have trouble lol) but that thing is amazing in capeable hands!
ShenanAgain Mar 28, 2013 @ 8:58am 
FaN for mobility.
Soda Popper for fiyah powah.
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Date Posted: Feb 12, 2013 @ 3:21am
Posts: 149