Team Fortress 2
Is the loch-n-load useful?
Considering how you get no rollers and only have 2 'nades, I would say no. It basically lowers your damage output. It's only good for one-shotting scouts.
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It's also good for taking out slow Heavies. It's basically the Direct Hit for Demoman.
Messaggio originale di Robert Barone:
It's also good for taking out slow Heavies. It's basically the Direct Hit for Demoman.
true
Messaggio originale di Robert Barone:
It's also good for taking out slow Heavies. It's basically the Direct Hit for Demoman.
This. I recommend taking along the Sticky Launcher so you have something to use if you run out of ammo
It's more fun than useful.
Depending on the map and your ability to aim the Loch'N'Load can be better than the grenade launcher. It takes practice though and a certain strategy. I definitely recommend using it with the chargin targe and Cladamfuirewhvnei Mor. (that big sword thats not the eyelander and gives you a max of 160 health). I find that with practice I can get to a point where I'm comfortable using it with the Chargin Targe and Ullapoole Caber for an amazing defensive bonus of 55% fire resistance and 45% explosive resistance.

Use these combinations with a hit-and-run tactic - cause as much damage as possible until they hit you, run away from the battle. If someone gets close to you switch to the sword or caber and either slay them / suicide bomb them. You can rack up a lot of kills this way.

Last point - Loch'N'Load is amazing for taking out groups of players capturing points, and surrounding payload carts. You can often get double and triple kills from attacking these.
Personally, I don't like it.

Sure, 1 hit killing Scouts sometimes might be something nice but I don't think the epic amount of 12 extra damage is worth giving up rollers and half of my clip.
Messaggio originale di ROYAL_CHAIRFORCE:
Personally, I don't like it.

Sure, 1 hit killing Scouts sometimes might be something nice but I don't think the epic amount of 12 extra damage is worth giving up rollers and half of my clip.

It's actually more accurate as well. You don't need to lead your enemies as much, and if you're indoors you have the ability to hit enemies further away instead of being required to either use rollers or shoot at the ceiling.
Messaggio originale di Hank Peggy Bobby Luanne:
It's actually more accurate as well. You don't need to lead your enemies as much, and if you're indoors you have the ability to hit enemies further away instead of being required to either use rollers or shoot at the ceiling.
True, it surely has its benefits; a good friend of mine mains Demoman and he spectacularily demonstrates them to me every time we play together.
I'm just saying that in my personal opinion stock is the weapon with more versatile modes of application and preferable most of the time.


And I just have a certain aversion against weapons with a clip downside.
Ultima modifica da Chairforce; 13 gen 2013, ore 16:09
Messaggio originale di funguy:
It's also good for taking out slow Heavies. It's basically the Direct Hit for Demoman.
Yes this is true but also imagine shooting this into a compact group of people gizzards raining everywere and getting that feeling you just caused a hell of a lot of rage.
Messaggio originale di The_Chief113:
Yes this is true but also imagine shooting this into a compact group of people gizzards raining everywere and getting that feeling you just caused a hell of a lot of rage.

THIS! It happens a lot if you aim carefully. It's really fun. Yesterday i took three people at the same time, but i was able to get four once, while they were capping a point.
If you look for videos in youtube, you'll see people basically destroying entire teams in a matter of seconds with.

Anyway, it's a lot fun.

I could list so many reasons as to why the LnL is superior to the stock launcher, but it would take forever to get through such a list. I'll just leave my top reasons here:

-Pyros have a very slim chance of a successful reflect because the nades will shatter on surfaces. This plays out in your favor.
-Crit nades slaughter grouped players and engi nests will fall apart with only two hits, regardless of building level. Even if the buildings do survive, there's a pretty high chance the engi won't and your teammates can run cleanup on severely damged buildings.
-Referring to the previous statement, people crowding around dispensers are dead against this launcher. No exceptions. This lets you save your stickies for denial and spam.
-Meatshielding is strongly discouraged by this weapon. Even if an overhealed heavy tanks the hits, his teammates (and especially his medic) won't be so lucky.

To sum it up, what I love about this gun is the playstyle it encourages: no mindless spamming of four nades in a general vicinity, reload, then rinse/repeat the cycle. You have to be dead center with your aim and the high rewards justify the learning curve, along with (for me personally) promoting a more independent playstyle compared to being another damn pocket. But then again, everyone has their own cup of tea and this just so happens to be mine.

Sincerely, a demo player with 4,637 kills (as of this post) with the LnL
Ultima modifica da MexZaibatsu; 23 gen 2013, ore 21:31
Guy above makes a really good argument. I still like thw stock cause I am fairly accurate at hitting a target at low/mid range and hardly ever have a pyro relfect it back at me. And if you got a depenser nearby I'll have the option of spamming grenades around a corner and that'll often slow down an advance dramatically sometimes killing an important target. The loch and load the very best extra damage you'll do will be 10-15 unless you get a crit. That could make a difference but so would an extra nade or two.
It depends on how well you aim. 2 shots from a grenade launcher hurts, but 2 shots from a Loch n load will kill any class. Unlike the grenade launcher though, you need to aim well, as the loch n load grenades disappear upon surface contact.
The loch and load is good if you're an expert on the Direct Hit for soldier and also the Loose Cannon is also a hard weapon to master but it can be quite useful in MvM.
No weapon is useless it all depends on the player
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Data di pubblicazione: 13 gen 2013, ore 15:11
Messaggi: 18