Team Fortress 2
Likealokey May 16, 2013 @ 10:59pm
Medic best weapon?
I wanna know what is the best Medic weapon recommend for medic user
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Showing 1-15 of 38 comments
Originally posted by ᴉNeRoJack75∞3:
I wanna know what is the best Medic weapon recommend for medic user

FRYING PAN.

Okay seriously though, I use the Stock/Krits with the Overdose. Occasionally I will swith to vaccinator, but it's rare.

There is no "best" outfit for a medic. There are times when an uber is better, times when a krits is better and times when a quickfix is better. I really don't know when a vaccinator is a better choice though. I haven't used it long enough to decide. You just have to be able to read the battlefield to know when it's right to use each of the mediguns. There is no best medigun.

As for melee, I use the ubersaw because it boosts my uber charge time. But the amputator is a direct upgrade from the regular bonesaw in that it gives area heals (at the cost of being vulnerable to spies, but that's always a medic problem). The solemn vow lets you see enemy health, but it's not worth it in my opinion as most people don't coordinate well enough to take down those with little health first.

The standard needle gun is decent side arm, but I prefer the Overdose because I move faster which generally means I stay alive long. Speed is life. I used to use the Blutsauger, but it costs too much health compared to what you can reliably get back. Crusader's Crossbow doesn't do enough damage at short range fast enough to save people.
Last edited by 100% Recycled Awesome; May 16, 2013 @ 11:09pm
Zevul May 16, 2013 @ 11:08pm 
Originally posted by 100% Recycled Awesome:
Originally posted by ᴉNeRoJack75∞3:
I wanna know what is the best Medic weapon recommend for medic user

FRYING PAN.

Okay seriously though, I use the Stock/Krits with the butslager and Overdose. Occasionally I will swith to vaccinator, but it's rare.

There is no "best" outfit for a medic. There are times when an uber is better, times when a krits is better and times when a quickfix is better. I really don't know when a vaccinator is a better choice though. I haven't used it long enough to decide. You just have to be able to read the battlefield to know when it's right to use each of the mediguns. There is no best medigun.

As for melee, I use the ubersaw because it boosts my uber charge time. But the amputator is a direct upgrade from the regular bonesaw in that it gives area heals (at the cost of being vulnerable to spies, but that's always a medic problem). The solemn vow lets you see enemy health, but it's not worth it in my opinion as most people don't coordinate well enough to take down those with little health first.

The standard needle gun is decent side arm, but I prefer the Overdose because I move faster which generally means I stay alive long. Speed is life. I used to use the Blutsauger, but it costs too much health compared to what you can reliably get back. Crusader's Crossbow doesn't do enough damage at short range fast enough to save people.

I fully agree, it really depends on the situation. But my personal favorite is standard Medi-gun with Syringe gun and Übersaw, basically default with Übersaw. Default is best for most classes to be fair.
Last edited by Zevul; May 16, 2013 @ 11:09pm
Originally posted by FURA Zevul Rev:
I fully agree, it really depends on the situation. But my personal favorite is standard Medi-gun with Syringe gun and Übersaw, basically default with Übersaw. Default is best for most classes to be fair.

I generally start off with Krits but if we need to brute force something, I switch to medigun. Really just depends on the situtation and your playstyle. Countless times me and heavy bought enough time with a krits for someone else to cap a point. An uber wouldn't have worked against the pyros. But then again, there are times when a krits just doesn't do squat.

I went back to stock sidearm after the Blutsauger was getting me killed. But the Overdose I think is underrated. A 10% decrease is real minor, but the 10% boost in speed with your own health recovery can be a lifesaver.

We should note that people starting off with Medic (or very rusty on it) shouldn't use the Ubersaw due to the speed penalty. If you aren't ready to compensate, it can and does get people killed. Plus, no taunt kills!
Dogeatdog6 May 16, 2013 @ 11:17pm 
I'm a big Stock Medic player, though I tend to focus on melee only, playing Medic for the high crit chance on melee hits as well as the HP regen making for a great melee fighter. As for the medigun, it really depends on the situation. I like the stock for its uber, but I also like the vaccinator and Kritz ubers in their own circumstances. Syringe gun is just whatever because I don't use it much. I'm pretty bad with it, so it doesn't get any real effective use, but the Blut takes away a large chunk of the HP regen I like so much, so I stick with stock.
Waflles May 16, 2013 @ 11:22pm 
A medic that is really good with the vaccinator can be pretty hard to beat
Interrobang May 16, 2013 @ 11:47pm 
Just don't use the Quick-Fix. :P
Originally posted by Interrobang:
Just don't use the Quick-Fix. :P

QF can get a medic into weird places very quickly. Don't knock it too soon. It has its uses. Granted, nowhere as useful as stock and krits, but it can be pretty dominating when used properly.
sucklet May 17, 2013 @ 12:24am 
Overdose + stock medi-gun + ubersaw

Crossbow and amputator can be swapped out for 1 and 3

Medi-gun use is super situational but it's often a choice between stock and kritz
Octavia May 17, 2013 @ 12:43am 
Originally posted by 100% Recycled Awesome:
The solemn vow lets you see enemy health, but it's not worth it in my opinion as most people don't coordinate well enough to take down those with little health first.

Being someone who uses the Medic on public games a fair bit, I can say that the Solemn Vow is more for personal protection, rather than coordination, in public games at least; knowing what health someone is at is vital for your own defense. I've caught many Scouts, Spies and other frail players off guard, since you know something they wish you didn't: their health. Ambushing a Medic, or engaging him, usually results in an attempt to flee, and some players count on it; if you know they don't have the health to survive a few needles, then killing them becomes a very viable option.

Not saying it's better than every other option, but it's not for team coordination in a public game, unless you play with a pocket; I've even caught Heavies with their pants down, figuratively of course, from time to time. People know the Medic is vital, so they're a bit more risky in some cases when attacking him, and the Solemn Vow really punishes them for it by allowing a Medic to defend himself while pressuring the enemy, rather than flee while spraying needles, which can get you killed in a situation you could have lived through by being more offensive.

As for the Medigun choice, it's pretty much your personal choice, although the Kritzkrieg tends to be run more for a defensive team, and the Stock Medigun more for the offensive team; unless the attacking team gets a base set up, the Kritzkrieg is generally easier to use for clearing off enemies, especially when they stack an objective. Likewise, the defending team is more likely to be running Engineers, which means defensive positions where concentrated fire is much more likely, and the Stock Ubercharge excels in taking out Sentries.

That's just the general rule; the Kritzkrieg can be used to take down Sentries by killing the Engineer with one explosive, and then edging out the Sentry when it can't be repaired, and the Ubercharge can be used on a defensive team by forcing the enemy team back, since they can't just focus their damage on the Medic or his patient, and run the risk of getting killed without retreating.

The Overdose is arguably the best primary; ten percent damage lost isn't that much, considering how little damage needles do and how any opponent with decent health can usually kill you in a one on one fight regardless of the penalty, but the speed, as mentioned before, is the main benefit. It's a very nice increase that makes escaping easier, as more speed allows you more flexibility in dodging projectiles once your patient is dead, and it makes trapping you or catching you before you reunite with your team that much harder.

The best way to learn what melee to use is really going to test them out, and the same sort of goes for your primary; your Mediguns are built for different cases and situations, so you need to be familiar with all of them, or at least the Stock Medigun and Kritzkrieg. The Quick-Fix is usually for messing around, and the Vaccinator is almost completely built for pocketing, which is something you shouldn't be doing often as a Medic. Just try out some different combinations and see what works well; the Amputator and Crusader's Crossbow, for example, allow an increased health regeneration that can keep you alive and gives you the ability to heal allies from a long range, but it also reduces your self defense capabilities if you can't aim well with the Crusader's Crossbow.

Try them out, see what you like and see what bonuses you can work with, then make a choice on what to use for your primary and melee weapons, because there really is no 'best' for the Medic, in terms of his overall weaponry; there are merely weapons which don't cut it compared to some, while the rest are relatively balanced.
› Thronn May 17, 2013 @ 1:09am 
I prefer Medigun, Blutsauger, and Vita-Saw.
Overdose is seriously underrated. I rarely see medics with that thing, but it has saved my *** plenty of times. And you're not going to be be getting lots of needle kills anyways. It's a personal defense weapon and often the best defense for a medic is getting the hell out of there.
Omegamario May 17, 2013 @ 1:32am 
I would say that the Overdose loadout is best because of the small speed boost it gives you. May only be 1% for every 10% of ubercharge but that could make a difference especially if you combine it with two hits from the ubersaw giving an extra 5% of movement speed. Now Medi-guns on the other hand are mainly situational but it's practice using them all with could prove helpful. When I play Medic then I use the stock (Well I have a Strange version of stock) Medi-gun as that is helpful against a turret defense once ubercharged or capping a hill as you and a teammate could be the bullet sponges.
Fellow May 17, 2013 @ 1:55am 
Originally posted by 100% Recycled Awesome:
Overdose is seriously underrated. I rarely see medics with that thing, but it has saved my *** plenty of times. And you're not going to be be getting lots of needle kills anyways. It's a personal defense weapon and often the best defense for a medic is getting the hell out of there.

Remember as a medic, you're the only person who can't heal himself so staying behind your own lines healing your teammates is much more valuable than running ahead with a Heavy for final cap (which you may end up dying in such occasion, so its not worth it. Stick with the team)
Vanila weapon!
-Lemons- May 17, 2013 @ 2:15am 
I prefer the overdose, the stock medigun (or quick fix for hightower) and the ubersaw.
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Date Posted: May 16, 2013 @ 10:59pm
Posts: 38