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Isn't that easier? Plus if the uber isn't going as planned, it's easier to adjust on the fly. Not to mention if your patient isn't shooting at the real target, or if a better target pops up, you can tell them to change targets.
Voice Com is always going to be superior.
But you can implement the "Uber Popped. Go Go Go." easily. Because no other medic weapon/item requires the alt fire.
Under the Medic's cfg :
It's not perfect, and you may need some wait commands. I don't know if you need quotations for the say_team parts.
However, I think you have to put in your own configs to make sure it doesn't do the same on other classes. The way I would do it is to put "exec autoexec" on every of the individual classes' cfg's.
And on autoexec.cfg :
But pretty much everyone should use a mic, if purely for spy warnings and krit warnings.
Don't encourage 12- on the mic. Because, even if you can stand them (like 18 year old me), all the other mic teens/adults will make it worse.
And chat txt rage.
*shrug* Not like they can't be muted.
Mainly they need to impliment a type of voice command on mouse movement and key press like with left for dead, you just hold a voice key and a radial menu of commands comes up and you just shift your mouse a little in that direction and it triggers...very intuitive and easier to trigger while in combat. http://www.youtube.com/watch?v=lT8yUpgbTiw
Now we shall wait until somebody makes a script for that. xD
Barely anyone knows what "behind" means anyways. You're barking up the wrong tree. Or for that matter "left" or "right."
Personally, I liked what you suggested at the beginning of this topic, and will try it out. :)
And maybe some "fixes" if there are any problems.
Use Notepad++ to edit .cfg files.
Notice the "Put this in your medic.cfg", etc.
The way I have mine set up is this (you don't need to learn this; it may seem complex) :
I refer autoexec.cfg at the very top of every [class].cfg with
That way, whenever I need to add something to "all" classes, I only need to change one file : autoexec.cfg(what's inside of autoexec.cfg). Not every single freakin' 9 classes again and again.
However, autoexec only executes at beginning of games (after connecting to server, not rounds/classchange/teamchange/etc). So I refer it in every class so that whenever you change your class, it puts the "defaults" of autoexec.cfg on that class.
The reason you put stuff into [class].cfg is because all the stuff after "exec autoexec" will be of higher priority than autoexec.cfg. Meaning if "A" was set to call Medic! on autoexec.cfg, "A" will be overridden with calling Spy! if put in Sniper.cfg, and you become sniper.
Like the bind of "mouse2" with medic.