Team Fortress 2
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Altezza Apr 21, 2013 @ 6:16pm
how to permenantly set max fps
i know that you can change the max fps to 60, but is there a way to set that to stay permenantly at 60 instead of resetting to 300 every time you exit the game?
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Showing 1-15 of 33 comments
Apr 21, 2013 @ 6:47pm 
Open up a document in Notepad, type all the commands you want in it, and save it as autoexec.cfg in your tf/cfg folder.
Why?
Apr 21, 2013 @ 8:20pm 
Originally posted by MA☝Omgwtfbbqstfu™:
Why?
Why set max fps or why make an autoexec?
Why set max fps?
Srksi Apr 22, 2013 @ 4:16am 
I don't know why somebody wanted 60 fps instead 300, but if you want: either set monitor refresh to 60 hz and check vsync option in TF, or complocated way would be to use frame limiter 0.2 to force desirable number of frames http://aussiex.org/forum/index.php?/files/file/1598-fps-limiter-02/
Apr 22, 2013 @ 5:15am 
Originally posted by MA☝Omgwtfbbqstfu™:
Why set max fps?
If the framerate flucuates a lot it's a bit choppy and disorienting to look at. Better to be constant at 40 fps than being able to go up to 100 but only for a second or two at a time.
Altezza Apr 22, 2013 @ 11:50am 
Originally posted by Sοηυ:
Originally posted by MA☝Omgwtfbbqstfu™:
Why set max fps?
If the framerate flucuates a lot it's a bit choppy and disorienting to look at. Better to be constant at 40 fps than being able to go up to 100 but only for a second or two at a time.

this
Originally posted by Sοηυ:
Originally posted by MA☝Omgwtfbbqstfu™:
Why set max fps?
If the framerate flucuates a lot it's a bit choppy and disorienting to look at. Better to be constant at 40 fps than being able to go up to 100 but only for a second or two at a time.

Yea but that assumes a lot that I find questionable. If your system can do 100 fps then it won't drop like that, you don't have control of a constant fps, that assumes work can be made equal for all frames, when it can't be predicted, the only thing that limits your frame rate is your processing power. so a system that would drop from 100 to 40 would drop to 40 regardless of where you put that max fps, and the max fps shouldn't be able to affect anything other than to cap what is spit out at the monitor artificially, a bit like vsync style. anyways dropping from 100 to 40 and back isn't a huge problem, its dropping below 30 that is a problem, and repeated frames of vsync that are a problem.
Apr 22, 2013 @ 2:53pm 
Originally posted by MA☝Omgwtfbbqstfu™:
the max fps shouldn't be able to affect anything other than to cap what is spit out at the monitor artificially
That's all it's supposed to do. Like I said, it's easier to play when your framerate is more constant.
Originally posted by Sοηυ:
Originally posted by MA☝Omgwtfbbqstfu™:
the max fps shouldn't be able to affect anything other than to cap what is spit out at the monitor artificially
That's all it's supposed to do. Like I said, it's easier to play when your framerate is more constant.

But it isn't, anything over 40fps is a bonus, it makes it easier to play not harder. The more frames the smoother, and the time accurate the frame rendered will be to your movement/control. The only time eratic framerates matter is when the average is misleading and most of your frames are below playable, but this wouldn't be affected at all by max frames since the bottleneck is with the system. The problem is max frames doesn't affect your minimum framerate, which is all that matters, and it doesn't give your system more time to generate that minimum framerate, because thats not how it works.
Apr 22, 2013 @ 3:25pm 
It's only a bonus if it can consistently manage that higher framerate. It's easier to play with an average framerate when you aren't shooting up every once in a while, in my experience.
But it doesn't do anything, you are just slicing off the bonus for nothing. Minimum framerate is due to your system not being able to crank out enough frames during busy scenes, no amount of capping things changes the problem, extra headroom in framerate doesn't do any hard, and theres no benefit to cutting it off.
Apr 22, 2013 @ 3:48pm 
It's not really a bonus, though, not unless it's consistent. Capping framerate isn't for performance, and I never said it was.
Originally posted by Sοηυ:
It's not really a bonus, though, not unless it's consistent. Capping framerate isn't for performance, and I never said it was.

Consistency only matters for things like vsync where doubling of frames can lead to loss of smoothness if not enough frames are rendered to fill all the vsync refreshes. Inconsistent frames above 30fps is just a bonus, its smooth to very smooth.
Apr 22, 2013 @ 4:46pm 
Consistency also matters to the people playing. It's kinda annoying, at least in my opinion, to have the framerate going all over the place when I could just cap it and have a good constant framerate.

In any case, it's our copies of the game, let us do what we want with it within reason.
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Date Posted: Apr 21, 2013 @ 6:16pm
Posts: 33