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Yea but that assumes a lot that I find questionable. If your system can do 100 fps then it won't drop like that, you don't have control of a constant fps, that assumes work can be made equal for all frames, when it can't be predicted, the only thing that limits your frame rate is your processing power. so a system that would drop from 100 to 40 would drop to 40 regardless of where you put that max fps, and the max fps shouldn't be able to affect anything other than to cap what is spit out at the monitor artificially, a bit like vsync style. anyways dropping from 100 to 40 and back isn't a huge problem, its dropping below 30 that is a problem, and repeated frames of vsync that are a problem.
But it isn't, anything over 40fps is a bonus, it makes it easier to play not harder. The more frames the smoother, and the time accurate the frame rendered will be to your movement/control. The only time eratic framerates matter is when the average is misleading and most of your frames are below playable, but this wouldn't be affected at all by max frames since the bottleneck is with the system. The problem is max frames doesn't affect your minimum framerate, which is all that matters, and it doesn't give your system more time to generate that minimum framerate, because thats not how it works.
Consistency only matters for things like vsync where doubling of frames can lead to loss of smoothness if not enough frames are rendered to fill all the vsync refreshes. Inconsistent frames above 30fps is just a bonus, its smooth to very smooth.
In any case, it's our copies of the game, let us do what we want with it within reason.