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I don't see the problem?
Not unless you have good team work. By the time you have focused taking one out, the second or third is still up and running and while you go to take that one out, the one you just finished is back up and you have to deal with it again. Plus you have the whole opposing team trying to prevent your demolition. Plus, it seems that engineer is one of your favorite classes.
That, sir, is classism.
only upside to this at least is with a cordinated uber, you can elimate a lot of buildings in 8 seconds all at once.
It can get extremely frustrating on certain maps where you can only get to last through a narrow chokepoint (I'm looking at you, freight), and the enemy team consists of about 6 engineers all covering the final point, a pyro who knows how to airblast, and a medic who keeps ubering the pyro to block the attacking team's uber. At that point, the other team isn't even trying to win, they're just trying to keep anyone from enjoying the game.
1 engeener build sentry gun, 1 build dispenser and 1 build teleporter. Good team work.
More 3 engeeners=FAIL
You get it. some map examples may be
Turbine, HooDoo, Egypt, KOTH maps, 2Fort
Best thing to do in that situation is to go Demoman, and just keep trying to edge the sentires. Eventually your team is going to either..
A) Distract the engy's long enough for you to clean some of them up.
B) Start realizing Demoman is a better option.
C) Start heavy medic spamming. (Ties in with A)
Either way, you pretty much just do what you can and cross your fingers. Also be sure to ask nicely for some extra demomen or a medic buddy as a Demo yourself (or heavy in some cases).
After playing the Xbox version myself, I got VERY good at killing engies lol. I must have played at least 100 times on 2forts where you could ONLY be the engy. So I guess it's not much of an issue for me anymore lol
In that case, just have your team go with Demomen, Medics, maybe a Pyro and perhaps a Heavy along with one Spy; if you have just one Medic for that situation you clearly aren't going to get anywhere, but multiple Medics will easily let you punch through their defenses. The issue is mainly coordination and composition; if a Pyro is messing up your Uber, then you remove him from the picture or you make sure you have multiple Ubers available, possibly even using something like the Quick-Fix or Kritzkrieg on one Medic to either counter his Uber or prevent him from getting it.
Dealing with multiple Engineers becomes easier the more coordinated your team is and the better their composition is; multiple Spies just get shut down too easily and a single Uber won't help if you get countered by theirs, so it really just boils down to if your team is properly countering a very vulnerable strategy. In a situation like that, Scouts are pointless unless they run Bonk and coordinate well with the team, so it means if your team has a Scout without Bonk in that situation you're essentially down a player; if your team is working to counter Engineer spam, then it's easy to shut down, but if you're only four people actually working to counter an entire team while the rest are lollygagging as Spies, Scouts and Snipers, then it becomes much more difficult because you simply don't have the amount of players needed to counter such spam on their part.