Team Fortress 2
Troll Apr 3, 2013 @ 1:17pm
Scattergun Aiming Help
I like to use scout alot, and i always go with the stock scattergn. However, I'm quite terrible at aiming. I mean I can hit people and stuff, but it's only dealing like 4 to 16 damage. Even at close range, i only deal aruonf 20-40 damage. Isn't a scattergun supposde to be doing like 100 damage at point blank? I'm really frustraded. Any help would be greatly appreciated :)
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Showing 1-15 of 28 comments
flowing english speaker (Banned) Apr 3, 2013 @ 1:31pm 
What tends to be popular among players is to lower your mouse sensitivity, it lowers the response of your mouse, so it turns slower, therefore allowing you to aim your shots more accurately. I don't know if this is true, because I never do it, but I have the same problem as you, buddy. :)
Octavia Apr 3, 2013 @ 1:40pm 
Assuming it's not lag, you just need practice; lower sensitivity is common for classes that rely on accuracy with hitscan weapons in either long or short range, but it's really a matter of practice. Once you know how much distance your hand needs to travel to cover a certain amount of distance on screen, your aim will improve significantly; there's also the possibility you're playing on servers with bullet spread enabled, which can vary the damage of your shots.

Just practice. If need be, lower your sensitivity, but find something you're comfortable with and become familiar with it; there's no magic sensitivity setting that will make you improve, it all relies on practice. The only thing I'd say you need to have is a decent ratio that would at least let you turn around easily, to the point where you can deal with enemies who attack you from the back comfortably; that's really all the advice I, or anyone, can offer, because it's really all about practice and knowing your settings, rather than adopting an alien setting and expecting it to instantly make you better.
you aren't close enough. scatterguns power is point blank range.

remember your job to both harass and kill, just knocking half off a guy makes him change his behavior or leaves him easy pickings for the rest of your team, don't always expect to kill. http://wiki.teamfortress.com/wiki/Scattergun
from your description its obvious what you think is close isn't close enough, medium range is 10-40. you have to run up until you basically touch them, and fire if you can.

you don't need lower sensitivity, you just have to learn when to fire. you can wait until they move across your crosshairs, your when you strafe your cross hairs over them while moving side to side. you need reasonably high sensitivity to do 180s and the rest in a fps. low sensitivity will get you killed by melee/backstabs. so walk your cross hair over the target or let them walk into it while you strafe...its simple.
https://www.youtube.com/watch?v=ZySC4BFbrWk&list=UUK3kaNXbB57CLcyhtccV_yw&index=1
Last edited by MA☝Omgwtfbbqstfu™; Apr 3, 2013 @ 1:50pm
Wired Mike Apr 3, 2013 @ 1:46pm 
Treat it like Sniper: Let people run into your crosshair and then fire once they're in them, at about mid to close range. Try not to aim unless you really need to and don't try to longshot unless your express purpose is to annoy someone with 4 damage each shot.
KingofMemes69 Apr 3, 2013 @ 1:52pm 
Here's a trick that tends to work.

Don't jerk your mouse to try to aim, instead use your strafe keys. Keep your hand steady and use your strafe keys, left and right, and when your crosshair is on the enemy, fire.
I'm a pretty bad Scout myself, but with this, I can get some decent shots, around 40-60 damage shots.
Troll Apr 3, 2013 @ 3:35pm 
Originally posted by Brian:
Here's a trick that tends to work.

Don't jerk your mouse to try to aim, instead use your strafe keys. Keep your hand steady and use your strafe keys, left and right, and when your crosshair is on the enemy, fire.
I'm a pretty bad Scout myself, but with this, I can get some decent shots, around 40-60 damage shots.
Thanks for the tip, i think one of my probelms is jerking around. I'll remeber to keep my hand steady :D
Troll Apr 3, 2013 @ 3:37pm 
Originally posted by SGT. Bonanafone:
Treat it like Sniper: Let people run into your crosshair and then fire once they're in them, at about mid to close range. Try not to aim unless you really need to and don't try to longshot unless your express purpose is to annoy someone with 4 damage each shot.
lol, i do find enemy scouts spamming 4 damage from long rangesquite annoying, so i'll try to do it to my enemies as well XD
Troll Apr 3, 2013 @ 3:38pm 
Originally posted by MousebombN64:
What tends to be popular among players is to lower your mouse sensitivity, it lowers the response of your mouse, so it turns slower, therefore allowing you to aim your shots more accurately. I don't know if this is true, because I never do it, but I have the same problem as you, buddy. :)
Glad im not the only one. I see people keep telling this, but my question is what would you say is a good sensitivity for a newbie scout? I've expereimented with diffrent ones, but I'm just not sure which one to use.
Troll Apr 3, 2013 @ 3:41pm 
Originally posted by MA☝Omgwtfbbqstfu™:
you aren't close enough. scatterguns power is point blank range.

remember your job to both harass and kill, just knocking half off a guy makes him change his behavior or leaves him easy pickings for the rest of your team, don't always expect to kill. http://wiki.teamfortress.com/wiki/Scattergun
from your description its obvious what you think is close isn't close enough, medium range is 10-40. you have to run up until you basically touch them, and fire if you can.

you don't need lower sensitivity, you just have to learn when to fire. you can wait until they move across your crosshairs, your when you strafe your cross hairs over them while moving side to side. you need reasonably high sensitivity to do 180s and the rest in a fps. low sensitivity will get you killed by melee/backstabs. so walk your cross hair over the target or let them walk into it while you strafe...its simple.
https://www.youtube.com/watch?v=ZySC4BFbrWk&list=UUK3kaNXbB57CLcyhtccV_yw&index=1
Thanks for tjhe tip, i'll try to ambush enemies to get closer hits. Well i guess i just have to experiment with high sensitivity and low sensitivity, and find the one i prefer :/
Troll Apr 3, 2013 @ 3:43pm 
Originally posted by Octavia:
Assuming it's not lag, you just need practice; lower sensitivity is common for classes that rely on accuracy with hitscan weapons in either long or short range, but it's really a matter of practice. Once you know how much distance your hand needs to travel to cover a certain amount of distance on screen, your aim will improve significantly; there's also the possibility you're playing on servers with bullet spread enabled, which can vary the damage of your shots.

Just practice. If need be, lower your sensitivity, but find something you're comfortable with and become familiar with it; there's no magic sensitivity setting that will make you improve, it all relies on practice. The only thing I'd say you need to have is a decent ratio that would at least let you turn around easily, to the point where you can deal with enemies who attack you from the back comfortably; that's really all the advice I, or anyone, can offer, because it's really all about practice and knowing your settings, rather than adopting an alien setting and expecting it to instantly make you better.
Well I guess im still a very terrible newbie at scout lol. I've played about 12-14 hours as scout so far (without idling). I guess i need way more practice than this then.
smash Apr 3, 2013 @ 4:08pm 
Consider removing your weapon viewmodels, meaning you won't see your scattergun on the screen but it will still fire from the same position. As a scout main it really improved my aim a lot and it makes it easier to see things because the scattergun is usually blocking the screen.

Type "r_drawviewmodels 0" without the quotations on the console commands to remove the viewmodels. Type "r_drawviewmodels 1" without the quotations on the console commands to et back your viewmodels.
Troll Apr 3, 2013 @ 5:29pm 
Originally posted by Colbolt:
Consider removing your weapon viewmodels, meaning you won't see your scattergun on the screen but it will still fire from the same position. As a scout main it really improved my aim a lot and it makes it easier to see things because the scattergun is usually blocking the screen.

Type "r_drawviewmodels 0" without the quotations on the console commands to remove the viewmodels. Type "r_drawviewmodels 1" without the quotations on the console commands to et back your viewmodels.
Er.. i cant get my view model back...
Last edited by Troll; Apr 4, 2013 @ 12:59pm
Short Stuff Apr 3, 2013 @ 5:29pm 
I used to not be able to aim at all with the scattergun. And then I practiced. Now I'm ok with the gun. Practice always works.
Troll Apr 3, 2013 @ 5:33pm 
Originally posted by Short Gentleman:
I used to not be able to aim at all with the scattergun. And then I practiced. Now I'm ok with the gun. Practice always works.
Well how long did you practice before you could aim for bodies instead of the arms/legs?
Last edited by Troll; Apr 3, 2013 @ 5:33pm
Originally posted by InfernalSurge:
Originally posted by Short Gentleman:
I used to not be able to aim at all with the scattergun. And then I practiced. Now I'm ok with the gun. Practice always works.
Well how long did you practice before you could aim for bodies instead of the arms/legs?

10 hours? 20 hours? I generally don't play scout much, but when I do, I don't find it hard to pick people off with the stock scattergun or pistol. Remember, don't be afraid to run. Also, don't use the scatter at long to medium range. Get in as close as you can and double jump like crazy.

I reset my stats back in 2010~2011 so I don't really know just how many hours I've put on scout. Probably at least 50.
Last edited by 100% Recycled Awesome; Apr 3, 2013 @ 5:55pm
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Date Posted: Apr 3, 2013 @ 1:17pm
Posts: 28