Team Fortress 2
Class Tier List in Competitive vs Casual
Both classes and items/weapons can get indirectly buffed or needed depending on the gamemode and rules/mods installed. It made me wonder what a tier list would look like in competitive TF2 vs casual TF2, since the two are so different.

A YouTuber called Mr Slin made a TF2 class tier list back then and it looked something like this:

S: Medic

A: Scout, Soldier, Demoman

B: Sniper

C: Heavy, Engineer,

F: Pyro, Spy

I feel like this tier list was heavily ibpisted from his playtime in competitive TF2 seeing that his is a competitive player. I just don’t see Scout being A-tier in casual, and Engineer is significantly buffed in casual imo.


What do y’all think? How should classes in overall strength be arranged depending on casual vs competitive?
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Showing 1-4 of 4 comments
Engineer is a stable for casual especially in payload and attack/defend. He loses usefulness in 5CP due to the changing gamemode but still good all around.

Scout is on par with Sniper for casual imo. Is insanely strong in the right hands, but not a class you want to always be stacking.

Heavy is scary is sh!t and usually an automatic win if you stack them, should also be B tier imo.
Arc Jan 18 @ 8:08am 
Casual:
S: Soldier; 0 skill needed to shot floor, built-in self-heal and life steal, counters sentries in 2 hits with direct hit, all his banners are strong, high hp, high mobility, high damage, the most likely person on a server to be actively healed by a medic


Engi (on defense): The vast majority of teams can't beat an engi without uber. They can't beat 2 or more with.


Pyro (Phlog and scorch shot + a medic): Will solo the entire enemy team repeatedly.


A:
Medic. If you're team has a medic and the other does not, you will probably win. But otherwise any given corner can have a sniper pointing at it, any given soldier can crit you, 3 scouts at once can just rush you down, etc. Medic isn't nearly as well protected in casual.

Heavy (with a medic pocketing him): Will walk over most teams until a random crit kills him.

Demoman: Only below soldier because you actually have to be able to aim.

Sniper (actually good at the game): 1 shots every class without overheal from the safety of his own team.


Engi (on offense): Teleporters, healing, etc. Not as important as


Pyro (Phlog and scorch shot no medic but has a brain): Walks through everyone near him whenever he sees an opportunity

B:
Scout: Very frail and casuals aren't tiny baby teams with only 6 people per side so its much less realistic to dodge everything. But also kills every class almost instantly. But so does Soldier in an AoE at longer range.

Heavy (glued to the cart): Fixes most of his issues.

Sniper (mid): Misses a lot but is spamming M1 at 0 risk and will kill someone important at some point.

Spy (good at the game): Uses unskillKunai to run rampant in enemy backlines and dead ringer to run away, but doesn't actually contribute much despite this.

Normal pyro: Most of the playerbase are legitimately too stupid to walk away from W+M1.

C:
Heavy (solo, with tomislav and food): Just too easy to chase down and kill. Scout does the whole "Hit them in the rear" thing better.


Pybro (defending engies): Generally not actually needed, but not bad either.


D:
Any other heavy: Eats 5 million damage, can be heard rev'ing, does no damage at range, burns his hp to move fast, stands still to heal, can't take shotgun and food at once.

Sniper (bad at the game): Spends 20 minutes failing to kill anyone and being killed because he moves too far forward.


F:
Spy (bad at game): Feeds the enemies kills and contributes nothing.
Comp:
Dead game lmao
6 players on each team with no randomc irts and inability to use all 9 classes is almost a different game than 12 players on each team. it's almost a game mod
Mina Jan 18 @ 9:16am 
Top tier are always scout soldier demo for their roles supposedly medic in there too then pyro sniper beneath the top tier. Heavy is lower but powerful in casual because most dont know how to play
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Date Posted: Jan 17 @ 9:00pm
Posts: 4