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the way casual worked directly led to the bot crisis
compared, bots can now just group together in a party of 6, queue up, be immediately assigned to ONE team and then they can easily go and ruin the entire game.
People were complaining about bots even if there were 1 or 2 of them in matches and about how not succeeding in vote kicking them
I'm expecting to explain this why too
it seems way easier to deal with bots if they join mid-game as opposed to at the start, most people are set up at that point so it'd be easier to sense cheating
and as to why it might be hard to kick a single bot, i have seen some that cycle their onscreen name between all the other people's usernames, so it's harder to kick them and it causes confusion
have you even watched the video, bots couldn't invade an already full server which is how it was back then so all they could even do is go for empty servers and then what, they'd just stare at each other and also you could just look at every valve server from the server browser and see which has been taken over by bots if such a timeline existed
tf2 would have been a completely different state today if mym was not pushed, there would be not a single video about bots today, i want in that timeline so badly
I imagine someone in Valve noticed the backlash for MyM, but maybe it wasn't vocal enough, perhaps they rationalized as "ah, we'll keep working on it and people will eventually like what we've done for the game"? Some internal company structure that the people working on it didn't have the power to revert changes? I have no idea.
yes, occupying valve servers, and leaving no choice to players to either wait until there's a free player slot to a full valve server, join in a empty one only to be raided by bots or to just join in a moderated community server
the only dishonest nonsense argument I see is this fallacy