Team Fortress 2
Why did valve double down on MyM?
Casual mode was widely disliked since day one, for obvious reasons, and still is to this day. It's a system that is broken at it's roots and is simply inferior to the previous quickplay system in pretty much every way. Valve knows this, they have cherrypicked features from quickplay and shoved them into casual to try and make it more tolerable.

It just begs the question, why not just do a full reversion? It would've taken less than a days worth of work and would've saved them alot of bad publicity because of cheater bots, which casual mode directly facilitated. But instead they doubled down with jungle inferno, blue moon and countless smaller patches.

Was it just pure incompetence? Pride?
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Showing 1-14 of 14 comments
Originally posted by ))):
and would've saved them alot of bad publicity because of cheater bots, which casual mode directly facilitated.
imagine believing that quickplay would've been any bot-proof than casual lmao
it makes sense in a 'we give literally zero ♥♥♥♥♥ about the playerbase, apart from their wallets' kind of way?
Zaokllr Feb 18 @ 5:28am 
The moment it gets reverted you guys will beg for it back since you won't be able to play with your inventory while you queue for 5 minutes to get into an empty community server with a virus MotD
Originally posted by ))):
and would've saved them alot of bad publicity because of cheater bots, which casual mode directly facilitated.
imagine believing that quickplay would've been any bot-proof than casual lmao
we saw quickplay thrive without bots for years

the way casual worked directly led to the bot crisis
Originally posted by kirbyman8:
imagine believing that quickplay would've been any bot-proof than casual lmao
we saw quickplay thrive without bots for years

the way casual worked directly led to the bot crisis
explain why and how then
Originally posted by kirbyman8:
we saw quickplay thrive without bots for years

the way casual worked directly led to the bot crisis
explain why and how then
because servers lasted longer, and people could join them mid game, it was harder for bots to immediately swarm one server, for instance if they wanted to overturn kick votes, they'd need to make up half the team, which assuming 12 players on each team, that's 6 bots. except, no, because they'd necessarily be forced into the team with less players, which would 9 times out of 10 split them into 2 groups of 3, meaning actually you'd need 12 bots for one server.

compared, bots can now just group together in a party of 6, queue up, be immediately assigned to ONE team and then they can easily go and ruin the entire game.
there probably also was a real perception post MYM that valve had completely stopped caring about tf2, which definitely spurred on the bot-hoster gremlins
Originally posted by LemonySnow:
because servers lasted longer, and people could join them mid game,
And bots couldn't?
Originally posted by LemonySnow:
it was harder for bots to immediately swarm one server, for instance if they wanted to overturn kick votes, they'd need to make up half the team,
People were complaining about bots even if there were 1 or 2 of them in matches and about how not succeeding in vote kicking them
I'm expecting to explain this why too
Last edited by ( ͡° ͜ʖ ͡°)󠀰 󠀰; Feb 18 @ 6:07am
For what i get, they really REALLY wanted to put TF2 into the esports scene... without realizing that TF2 is literally not built for a competitive focused gameplay. Still, they gave it a shot, made the game as officially "competitive" as it could manage to get, utterly screwed up in almost all conceibeable way, threw a bunch of band aids there and there and gave up trying fixing it after jungle inferno when they could just reverted the whole thing and admitted that perhaps TF2 wasnt built to be competitive.
Originally posted by LemonySnow:
because servers lasted longer, and people could join them mid game,
And bots couldn't?
Originally posted by LemonySnow:
it was harder for bots to immediately swarm one server, for instance if they wanted to overturn kick votes, they'd need to make up half the team,
People were complaining about bots even if there were 1 or 2 of them in matches and about how not succeeding in vote kicking them
I'm expecting to explain this why too
people are gonna complain about bots no matter how many, but at least with the older system there's way less chance of immediately being swarmed by multiple at the start of the map cycle, particularly if they cannot group up on one team
it seems way easier to deal with bots if they join mid-game as opposed to at the start, most people are set up at that point so it'd be easier to sense cheating

and as to why it might be hard to kick a single bot, i have seen some that cycle their onscreen name between all the other people's usernames, so it's harder to kick them and it causes confusion
Last edited by LemonySnow; Feb 18 @ 7:57am
Originally posted by ))):
and would've saved them alot of bad publicity because of cheater bots, which casual mode directly facilitated.
imagine believing that quickplay would've been any bot-proof than casual lmao

have you even watched the video, bots couldn't invade an already full server which is how it was back then so all they could even do is go for empty servers and then what, they'd just stare at each other and also you could just look at every valve server from the server browser and see which has been taken over by bots if such a timeline existed

tf2 would have been a completely different state today if mym was not pushed, there would be not a single video about bots today, i want in that timeline so badly
Last edited by Yellow Dice; Feb 18 @ 8:04am
winkado Feb 18 @ 8:13am 
Don't even bother, it's just bait. They'll just bring up any dishonest nonsense argument as to why quickplay would've been flooded with bots, despite the fact that it quite literally never happened pre-mym.
riZn Feb 18 @ 9:46am 
Valve just keep doing their own thing unless there's massive negative repercussion to convince them to change course. A notable example was the paid mod workshop feature that they tried to push for Skyrim that was quickly reverted.

I imagine someone in Valve noticed the backlash for MyM, but maybe it wasn't vocal enough, perhaps they rationalized as "ah, we'll keep working on it and people will eventually like what we've done for the game"? Some internal company structure that the people working on it didn't have the power to revert changes? I have no idea.
Originally posted by Yellow Dice:
have you even watched the video, bots couldn't invade an already full server which is how it was back then
neither in a full casual server
Originally posted by Yellow Dice:
so all they could even do is go for empty servers and then what, they'd just stare at each other and also you could just look at every valve server from the server browser and see which has been taken over by bots if such a timeline existed
yes, occupying valve servers, and leaving no choice to players to either wait until there's a free player slot to a full valve server, join in a empty one only to be raided by bots or to just join in a moderated community server
Originally posted by ))):
Don't even bother, it's just bait. They'll just bring up any dishonest nonsense argument as to why quickplay would've been flooded with bots, despite the fact that it quite literally never happened pre-mym.
the only dishonest nonsense argument I see is this fallacy
Last edited by ( ͡° ͜ʖ ͡°)󠀰 󠀰; Feb 18 @ 10:37am
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Date Posted: Feb 18 @ 5:09am
Posts: 14