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I think OP's point is that map makers shouldn't make overly long respawn timers.
shuffle.
It's slightly weighted toward BLU winning.
Waiting in Blu spawn on the first point 1 minute in? 7 seconds since your on Payload, outcome is still neutral, and the current spawn wave is aligned with a couple of mercs that also just respawn.
The issue I have is that at times respawn points are needlessly long, offense has quicker respawn timers to compensate for the fact that Defense gets to setup at different points. But Defense should also have a reasonable respawn timer.
Its the game's way of letting you know you did bad and should feel bad. Also your team probably doesn't miss you. (Skill issue).