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There isn't really any indicator in pubs for when it's time to go competitive. If you pretty frequently topscore on pubs while only having been on the server for let's just say half the time as the person who's been on the longest, then it's probably time. If not but pubs don't seem to be giving challenge, still, go ahead. The thing with competitive, even though lobbies aren't the best example, is gamesense and knowing what, when, and where is equally important with actual killing ability.
Hours don't usually matter, and the earlier the start (as long as you can take it) the better.
For lobbies, not a big deal. It sure helps your team but is far from needed. Once you get into competitive, then it starts being needed.
Getting topscore on pubs says you know how to aim and trickstab, but then again, do you know how to properly manage cloak and abuse it's use for ze mind games?
Badges:
Why list 9 different examples.
Focus on one class, it is quite hard to be good at multiple.
If you are a little kid avoide lobbies, a lot of adults go on there, many kids just get told to shut the ♥♥♥♥ up and leave, which I can understand, wouldn't want a little kid trying to rule the team.
Get a MIC, communication is crutial
You will run into frenchies, barely any of them are nice and are just elietest who say everone but themselfs suck.
It is a giant jump from pubs to lobbies, you will be fighting against people at the top of TF2, I even fought luckyluke from the comp TF2 ext channel, and no, not people like STAR_ much better than STAR_.
Don't play medic... You will have a massive amount of pressure on you and the n/a on you will get you kicked.
Don't care about score or K/D it doesn't make you a good player.
If you need any help from me just ask :)