Team Fortress 2
Quickscoping shouldn't exist.
What happened to the good old days when Sniper had to charge completely to get a headshot? The reason I preferred that was because it prevented quickscoping. Nothing but a charged headshot or backstab should kill anyone instantly.

It kind of ruins the uniqueness of sniper. Now he's just a remnant of all those COD games.
< >
Showing 1-15 of 28 comments
Mashpit Jan 1, 2015 @ 4:10am 
Fun fact: Sniper Rifle can't deal headshot damage until 200ms after scoping in.
Having Snipers have to charge up will result in slower, less dynamic gameplay as well as lower skill requirements for one of the best balanced classes in the game.
An uncharged headshot can't kill everyone instantly, that's the point of the whole charging mechanic.
You also have to hit a small and dynamic target (the head) rather than anywhere in the entire body in order to deal 150 damage.
Quickscopes in the game are well balanced (personally I'd like the no-crit limit lowered to 100ms, but that's just me and my Sniper duel bias speaking), stop complaining about 'em.
kreatura Jan 1, 2015 @ 4:14am 
Originally posted by Mashpit | PlayComp.tf:
Fun fact: Sniper Rifle can't deal headshot damage until 200ms after scoping in.
Having Snipers have to charge up will result in slower, less dynamic gameplay as well as lower skill requirements for one of the best balanced classes in the game.
An uncharged headshot can't kill everyone instantly, that's the point of the whole charging mechanic.
You also have to hit a small and dynamic target (the head) rather than anywhere in the entire body in order to deal 150 damage.
Quickscopes in the game are well balanced (personally I'd like the no-crit limit lowered to 100ms, but that's just me and my Sniper duel bias speaking), stop complaining about 'em.
Bravo!
Frantastick Jan 1, 2015 @ 4:26am 
Originally posted by Mashpit | PlayComp.tf:
Fun fact: Sniper Rifle can't deal headshot damage until 200ms after scoping in.
Having Snipers have to charge up will result in slower, less dynamic gameplay as well as lower skill requirements for one of the best balanced classes in the game.
An uncharged headshot can't kill everyone instantly, that's the point of the whole charging mechanic.
You also have to hit a small and dynamic target (the head) rather than anywhere in the entire body in order to deal 150 damage.
Quickscopes in the game are well balanced (personally I'd like the no-crit limit lowered to 100ms, but that's just me and my Sniper duel bias speaking), stop complaining about 'em.

pfft, bunny hopping quackscopers.
Goosegle Jan 1, 2015 @ 4:32am 
I guess OP die constantly by body shot and get butthurt.
Quickscope is really useful. I don't see any reason why it shouldn't exist.
{루루}RuRu Jan 1, 2015 @ 5:41am 
well those old days of tf2 was before mlg even existed i guess
Juno Brier Jan 1, 2015 @ 5:50am 
Originally posted by Mashpit | PlayComp.tf:
Fun fact: Sniper Rifle can't deal headshot damage until 200ms after scoping in.
Having Snipers have to charge up will result in slower, less dynamic gameplay as well as lower skill requirements for one of the best balanced classes in the game.
An uncharged headshot can't kill everyone instantly, that's the point of the whole charging mechanic.
You also have to hit a small and dynamic target (the head) rather than anywhere in the entire body in order to deal 150 damage.
Quickscopes in the game are well balanced (personally I'd like the no-crit limit lowered to 100ms, but that's just me and my Sniper duel bias speaking), stop complaining about 'em.
tl;dr - Sniper is not for the unskilled.
Hell, I despise Snipers and I still disagree.

If Snipers had to fully charge their shots, they'd become even easier for Scouts, Spies, Pyros, etc. The Classic pretty much follows what you're saying. There's a reason very few people use the Classic.
Jonathan Sensei Jan 1, 2015 @ 5:55am 
Originally posted by Juno Brier:
Originally posted by Mashpit | PlayComp.tf:
Fun fact: Sniper Rifle can't deal headshot damage until 200ms after scoping in.
Having Snipers have to charge up will result in slower, less dynamic gameplay as well as lower skill requirements for one of the best balanced classes in the game.
An uncharged headshot can't kill everyone instantly, that's the point of the whole charging mechanic.
You also have to hit a small and dynamic target (the head) rather than anywhere in the entire body in order to deal 150 damage.
Quickscopes in the game are well balanced (personally I'd like the no-crit limit lowered to 100ms, but that's just me and my Sniper duel bias speaking), stop complaining about 'em.
tl;dr - Sniper is not for the unskilled.

Which is why i don't play him.

Originally posted by The Pheasent Console Race:
Quickscoping shouldn't exist.
No, it's here to stay.
nah quickscope are only op on hackers and people with hack-looking godly aim. so mechanic is good, but players who abuse it might be not )
Frantastick Jan 1, 2015 @ 4:24pm 
Quickscoping is a coding exploit.
Originally posted by The Pheasent Console Race:
Quickscoping is a coding exploit.
Obvious troll is obvious.
DeMino (Banned) Jan 1, 2015 @ 4:36pm 
Vallinek Jan 1, 2015 @ 4:58pm 
Well, the point is, a lot of the people hate the Sniper. At least that's what I think.
My point is, average Snipers are very, very rare. It's usually either end of the spectrum. You either get gibusvisions being the fifth Sniper on the team, completely oblivious to their surroundings, unable to hit anything that isn't standing completely still, basically - wasting the spot on the team. On the other, we get guys with such ridiculous aim they can pull off point-blank quickscopes on full-boost BFB Scouts. (This is literally as good as your aim can get in this game. Further improvement is not necessary at this point, since there isn't really anything faster.) If someone could confuse an absurdly good player with a cheater, then that's the situation that justifies it. (Well, except maybe pulling off repeated headshots on invisible Spies.) On the other hand, that means the guy has technically no hard counters outside of getting a jump on the guy (or being an exceptionally sneaky Spy) or outsniping him (which would require similar - read: absurd - amount of skill). Those guys are the most likely to pubstomp.
Of course, it does take a lot of skill to get this good, but it does destroy the fun if you just want to pub and no matter what you do you can't bring this guy down. Now with average-skill players this would be possible, but considering that these days the winning team is not the one with better tactics or strategy, but the one who got less of the "useless" kind of players...
That is all I have to say on the topic.
(Also, I don't think I will be returning here, so any rebuttals are going to be directed more-or-less at a wall. Don't even try to waste your time.)
Monke Jan 1, 2015 @ 5:01pm 
Originally posted by Yuki:
Quickscoping is a coding exploit.

M80 i will focking 420 Qwikskope u
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Jan 1, 2015 @ 3:54am
Posts: 28