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Fordítási probléma jelentése
they added the 200 ms delay like 3 weeks after launch so i have a feeling they knew how retarded sniper could be once you stray away from fov 75 default net settings
and still did nothing at all for the 13 years beyond
So you're telling me it's harder to focus the shot, taking your time and firing, than scoping and instantly firing? Your logic is kinda flawed here
IF they could get near you in the first place
Because you know, the best place to be as sniper is in the middle of your team, winning their protection so you don't have to worry about your only downside wich is being weak in close range scenarios
Oh, and either quickscoping or not, if a soldier get to you you're ♥♥♥♥♥♥ anyways, so that's a massive lie lol
This would solve a lot of things while creating 0 problems in the long run
even ignoring that it's usually more economical
of course it creates problems lol
would greatly benefit soldier/demo/heavy pubstompers, and penalize scout/pyro/spy indirectly because there would be little reason to play them. would also stop sniper from countering himself decently, especially with overheal.
killing babies in one shot is his thing.
Spy (Against heavies)
Scout (Against soldier / demos)
Pyro (Against soldier / demos)
Hell even this nerfed version of the sniper can still take out a soldier and a demo with a headshot if they're not overhealed
2 things
1) So you're saying soldier, demo and heavy counter those 3 classes? what
2) The opposite, this would ENCOURAGE people playing scout and spy to especifically counter the "PUBSTOMPERS"
75 x 3 = 225
Sniper can still one shot the other sniper, even with overheal
Frankly this is to true to some degree but the problem is that cheaters to a extend show the full potential of a class in certain areas. The area in question is a aim of steel. And while no player will ever reach that perfection between pingrates and interpollations there are a large handful of them that do get unreasonably close.
It is also true that most of the time a sniper will mess up a close up quickscope on a scout or soldier... the problem however is the timeline where he doesn't mess up. Snipers are far in the back and in all Maps with big open sidelines they can slaughter the enemy team without much worry aside from the enemy sniper (which is bad gamedesign in a class based game).
So when a Scout, Soldier or Spy are able to confront the sniper chances are that they on average already died 3 times to him with no way to fight back. They had to fight/sneak their way past the entire enemy team which most likely left them wounded and because skilled snipers play close to ammo and health packs they wont even be able to fully heal themselves for the confrontation. So when they reach the sniper after 2 minutes of failed attempt all it takes is ONE quickscope and all of their efforts go to waste and there is nothing they can do about it because snipers hitscan will kill first when it hits.
And this is the main point I want to adress with quickscopes. Even when someone did everything right and managed to get close to a sniper, they can just be unfairly outgunned despite putting so much effort and time into it. Keeping your health above 100 in this scenario is atleast reasonable to ask of most classes as they will have a fighting chance even when the sniper hits the quickscope.
long range damage may not fit in a game like tf2 in every aspect but it adds important pressure to powerclasses and gives more significance to medic's dynamic within the game
sniper gets away with not having to think about the significance of each bullet he fires because he has so many, and can shoot them faster than what is necessary for what is supposed to be a methodical assassin
Speculated 'full potential' but I'd rather say that cheaters can show over-exaggerated potential ( a wank ) if I may say so, because I have yet to meet a player that can match the cheaters capability without cheats. And streams I've watched, players I've observed and played myself, none of us comes to close to such power.
You first acknowledged that average sniper won't be a threat that we are discussing but later state that it takes just one shot without acknowledging that it needs to hit.
As a spy I rarely lose the HP when I get where I need to in order to deal with these snipers. 2 Shots or 1 stab is enough most of the time unless sniper has a good spot and non-braindead team a.k.a engineer and even a pybro, then all you can do is to wait for a push and if your team can't do that the problem is something else than the sniper.
A said solly can actually one shot a sniper just as well, speculating that he too is just as good as the sniper and just have a crit from a far away still does 270 dmg.