Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
10/10
It was a luck-based crutch.
If anything it was buffed. That 3rd shot is extremely good to have.
Iron Bomber is all about NOT shooting people directly while the Loch is all about dem directs.
it is about landing your shots
I mean, stock also rewards you with the same damage if you make a hit, and doesn't have a damage reduction on rollers. It can also spam chokes better, and roll grenades further.
How about you shut up scrubbag.
Before, the reason used to be that the loch had increased damage but demanded spot on accuracy to compensate. A tradeoff I was willing to go with, now my hale's own loch and load that I've had for years is now useless thanks to this simple question.
Ok, let's evaluate the current Loch 'n Load.
+25% projectile speed:
-Extends Demo's primary weapon's effective range --> broken
-Makes connecting pills easier for full 100 damage --> somewhat broken
+20% damage against buildings:
-Can 2-shot a lvl 3 sentry --> broken because it's a weapon that counters Engineer more on a class that already counters Engineer by default.
-Combined with extended range, more reliable to destroy lvl 3 sentry --> broken
-Takes care of a lvl 3 faster than the SL --> broken
-No rollers:
-Demoman should go for direct hits anyway and rollers are just there for utility
-25% clip size:
-Same amount of pills needed to kill --> insignificant downside in most situations
-25% blast radius:
-Lessens the crowd control ability by a bit, but still has SL for that --> insignificant downside
-Less likely to get hit by your own explosion in close combat --> broken
If it were up to me, I'll nerf it again.