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Just saying.
Anyways, I think that's that it should be maxed out at 125 and leave it at that. But, to be honest, I am more of a stock nade if I play so I am not best judge of that.
and lets be honest we dont want to make this like the sticky launcher nerf
I'm sorry for your loss.
I haven't seen any update to improve any weapon, they only get worse. Remember what happened to the familiar fez set? Liberty launcher?
now valve took away its only reason and plus took away its blast radius by 25%
now I find my strange pro killstreak loch and load to be a waste
You can still one shot them if they got atleast 1 damage.
Scouts are fast so they really shouldn't get hit by the pellets.
Snipers are far away from the battle.
Engineers are protected by their sentries and the Shotgun is more powerful than u think.
Spies shouldn't get detected and they have the dead ringer.
They all have stuff to defend themselves with ease.
Now if we act a little more serious and LOOK at the changes more sensibly, you're getting the best possible damage from your gl all the time now that locational damage has been removed from them on a direct hit. You're going to be always getting 120-124 damage on your LL so this means it's going to be consistently getting good damage (360 damage is enough to off anyone but an overhealed heavy) and they're easier to aim with due to better firing speed.
Regardless, realistically, you're going to still be one shotting scouts. Most of the time, they're going to be taking damage from other sources, even if it's minor damage, if they lose 5hp at any time during a battle, that's an instagib with the LL. Also, most scouts use sandman, so they're going to get instagibbed by the LL anyway, and if they use atomizer they're going to take 15hp damage if they dare triple jump, also causing an instagib situation.
The "nerf" isn't harsh at all, it removes the luck element and encourages more skilled tactical play. The explosion radius penalty is to make up for the fact you take normal self damage now, it's there to try to keep the weapon balanced (and to stop rage from a single LL pipe from cleaning out a team because it critted just at the right time)
eh its fine you think to yourself as you pull out your loch and load
you hit him, but wait, it only does 124 damage max, ♥♥♥♥!
BANG
you died