Team Fortress 2
Remove Overheal
Medic has been the best class in this game for far too long. He needs to see some serious changes to make him less of a game changer.
Originally posted by Rando the Crit Clown:
Originally posted by WarMace:
I'd be fine without overheal if the heal rates were substantially better. This would be equally as problematic though. Typically, changing mechanics this crucial to a popular, mostly balanced game is a terrible idea.
Yeah man the game is super balanced which is why comp bans half the weapons, bans most of the gamemodes, bans most of the maps, bans having more than 1 Medic, bans having more than 1 Demo, bans having more than 1 Heavy, bans having more than 1 Engineer, bans having more than 1 Pyro, halves the team sizes to 6, bans weapons which don't do anything except make Medic easier despite them not being problematic just because Medic is so easy and boring that nobody wants to play him but every team needs him because he's ridiculously overpowered, and doesn't ban one of the most overpowered weapons in the game just because it gives Medic SOMETHING to do to try to play the game (because he's so boring that nobody wants to play him).

Yeah super balanced. Barely needs any changes to be competitive. Hey guys, how come the comp scene is dead? How come the playerbase is dead? I thought this game was super competitive and balanced?
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Showing 1-15 of 248 comments
I dunno. I like the fact that Medic dictates the flow of the game, and overheal in particular is one of my favourite mechanics, especially for buffing Scouts.

I consider Medic's extreme strength a quirk of this game at this point. Sort of like the queen in chess is also overpowered. Contrary to popular belief, imbalances are fun, otherwise, we would probably play a glorified Rock-Paper-Scissors. Unbalanced games are often less stale than balanced ones.

Also, if we wanna nerf Medic, we should weaken the Crusader's Crossbow at close range. Burst heals outperforming Mediguns at Medigun range is stupid.

These are merely my opinions though.
Agenttech4774 Feb 16, 2024 @ 11:33am 
Skkill issue lol.
rocketgreentea Feb 16, 2024 @ 11:34am 
Originally posted by Agenttech4774:
Skkill issue lol.
How so?
Agenttech4774 Feb 16, 2024 @ 11:35am 
Originally posted by rocketgreentea:
Originally posted by Agenttech4774:
Skkill issue lol.
How so?
You use weapons and have team mates.
rocketgreentea Feb 16, 2024 @ 11:36am 
Originally posted by Agenttech4774:
Originally posted by rocketgreentea:
How so?
You use weapons and have team mates.
What?
Mina Feb 16, 2024 @ 11:37am 
I feel that enough damage and with good defense negates it, which is when Ubers must be used. Though not game changing when considering Overheal, but an advantage.
Last edited by Mina; Feb 16, 2024 @ 11:42am
Originally posted by Agenttech4774:
Originally posted by rocketgreentea:
How so?
You use weapons and have team mates.
It's really hard to take him down tho since he's always behind teammates and sentries
( ͡° ͜ʖ ͡°)󠀰 󠀰 (Banned) Feb 16, 2024 @ 11:41am 
game changer in 12v12?
.noƨɒᒐ Feb 16, 2024 @ 11:45am 
Originally posted by padmé:
I feel that enough damage and with good defense negates it

What this dude said, a good medic is nothing without a good team and a good team without a medic can deal with otehr team that has a medic if they are smart enough. Medic is not OP
mathis90200 Feb 16, 2024 @ 12:09pm 
Overheal? Really? Ya'll have ran out of things to complain about!

Anyway, here are 300 reasons Heavy ruined the game...
Kitt 🌟 Stargazer Feb 16, 2024 @ 12:11pm 
Lol no :candysilly::lol:
rocketgreentea Feb 16, 2024 @ 12:26pm 
Originally posted by Kitt 🌟 Stargazer:
Lol no :candysilly::lol:
Why?
Isn't the whole point of medic to change games though?
Raz'Hikel Feb 16, 2024 @ 12:46pm 
if you shoot the medic he cannot provide overheal to his buddies
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Date Posted: Feb 16, 2024 @ 11:07am
Posts: 248