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second of all, op or po?
you can very clearly see in a 2006 trailer for tf2 that rocket jumping was an intended feature for the game. they place emphasis on it, they show it from multiple angles, hell that entire SECTION of the trailer is just him (the soldier) rocket jumping. why would they showcase a bug like it's a pivotal game mechanic, isn't that NOT what you'd want for a gameplay trailer? now sure, the ORIGIN of rocket jumping is rooted in a bug, but you can NOT say the same in regards to tf2 it was 100% intentional
Rocket jumping existed since Quake came out in 96, it was a bug at first, but instead of removing it they just made it into a feature, and by quake 3 (99) even bots used rocket jumps
Maybe unintentional in quake but it was kept nonetheless and was officially apart of tf2.
This is seen by the fact soldier has built in self damage reduction to insensitive rocket jumping, alongside there being parts of maps that allow for soldiers to get around quicker like the drop down in 2Fort.
Also when you mention the point about offence classes, only Scout, Soldier and Pyro were initially designated as offence classes hence why their base kits and unlocks allow for much more mobility than the other classes, meanwhile despite Heavy's offensive ability he was destined as a defence class that helped retain ground and push advantages. Heavy was never given high mobility for a very good reason as Heavy's damage out put is monstrously high at his effective range and if he had too high mobility he would be able to wipe out most teams fairly uncontested.
Regardless rocket jumping doesn't make soldier unbalanced as there are a lot of things keeping him in check like sentries and alert players.