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Generally even on a low end PC you will feel a gain but it will probably be single digit % gains at best. The best thing this does is make development of more complex maps and assets easier and also will make the game more stable in the long run so that maybe you won't get as many harsh lag spikes that are hard to account for.
The best thing this does based on testing users have done is that the lowest 1% of frames is considerably higher and the experience overall is distinctly smoother and more in line with other source engine titles.
These are just some of the huge benefits x64 bit will give to us.
There are plenty more for developers.
But for us, normal players. It is limited to smoother and better performance in-game.
But of course, if it's going to be x64 only, none of the x32 systems will be able to run TF2 anymore.
Majority of PCs got x64 systems, only cheap ones run with x32 which you use basic office programs and browser and videos.
If VALVe wants to add more hat slots, they need to alter the rendering of hats in a way that will not impact the performance as much as it is now.
No matter if it's x64 or x32 bit program.
More things to render = Less FPS. And after a while both server and your PC gets tired of rendering those hats.
3 hats with paints + unusual effects already too much for TF2 to handle, they need to somehow improve the rendering for hats if they want to add a 4th slot.
Do not watch this.
This is incorrect.
This is incorrect (As usual).