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Stop using the Crutchy Boy's Pocket Piece-a-shit and complaining that it's UP, it's OP if anything.
Pistol isn't a distance tool, it's a close-mid range finisher tool.
Pistol buff would make Scout OP as a class (rather than based on his unlocks, a lot of his unlocks deserve to be nerfed into the ground tbh, and this is coming from a Scout main) since that would remove his primary weakness of being unable to deal good damage at far range.
Random pistol spread is annoying but at close range, it's negligible. Use that fact.
Thanks for the input.
And the point of Scout is, all his weapons only good for close range fight. If you want to shoot them to death and you keep missing, get closer. Done.
The loudout I have is the BFB, Pocket Pistol and Sandman.
What have you done OP
I was so young, I had so much to live for
Anyways: You shouldn't be using a pistol at any real long range anyways.
I honestly don't understand the problem with that loadout, superfast, no fall damage, stun from a distance, pretty good.
Those weapons are fun to play with, but it's an absolute bitch to play against.
That's terrible game design.
Pyro should have 50% extra damage by default.
Extra health translates to 22 more hp with overheal, which makes or breaks a 1v1. It also lets you take an extra splash from a Soldier.
Honestly, the PBPP can be a passive secondary like the Gunboats, and it'd still be perfectly balanced. It doen't need to shoot. Turn it into a potato or something.
https://www.youtube.com/watch?feature=player_detailpage&v=667h_1u7EFo#t=115
Pyros are literally just ammo refill for me now, they don't pose a threat unless they're overhealed.
Afterburn does needs a buff. It was good in vanilla TF2, but there's just too many counter to it now. Make it 4 damage per tick like bleed, for starters.
Also, that 181 DPS is considering that you're close enough to your enemy to literally spawn the flame particles inside the enemy hitbox, and that you somehow hit every single of of the non-lag compensated flame particles. If only the "projectiles are not lag compensated" thing was fixed, Pyros and the syringe gun would be a lot more useful.
Pyros can deny midrange spam to some degree, and that's like the one saving grace of Pyros.
The game currently caters to the pubbers, but really, it shouldn't. Dota 2 devs always consult the competitive players before pushing an update, why should TF2 work any differently just because some people want to classify TF2 as a casual game? "but we need to consider the baddies" is not a good excuse for taking a giant shit on the balance of an otherwise well crafted game. Since the devs don't play TF2, the least they could do is take input from people who play TF2 seriously and will stick with the game, not people who will probably drop it and will never pick it back up in 200 hours.