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2) Stock: High damage, good splash damage, very versatile.
3) Direct Hit: Rewards Soldiers who can lead shots well. Less splash damage however limits 'area control'.
4) Black Box: Good for Soldiers rolling Conch, and is good for survivability.
5) Liberty Launcher: Good as a practice weapon for new Soldiers.
6) Beggars Bazooka: Epic on defense, mediocre on offense.
7) Cow Mangler 5000: Can't destroy building, BAD!
8) Air Strike: What's the point of so many rockets if they do ♥♥♥♥ damage?
9) Rocket Jumper: From a practical standpoint, the worst. For trolling, none better.
- Direct Hit
- Stock
- Black Box
- Beggars Bazooka
- Cow Mangler
- Air Strike
- Liberty Launcher
Largely based on opinion. I'd personally bring 3 up to 1 and bring the other two down.Now I'm no that guy who can perfect hit airshots and ♥♥♥♥ like that, because I barely play Soldier.
I do though have decent-above average aim. And landing the shots with the Direct Hit doesn massive dmg.
I would argue why the Liberty Launcher isn't exactly a crutch, but I doubt it will change your opinion about it. The list seems good in my eyes, although I would put Beggar's Bazooka higher on it. But that's just my opinion.
Original
Black Box
Direct Hit
Liberty Launcher
Beggars Bazooka
Cow Mangler
Air Strike
Rocket Jumper...
2. Black Box
3. Cow Mangler
4. Bazooka <---Forgot it
5. Direct Hit
6. Liberty Launcher
7. Air Strike
8. Jumper
2. beggars bazooka (the team carrier most versatile in terms of pushing on either offense /defense)
3. direct hit (against alot of enemies not so much but works great on one on one)
4. cowmangler (great on defense/support not much offense)
5. stock/reskins (middle ground)
6. liberty launcher (direct hit with no explosion radius downside and less damage)
7. crutch box ( for people who cant soldier)
8.rocket jumper (its alright)
1. stock
2. rocket jumper (yes, it is a lot of fun to use)
3. black box
4. direct hit
5, 6, 7, 8 - the rest (I never use those :3)