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Stock,
Stock,
just put in the number of items and itll tell you exactly how many loadouts both weapon wise and cosmetic wise as well as color and quality type
but for each class no hats only using stock
its
3 slots weapons
4 if engy or spy
so start with about 9-16
it's called multiplication.
6 primaries times 3 secondaries times 4 melees
72 possible combinations. I think.
and about 6 good ones
if you account for reskins it's probably much, much higher
or hats.
Not counting reskins knocks atleast 30 of the weapons out
Now that you have the formula, I'm sure you can do the math yourself.
That's wrong. It would be PS*NoW + SS+NoW + MS+NoW = Weapons for that class. Add on for Spy and Engineer.
All primaries X all secondaries X all melees X all others.
Example:
Pyro Primaries: Backburner, Phlog, Stock, Degreaser.
Secondaries: Reserve Shooter, Detonator, Flare Gun, Manmelter, Stock Shotgun.
Melees: Stock Axe, Third Degree, Axtinguisher, Powerjack, Neon Annihilator, Homewrecker
So in total we have 4 x 5 x 6 = 120 possible Pyro loadouts, excluding reskins and cosmetics.
Correkt.
40 primary weapons
33 secondary weapons
44 melee weapons
which equals...
58,080 possible combinations of weapons
also this isn't counting different levels of ks items, which would make this even higher
which is about 90% of tf2 items
might as well throw in action slot items and taunts too