Team Fortress 2
schnitz Mar 29, 2015 @ 5:58pm
weapon loadouts: how many?!
how many TOTAL possible weapon loadouts is possible for every class good bad I dont care.
Last edited by schnitz; Mar 30, 2015 @ 2:03pm
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Showing 1-15 of 23 comments
NotSoMewwo (Banned) Mar 29, 2015 @ 5:59pm 
Stock,
Stock,
Stock,
Fumo Bnnuy n Frends (Banned) Mar 29, 2015 @ 6:16pm 
well theres a mathmatical calc. equation that i forgot unforuntately but if you type it in you can get every single combination
just put in the number of items and itll tell you exactly how many loadouts both weapon wise and cosmetic wise as well as color and quality type

but for each class no hats only using stock
its
3 slots weapons
4 if engy or spy

so start with about 9-16
Nostril Mar 29, 2015 @ 6:33pm 
Originally posted by newturtlebread3 senpai:
well theres a mathmatical calc. equation that i forgot unforuntately but if you type it in you can get every single combination
just put in the number of items and itll tell you exactly how many loadouts both weapon wise and cosmetic wise as well as color and quality type

but for each class no hats only using stock
its
3 slots weapons
4 if engy or spy

so start with about 9-16
the mathmatical equation?

it's called multiplication.
Nostril Mar 29, 2015 @ 6:37pm 
so let's see for engi...
6 primaries times 3 secondaries times 4 melees
72 possible combinations. I think.

and about 6 good ones
fwwm Mar 29, 2015 @ 6:40pm 
Originally posted by FloomRide:
so let's see for engi...
6 primaries times 3 secondaries times 4 melees
72 possible combinations. I think.

and about 6 good ones

if you account for reskins it's probably much, much higher
Nostril Mar 29, 2015 @ 6:51pm 
Originally posted by Borf:
Originally posted by FloomRide:
so let's see for engi...
6 primaries times 3 secondaries times 4 melees
72 possible combinations. I think.

and about 6 good ones

if you account for reskins it's probably much, much higher
yeah forgot to mention I don't do reskins.


or hats.
Fumo Bnnuy n Frends (Banned) Mar 29, 2015 @ 8:20pm 
Originally posted by FloomRide:
Originally posted by newturtlebread3 senpai:
well theres a mathmatical calc. equation that i forgot unforuntately but if you type it in you can get every single combination
just put in the number of items and itll tell you exactly how many loadouts both weapon wise and cosmetic wise as well as color and quality type

but for each class no hats only using stock
its
3 slots weapons
4 if engy or spy

so start with about 9-16
the mathmatical equation?

it's called multiplication.
okay then you do the math
mitochondria Mar 29, 2015 @ 8:23pm 
Originally posted by FloomRide:
Originally posted by Borf:

if you account for reskins it's probably much, much higher
yeah forgot to mention I don't do reskins.


or hats.

Not counting reskins knocks atleast 30 of the weapons out
Exanthos Mar 29, 2015 @ 8:28pm 
How many slots*Every item for that class.

Now that you have the formula, I'm sure you can do the math yourself.
Last edited by Exanthos; Mar 29, 2015 @ 8:28pm
mitochondria Mar 29, 2015 @ 8:31pm 
Originally posted by Xanthulis:
How many slots*Every item for that class.

Now that you have the formula, I'm sure you can do the math yourself.

That's wrong. It would be PS*NoW + SS+NoW + MS+NoW = Weapons for that class. Add on for Spy and Engineer.
I think it would be

All primaries X all secondaries X all melees X all others.

Example:

Pyro Primaries: Backburner, Phlog, Stock, Degreaser.

Secondaries: Reserve Shooter, Detonator, Flare Gun, Manmelter, Stock Shotgun.

Melees: Stock Axe, Third Degree, Axtinguisher, Powerjack, Neon Annihilator, Homewrecker

So in total we have 4 x 5 x 6 = 120 possible Pyro loadouts, excluding reskins and cosmetics.
mitochondria Mar 29, 2015 @ 8:32pm 
Originally posted by Ragnaros the Firelord:
I think it would be

All primaries X all secondaries X all melees X all others.

Example:

Pyro Primaries: Backburner, Phlog, Stock, Degreaser.

Secondaries: Reserve Shooter, Detonator, Flare Gun, Manmelter, Stock Shotgun.

Melees: Stock Axe, Third Degree, Axtinguisher, Powerjack, Neon Annihilator, Homewrecker

So in total we have 4 x 5 x 6 = 120 possible Pyro loadouts, excluding reskins and cosmetics.

Correkt.
Last edited by mitochondria; Mar 29, 2015 @ 8:33pm
fwwm Mar 29, 2015 @ 8:44pm 
I have just worked out one for the soldier. counting all reskins and qualities, the soldier has to choose from:

40 primary weapons
33 secondary weapons
44 melee weapons

which equals...

58,080 possible combinations of weapons

also this isn't counting different levels of ks items, which would make this even higher
Fumo Bnnuy n Frends (Banned) Mar 29, 2015 @ 8:55pm 
Originally posted by Borf:
I have just worked out one for the soldier. counting all reskins and qualities, the soldier has to choose from:

40 primary weapons
33 secondary weapons
44 melee weapons

which equals...

58,080 possible combinations of weapons

also this isn't counting different levels of ks items, which would make this even higher
or cosmetics
which is about 90% of tf2 items
fwwm Mar 29, 2015 @ 8:56pm 
Originally posted by newturtlebread3 senpai:
Originally posted by Borf:
I have just worked out one for the soldier. counting all reskins and qualities, the soldier has to choose from:

40 primary weapons
33 secondary weapons
44 melee weapons

which equals...

58,080 possible combinations of weapons

also this isn't counting different levels of ks items, which would make this even higher
or cosmetics
which is about 90% of tf2 items

might as well throw in action slot items and taunts too
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Date Posted: Mar 29, 2015 @ 5:58pm
Posts: 23